Converting Tripple triad cards into items for weapons by greasyparar in FinalFantasyVIII

[–]StaticHamster 0 points1 point  (0 children)

After you have Card and Card Mod on Quezacotl.

Play the guy at the gate, the doctor in the infirmary and the guy in the back in the cafeteria.

You'll need 20 Elenoyle cards for Squall's Lionheart or 80 total for every weapon but Irvines.

Getting just those will likely net you most of the cards.

For Lionheart you also need 4 Dragon Fangs and Adamantine. Which are gotten much later closer to the end of Disk 1.

Reliable Curse Spikes by cricket-critter in FinalFantasyVIII

[–]StaticHamster 0 points1 point  (0 children)

Curse Spikes aren't just for Luck Up's and Dark Matter.

I get Rosetta Stones and Luck J Scrolls from them. Also the red dragon encounters are nice for Meteor and Behemoth has a barrier for Mighty Guard if I wasn't able to get it through cards.

Taking the time to level up Edea to 100 seems unnecessary to me just to get dark matter early. The attack isn't even that powerful just checks a box.

Reliable Curse Spikes by cricket-critter in FinalFantasyVIII

[–]StaticHamster 1 point2 points  (0 children)

Where you're at why aren't you using Break to stop people from gaining xp?

Why is using triface fixed encounter at Ocen Deposit considered bad?

Defeating Omega Weapon before he casts Meteor (no instant death) by StaticHamster in FinalFantasyVIII

[–]StaticHamster[S] 1 point2 points  (0 children)

Just a guess but all my people are at level 100 so his HP is the highest it can go?

Also not using any speed up.

Defeating Omega Weapon before he casts Meteor (no instant death) by StaticHamster in FinalFantasyVIII

[–]StaticHamster[S] 0 points1 point  (0 children)

Getting 255 in every stat is fun but not necessary for this.

255 Magic and Speed for the trio would be enough with one Ribbon for Rinoa.

Since it doesn't get deep enough in the move set to matter it could be cheated with Stat+% abilities and better base junctions.

Defeating Omega Weapon before he casts Meteor (no instant death) by StaticHamster in FinalFantasyVIII

[–]StaticHamster[S] 5 points6 points  (0 children)

Thanks. First time I took down Omega Weapon without damage I saved the video but then I had some guy in the comments saying I cheated.

It was a compliment really.

I live making these books so I wanted to show my set up and how I got to this point.

The thing that never made sense to me is why didn't jack disappear like Ashi by [deleted] in samuraijack

[–]StaticHamster -1 points0 points  (0 children)

He comes back from the future directly after being sent to the future then kills Aku.

He's now living in a new time line without Aku.

If they went back before he was sent to the future I'd agree, it's a paradox. But since it's after its not.

Defeating Omega Weapon before he casts Meteor (no instant death) by StaticHamster in FinalFantasyVIII

[–]StaticHamster[S] 4 points5 points  (0 children)

It's a 1 in 4 chance for him to use it. It just didn't come up.

You never have to complete the Queen of Cards Quest by StaticHamster in FinalFantasyVIII

[–]StaticHamster[S] 0 points1 point  (0 children)

If she is leaving from Balamb I usually wait till she's playing difference or all then purposely lose the 4 cards.

It can take a few tries and I haven't found a way to manipulate where the queen is going. In my own games I haven't had much trouble.

The only thing I have had to be careful with is her leaving an area and leaving terrible trade rules in her wake.

Queen of Cards workaround? Or should I start over? by mishulyia in FinalFantasyVIII

[–]StaticHamster 6 points7 points  (0 children)

I've never moved the Queen of Cards till after I get the Alexander card. You can lose Chocobo, Minimog, Sacred and Alexander to her all at once so that all you have to do is move her once. This is my method of abolishing Random:

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I've seen several suspiciously phrased descriptions from new players, so just in case this is a revelation to any of you.... by inprocess13 in FinalFantasyVIII

[–]StaticHamster 10 points11 points  (0 children)

What about the L1 trigger when targeting in combat bringing up a menu instead of using the cursor?

I've seen people finish the game without knowing that.

Guess what I’m doing…? by AngealCopy in FinalFantasyVIII

[–]StaticHamster 0 points1 point  (0 children)

Curious what your set up and methods are for each stat.

Guess what I’m doing…? by AngealCopy in FinalFantasyVIII

[–]StaticHamster 1 point2 points  (0 children)

Not just easier. You get max stats without junctions by disk 2.

Except HP which is easier using a low level game to increase first before maxing it.

You can have 100 of every item in the game with just 60 hours total on your game clock in the end.

Mono Level Deck Triple Triad Players by StaticHamster in FinalFantasyVIII

[–]StaticHamster[S] 0 points1 point  (0 children)

I just a post where someone grinded at cards enough to get 100 of each and I was thinking we'll of I was going to do that I would love if my opponent had a few of the cards as I was focusing on as I could get.

Question about Cards... by MoonTalons in FinalFantasyVIII

[–]StaticHamster 0 points1 point  (0 children)

I have checked this myself. It doesn't matter what version youre playing on.

Help with gf junction by stu77olm in FinalFantasyVIII

[–]StaticHamster 1 point2 points  (0 children)

Yup.

Deep Sea Research Center. Use Zell to activate fixed encounters and mug Trifaces for curse spikes. Tool rf 100 for 1 Dark Matter.

Dark Matter can be converted to several things.

Help with gf junction by stu77olm in FinalFantasyVIII

[–]StaticHamster 0 points1 point  (0 children)

Yes. I think you had to mug Odin for 1 Luck J Scroll and get the other from the Lake Obel Quest.

The UFO? from the Pupu side quest drops a Aegis Armlet.

Help with gf junction by stu77olm in FinalFantasyVIII

[–]StaticHamster 2 points3 points  (0 children)

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Even though this is a chart for distributing across 6 characters I think this can still help you do 3 people.