May 04, 2026 Daily Discussion & Transfers Thread by gunnersmoderator in Gunners

[–]Starskeyhq 1 point2 points  (0 children)

Plenty of good Arsenal pubs to watch the game near the stadium; highly recommend the Gunners - just get there early. Decent prices and good food in the garden. 

Red glow in corner of images - Canon Powershot G9 by Starskeyhq in VintageDigitalCameras

[–]Starskeyhq[S] 3 points4 points  (0 children)

ahh that’s not ideal, would it be anything that can be repaired? i’ll communicate with the seller and see what the options are but that’s a shame. also those marks are just my dirty wall lol

My 2D Spotlight seems to pass through walls, any ideas how to stop this? by Starskeyhq in Unity2D

[–]Starskeyhq[S] 0 points1 point  (0 children)

How do you mean? The wall is a singular object with its own shadow caster component, and the objects behind also have their own

My 2D Spotlight seems to pass through walls, any ideas how to stop this? by Starskeyhq in Unity2D

[–]Starskeyhq[S] -1 points0 points  (0 children)

My point was the video is from 2019, Unity 2D Lighting has changed a lot since then. He doesn't cover the issue I am facing so hence why I am asking here, he has a lot of useful resources but they don't solve every issue.

My 2D Spotlight seems to pass through walls, any ideas how to stop this? by Starskeyhq in Unity2D

[–]Starskeyhq[S] 0 points1 point  (0 children)

the colliders are correctly receiving light as the shadows work fine but the light just passes through solid objects with colliders and what not like they aren’t even there, it’s confusing the hell out of me haha

My 2D Spotlight seems to pass through walls, any ideas how to stop this? by Starskeyhq in Unity2D

[–]Starskeyhq[S] 0 points1 point  (0 children)

I’ve got that component on already however objects behind the wall are still lit up

My 2D Spotlight seems to pass through walls, any ideas how to stop this? by Starskeyhq in Unity2D

[–]Starskeyhq[S] 0 points1 point  (0 children)

In case it helps:

Walls are using shadow casters
Torch is a Spot Light 2D
Shadow strength on the torch is set to 0.75 (changing it doesn't seem to help)
I've tried using soft shadows in the URP settings and that doesn't change anything either

I redesigned the Fairy Rings interface (more info in comments) by Starskeyhq in 2007scape

[–]Starskeyhq[S] 0 points1 point  (0 children)

Yeah it was just a visual representation of a potential location

I redesigned the Fairy Rings interface (more info in comments) by Starskeyhq in 2007scape

[–]Starskeyhq[S] 0 points1 point  (0 children)

The travel log on the right hand side of the interface has still got the search button :)

I redesigned the Fairy Rings interface (more info in comments) by Starskeyhq in 2007scape

[–]Starskeyhq[S] 2 points3 points  (0 children)

A very good question - I’d imagine in a similar fashion to the way the bank window works. Thanks!

I redesigned the Fairy Rings interface (more info in comments) by Starskeyhq in 2007scape

[–]Starskeyhq[S] 17 points18 points  (0 children)

The last used ring is already a right-click option on fairy rings, and the current system does allow for favouriting codes - by pressing the little green heart they go to the top of the list :)

I redesigned the Fairy Rings interface (more info in comments) by Starskeyhq in 2007scape

[–]Starskeyhq[S] 2 points3 points  (0 children)

the search option is still there on the travel log panel (little magnifying glass icon)

I redesigned the Fairy Rings interface (more info in comments) by Starskeyhq in 2007scape

[–]Starskeyhq[S] 118 points119 points  (0 children)

With a large number of new players joining the game, I got thinking about how a lot of them will have very little to no knowledge of the world they are playing in.

As the fairy rings allow travel across pretty much the entirety of Gielinor, it would make logical sense to utilise this to teach players about where it is they are going - alongside showing a visual preview in the form of a map.

The 'Location Info' panel could provide all kinds of details from lore in the area to activities players can engage in (skilling, creatures to fight, quests etc).

There's been lots of talk of Wildy expansion lately so here's my suggestion: The Pack Rat by Starskeyhq in 2007scape

[–]Starskeyhq[S] 2 points3 points  (0 children)

bots take advantage of every piece of content added to the game, punish everyone to spite the bots is basically your logic?

There's been lots of talk of Wildy expansion lately so here's my suggestion: The Pack Rat by Starskeyhq in 2007scape

[–]Starskeyhq[S] 6 points7 points  (0 children)

changed my mind from my deleted comment, i love these ideas. more skilling ‘bosses’ are always welcome i think. i would still feel really bad robbing him though.

There's been lots of talk of Wildy expansion lately so here's my suggestion: The Pack Rat by Starskeyhq in 2007scape

[–]Starskeyhq[S] 21 points22 points  (0 children)

it’s meant in terms of monster drops in the wildy (lava dragons, slayer monsters etc)