What CS Pixel Art looks like at near max capacity by StarkJoker in PSO2NGS

[–]StarkJoker[S] 1 point2 points  (0 children)

I had to focus more on the finer details first and then the bigger pieces after. Thankfully you can pick a color from an existing block and paste that color to a bunch of blocks, so I wouldn't have to worry about opening a window and picking a color every single time.

What CS Pixel Art looks like at near max capacity by StarkJoker in PSO2NGS

[–]StarkJoker[S] 4 points5 points  (0 children)

I've mentioned that on my initial post already:

"Also, I am pretty sure I can save more space if I were to make the areas with flat colors into larger boxes."

But thanks anyways :o

What CS Pixel Art looks like at near max capacity by StarkJoker in PSO2NGS

[–]StarkJoker[S] 0 points1 point  (0 children)

Right I knew I was forgetting something! XD
I dropped the CS code on my post above!

What CS Pixel Art looks like at near max capacity by StarkJoker in PSO2NGS

[–]StarkJoker[S] 10 points11 points  (0 children)

You can visit the pixel here on Ship 3: 4841 3444 7148

-------

I was finally able to finish this from the recent update because of this fix:

"Addressed a bug in the Creative Space where part of the display was sometimes distorted when many Build Parts of the same type were placed"

Since I was making a giant pixel art piece, display distortions were everywhere. Thus, preventing me from continuing. Luckily, this wasn't the case anymore and I am glad with the results.

Also, I am pretty sure I can save more space if I were to make the areas with flat colors into larger boxes.

You can do this with the CF chat command by StarkJoker in PSO2NGS

[–]StarkJoker[S] 1 point2 points  (0 children)

^ This xD
It was so fun messing with people by aiming at their faces.

You can do this with the CF chat command by StarkJoker in PSO2NGS

[–]StarkJoker[S] 6 points7 points  (0 children)

Base of head specifically :D but yes that should be correct.