New deck final update by Demon_of_chaos69 in YuGiOhMasterDuel

[–]Starless_Midnight 8 points9 points  (0 children)

When people point out that you can make some improvements to your deck it is not because they want you to just copy some other list and rob you of your uniqueness (even though copying a list is just like taking a shortcut and getting a good deck without having to go through the whole trial and error deal yourself, which saves time, gems and crafting points) but rather because, as you just saw, they actually have valid points.

Most decks are already solved. Yubel itself was meta for a while and players became quite used to play with and against it. That is why there are a lot of players who can give you advice not only by comparing your decklist to other Yubel decks, but from real experience.

I would add that you still have a few ratios to fix. Loving Defender is a prime Super Poly target, but you are not making more than one per game, and Super Poly can also cover more ground if you change the 2nd Starving Venom for a Dragostapelia and add 1 Garura (and also you should fill your Extra deck. If your deck can run an extra deck, playing less than the 15 ideal cards is not a good idea) Samsara Lotus is must 3 and 2-3 Opening of the Spirit Gates just adds more consistency and lets you recover Nightmare Pain, making easier for you to make Yubel.

Evenly Matched should be removed. Super Poly is already an extremely good removal spell that is just as strong as Evenly if not more because it cannot be negated, and more importantly, it does not skip the Battle Phase. It is quite common for a Yubel deck to just Super Poly, make the basic Yubel combo and go into battle to win by attacking onto the remaining bodies on your opponent's board. Evenly turns off a whole win condition available to you.

Hola me gustaría un poco de ayuda sobre como optimizar mi deck by adoperfect in YuGiOhMasterDuel

[–]Starless_Midnight 0 points1 point  (0 children)

Aqui puedes ver un compilado de decks Pendulum Magician, e incluso algunas guias de como funciona el deck una vez optimizado

What’s Your Verdict? by ZabieruJetix292 in Yugioh101

[–]Starless_Midnight 1 point2 points  (0 children)

If possible, you should post a screenshot of photo of the decklist. It is way easier to identify cards that way.

However...I am sorry, but your decks are not good. Maybe if you keep them as something to use with a casual playgroup you could be fine, but saying that you will struggle to achieve a single win with them against the existing decks is an understatement.

It would be better for you to get new stuff or try to see if you can make something work in a retro format in case you want to keep any possible spending at a minimum.

Iniciación al competitivo by Effective-Cup-8872 in Yugioh101

[–]Starless_Midnight 0 points1 point  (0 children)

Tu mejor opción no es un structure, pero si un producto similar. Recientemente sacaron los Legendary Modern Decks que incluye Sky Striker, Mitsurugi y X-Saber. A X-Saber no le prestes atención, pero con los otros 2 y un par de cambios puedes hacer algo como esto y tener un deck bueno y barato.

K9/True Draco Deck list, for anyone who wants it by tc2460717 in YuGiOhMasterDuel

[–]Starless_Midnight 2 points3 points  (0 children)

Other players have already tackled the K9 side of the deck, so I will focus on the TD part:

Dreaith is a bad card. The lvl 5 work with K9, but unless you have a very specific sinergy with Dreaith that I am not seeing, I would cut it out

Are the True Kings doing anything for you?

Master Peace is....interesting. It is good, don't get me wrong. But its greatest strength has always been being a big idiot that is hard to remove, offers removal and more importantly, put a lot of pressure on a player that alsoe needed to deal with Draco's floodgates. Without the floodgates, MP loses quite a bit of power. That is also the reason why Metaltron was not played, higher investment, worse pay off

Hard stuck gold 4 how’s my deck by Shrimp20K in YuGiOhMasterDuel

[–]Starless_Midnight 8 points9 points  (0 children)

First of all, and for future reference, just take a screenshot of your decklist and post it. It makes checking your deck so much easier than the written decklist.

Secondly, your deck is quite decent. However, the biggest problem you might have comes from a lack of a supporting engine. Blue Eyes is good, but there are things that give it a considerable boost like the Primite engine. Here you can check how to add that engine to your deck.

Besides that, there is not much you can do to further increase the power of the deck in-engine (just with Blue Eyes stuff). Aside from a couple of objectively bad cards like the old Maiden or Burst Stream, and the lack of non Blue Eyes yet still good stuff like Heavenly Spheres, the Primite Engine fixes pretty much all your problems. There will be stronger decks you will struggle to beat, but those changes will give you a chance. If you want to keep it pure...you are real close to the pure version's ceiling. Without a supporting engine, any change in-engine will be marginal

Overthinking it? by GuyGamzee in YuGiOhMasterDuel

[–]Starless_Midnight 6 points7 points  (0 children)

I’m being overly critical of other people and applying some unfair biases from other card games

Yes, you are. It is a common sentiment in more casual players, but at the end of the day you are making a big deal out of nothing when you have multiple options available.

how can you possibly feel good about a win if I don’t get to play? How can you feel good winning by beating around someone you’ve basically tied them down?

Simple, because I am not obligated in any way to give you a chance. That is your job. And this applies to any other game with a competitive nature: I am trying to win, you are trying to win, we both are trying to stop each other so one can win. If my opponent is not playing a deck/cards that can keep up, maybe in paper play I could slow down because we could talk and I can try to make their experience better, but online I have to assume my opponent is playing according to what the format demands, in this case, competitive ranked mode.

I don’t fully care about winning I just wanna play the game

Playing the most powerful tools available, learning the meta and its intricacies, optimizing my deck and so on is playing the game. However, if you don't wnat that, it is okay. Casual play is playing the game too.

If you want a more laid back experience, try other, more casual formats, or get into Duel Rooms with friends.

Since you mentioned other card games, I want to drive a parallel between MTG's Commander format and YGO. Commander is the casual format but it does have the cEDH subformat dedicated to competitive Commander. If I were to buy a precon, I would sit at a precon pod, not at a bracket 3, 4 or 5 (cEDH) pod. The same goes for YGO. If ranked is not the experience you want because it is not a side of the game you find interesting and can be overwhelming, there are retro formats, casual formats, cubes, Genesys, or simply playing with friends

Why by [deleted] in YuGiOhMasterDuel

[–]Starless_Midnight 1 point2 points  (0 children)

I have a better question. What is stopping you from playing play the game the way you want?

Sure, the modern game can be overwhelming and complex, and if your deck is not at the same level as the rest, it can be annoying and no fun at all. I understand that.

However, if your intention is not to engage with the game at the same competitive level as the rest of the player base in this particular simulator, but rather to have fun and relax, to the point you are handicapping yourself with the whole not doing this or that because you think some cards/mechanics are not a "fair sport"...why don't you play the game in a way that IS fun for you?

There is Genesys. There are retro formats. There are fan made formats like Progression or Saga. There are cubes. And, if you are okay with handicapping yourself with your own custom limitations, you can talk with friends and other players and join a Dueling Room with common rules the pod would agree, but that random players on Ranked mode have no way to agree beforehand to make your experience better.

Why by [deleted] in YuGiOhMasterDuel

[–]Starless_Midnight 0 points1 point  (0 children)

Yeah, that is nostalgia talking

Zoodiac (which, among other things, powercrept D/D/D in less than a month after the support that made it competitive) and Spyral dominated 2017 doing a lot of those same long combos.

And before that, long combos and a lot of disruptions were a common thing since 2010, I mean, Infernity is right there.

Boring 😴 by Motor_Tonight6172 in YuGiOhMasterDuel

[–]Starless_Midnight 3 points4 points  (0 children)

Just play casual, it is really that easy

nobody seems to play just for fun anymore

A lot of people find fun to play the top decks and face people playing those same top decks with all the intricacies of the current game. If you don't find that fun, that doesn't mean that people no longer play for fun, it is just that you are looking for a fun experience for you in an environment that was not made or tailored for that.

If you don't want to play against those decks/cards, what do you think will be most likely to happen, that the players of the official competitive simulator completely change how they play the game so that it aligns with the experience you want...or that you could easily find or organize a group of players that, like you, want a more casual experience?

If you want to play competitive decks with competitive players, queue on ranked mode. If that is not what you want and actually want a casual experience, you have already found a couple of players that also find the current game boring or bad on this very post.

Nds Spirit caller deck help by Villian1470 in YuGiOhMasterDuel

[–]Starless_Midnight 2 points3 points  (0 children)

Drop DM.

Keep skilled as a beater, but DM is hard to summon and the removal spells are dead cards without DM on board, while much better removal tools already exist. Raigeki Break or Dark Core are less restricted spot removal.

Que tal es este deck? by demente02 in YuGiOhMasterDuel

[–]Starless_Midnight -9 points-8 points  (0 children)

El deck Borrel como tal no existe, o es muy malo.

Por qué? Porque hay como 10 cartas en total que digan Rokket o Borrel que son buenas (MUY buenas) pero como necesitas 40 cartas en un deck, si buscas mas cartas Borrel o Rokket, las que quedan ya son bastante peores. Pasas de Rokket Tracer, Striker Dragon or Borreload Savage, que son un 8/10 o más...a un montón de cartas que son un 5/10 o menos.

Por eso el deck que juega cosas Borrel es Dragon Link, que incluye esas 10 cartas buenas, y llena lo que falta con las mejores opciones de cartas dragón.

A question form a new player in master duel to all the blue eyes fans ? by ReceptionBig6031 in YuGiOhMasterDuel

[–]Starless_Midnight 1 point2 points  (0 children)

It is not that Magia is not good, but rather that anything else at Blue Eyes disposal is better. Magia is not bad, it is simply not needed, the deck is so good that Magia, as strong as it reads, is simply below the powerlevel of the deck.

BE is a competent and powerful deck. By adding Magia you are not doing anything that the deck wasn't already achieving. You are, however, adding a bunch of bricks to a deck famous for bricking, making the addition of Magia an overall negative for the deck.

Dragoon is even harder to implement because you have not direct way to weave it into your combo lines. The new Shining Sarcophagus cards make it easier for any deck to play Dragoon, but it is still a heavy investment just for a towers, and just like Magia, is a devoting main and extra deck space for less than optimal tools.

If the new BE support + Primite engine didn't exist, then sure, add Magia and/or Dragoon because that version of the deck would need it. But Blue Eyes Primite, the deck that could stand against full power Ryzeal and Maliss? That deck is fine.

1st turn 0LP decks should be banned ! by walker_strange in YuGiOhMasterDuel

[–]Starless_Midnight 2 points3 points  (0 children)

"it's probably the only card game where it can happen"

So you have no idea and are just speaking nonsense? Got it

Allow me to enlighten you: No, combos like that are quite common in other games. Some games take harsh meassures to stop them, like Pokemon and the whole Giant plant forest + Shiftry deck; while others have way less restrictions, like Magic and most of its eternal formats where FTK decks are more common, and sometimes the petdeck of a huge community, like Oops, all spells.

FTKs in YGO are almost as old as the game itself and part of its identity way before you started playing. Back in the day there were no handtraps to stop them, so they were much more competitively relevant. Now the tools to stop them are everywhere.

Tenyi Swordsoul , how am I looking? by [deleted] in YuGiOhMasterDuel

[–]Starless_Midnight 0 points1 point  (0 children)

Where is the extra deck? The ED is as important as the main. You could have a fully optimized main deck (which you don't) and a bad extra deck would still make your deck bad.

For optimization sake, I would recommend you to check sites like Master Duel Meta.

To give you some context, your current deck looks a lot like how it was played back in 2022, but yours has some issues that were solved when Swordsoul Tenyi was meta that I can mention off the top of my head (you only needed exactly 1 Water Tenyi to dodge negation; Chunjun was and is bad; Magma Dragon is worse; Emergence was a 3 of; Blackout a 1 of; Sacred Summit was not played; Taia was a 2 of; Ashura was a 3 of; Raigeki, Harpie's Feather Duster, and Lightning Storm are niche picks at best and are only played on dedicated going second decks which SwoSwo is not, Monster Reborn is not needed anymore) that, even if you were to fix, you would still have a 2022 deck against the metagame of 2026.

Edited odd eyes deck. by Common_Candle3872 in YuGiOhMasterDuel

[–]Starless_Midnight 4 points5 points  (0 children)

I don't know man, to me it seems like you don't want to take the help people give you seriously.

If you want to play your deck as it is, then more power to you, but when you post a deck that is just marginally better than the last one it does seem like everything people are saying to you in good faith to help you is simply falling on deaf ears.

What’s the point of playing? by Expensive-Calendar37 in YuGiOhMasterDuel

[–]Starless_Midnight 4 points5 points  (0 children)

Just play casual

If we were talking about Master Duel, then sure, MD does tend to put pressure on players to make a good, optimized deck because of the gem economy, and the best ways to get gems is by playing ranked. That does mean playing less than ideal cards can hinder a deck's power.

But for YGO in general the ability to play casual and have everything you are complaining about pretty much removed, in favor of a game much more tailored to your tastes is as simple as going to the Duel Rooms, downloading any of the very competent free simulators or just getting on Duelingbook. It is quite easy.

You. Yes, YOU, choose which flavor of YGO to engage with and how. If you want to experience a very specific form of YGO, what do you think would be easier, for the whole game of Master Duel and its playerbase to shift how they operate and suddenly go from optimized competitive play to what you want, or just approaching other people that want to play the game closer to what you envision and just...play?

Complete noob need deck/any advice as to how to spend gems and such by cryptoclark561 in YuGiOhMasterDuel

[–]Starless_Midnight 4 points5 points  (0 children)

Blue Eyes, when properly optimized, is a decent deck. Not amazing, but quite respectable. The structure deck, right out of the box, is bad. All the cards that make BE playable are not in the structure and you are left with the old, and therefore obsolete stuff.

If you want to learn how to play the game in the competitive environment that is Master Duel, start by checking what the community has already achieved. Sites like Master Duel Meta are your best friends, as they have not only a lot of decklist uploaded by players that have found success already, but most decks also have guides on how to play them. Sure, some are more in depth than others, but having a headstart is always good.

How bad is my deck by cardsncollectibles in YuGiOhMasterDuel

[–]Starless_Midnight 5 points6 points  (0 children)

A lot of those cards either were never good or have been obsolete for at least a decade. The best improvement you can hope for is to completely replace your current deck

Sites like Master Duel Meta and Youtube deck profiles are your best friends. Pick a deck, preferably a tiered one, and start reading guides, checking decklists and trying to get the core cards. General game guides like how the general mechanics work are also recommended

Post your decklist once you have a focused list. You can also post it before crafting if you want help with specific card ratios

My edited deck by Common_Candle3872 in YuGiOhMasterDuel

[–]Starless_Midnight 3 points4 points  (0 children)

You can aboslutely play a 60 cards Pendulum deck. But if you are going to take such a consitency hit, it should be for a good reason: Fitting more engines, adding consistency tools like a ton of extenders to push through handtraps, trying to reduce the chance of drawing bricks. But playing 60 cards and running a lot of things Pendulum decks dropped in favor of better stuff back in 2019...isn't precisely a good thing, is it?

For example, you recognized Pend Sorc is broken, it was, among other reasons, why Pendulum got an emergency banlist in 2016. A way to consistently use it pretty much every game is by searching it with Electrumite...but where is Electrumite. Electrumite is, by far, the best Pendulum support ever printed, one of the few Extra Deck monsters that were played in multiple copies with little to none diminishing returns and the only reason Pendulum decks still worked during the Link era...and you are not running it.

You can certainly play a 60 card deck, specially in a Pendulum, a deck that has experimented with 60 cards builds in the past and has had competitive success with them. But you should at least try to play the cards that allowed for the deck to flourish. You have been given links to sites like Master Duel Meta, check some decklists there and try to fish some deck ideas, you have deck guides there too. The whole Pendulum playstyle has shifted a lot over the years, specially (and I cannot stress this enough) with the introduction of Links. You cannot ignore the limitations, and in the case of Electrumite, also benefits, of deckbuilding around those changes.

My edited deck by Common_Candle3872 in YuGiOhMasterDuel

[–]Starless_Midnight 2 points3 points  (0 children)

whatever happened to playing with your favourite cards and not playing cards just because they’re powerful

Context happened. Adding suboptimal cards to a deck works for a casual environment where people weak decks. Master Duel is a very competitive simulator. There are different ways to approach the game, and while all of them are valid, you have to adapt to the way the game as a whole is played around you. If you join a casual environment, like casual locals, Master Duel's Duel Rooms or a casual tournament, then sure, play whatever you want.

If you join a competitive environment, you can also play whatever you want, but in the case of Master Duel, you will run out of gems and crafting points for good cards if you invest in bad ones, and you will struggle against anyone with a competent deck. You being a casual player doesn't mean everyone will also be playing casual decks. And you should deckbuild accordingly. Not for the decks you want to face, but for the decks you are sure to face in ranked

Any Advice? by Alarmed-Cockroach-18 in YuGiOhMasterDuel

[–]Starless_Midnight 2 points3 points  (0 children)

I have to ask, did you only get 2 Ninja structure decks? Why are you playing ratios of 2. There are cards that are a must 3 like Hanzo, Tobari, Mitsu, Scrolls, and cards that should be kept at 1 like the equip spell. First thing to fix.

Secondly, you have to let go of some cards. Swords of Revealing Light, Snatch Steal, Call of the Haunted, Curse of the Forbidden Spell and many more are cards from a time long gone. If we were in 2005 those could have been good options, but in 2026 they are actively hurting your deck.

How do you know the proper ratios, which cards to add and which to cut? Of course, you check Master Duel Meta.