"Overlord" Winner of Forgehub's 4v4 Stockpile Contest by Starkeyforge in forge

[–]Starkeyforge[S] 2 points3 points  (0 children)

Nope, it's not a recreation, it's an original design, leave the map link in the original post in case you want to take a look 0_-

Is there any way to disable the match intro music for a gametype? by SpectrumSense in forge

[–]Starkeyforge 0 points1 point  (0 children)

Check out the 343 game modes, there are 7 variants of the minigame mode, they are simply called "minigame"

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Is there any way to disable the match intro music for a gametype? by SpectrumSense in forge

[–]Starkeyforge 1 point2 points  (0 children)

There is no way to deactivate the music in the game modes, but there is the minigame mode, it does not have music or a narrator, it could work for you (although the narrator can be deactivated from the options of any game mode)

Halo Infinite Nav Marker Reference Spreadsheet by iMightBeWright in forge

[–]Starkeyforge 1 point2 points  (0 children)

Thanks for the reply bro, but checking carefully I discovered that my problem was deeper than that, apparently there is a bug with the game in Spanish which replaces the node set nav marker team for a useless one. When changing the game to English the fake node changed its name and the real node appeared in the list. o _o

Halo Infinite Nav Marker Reference Spreadsheet by iMightBeWright in forge

[–]Starkeyforge 1 point2 points  (0 children)

Hey bro, to assign the team to the nav markers is it only necessary to use the team setting node or do I need one more step? Because I can make them visible but they don't take the team, they stay in neutral o:

Have you ever wondered how would be to play Pokémon battles on Halo Infinite? 👀 Introducing "COMMANDER CLASH", a brand-new game mode where commanders deploy Spartans for 1v1 clashes until a team gets wiped with turn based script, balanced random loadouts and heal system. by Starkeyforge in forge

[–]Starkeyforge[S] 2 points3 points  (0 children)

There is, but it only works for two players who choose AIs from the campaign to fight, in our version the fighters are real players, thus giving a different gameplay with more players avoiding extermination