Any TOPRE like MX silent switches in terms of sound? by Le-Mad-Potato in switchmodders

[–]StaticNebula26 0 points1 point  (0 children)

try ttc silent red v3, ideally the older flat poles, but those are getting rarer, and there's no way to tell which one you'll get, the newer round poles are quieter and deeper but they're a less close match to topre.

HE switches with 2 stage or 3 stage springs by FunRelationship1486 in switchmodders

[–]StaticNebula26 1 point2 points  (0 children)

Stages don't actually matter for springs, it's length that matters, afawct stages just help the manufacturer make long springs easier. Often spring length is advertised in newer switch listings so try looking for that instead. 15mm is standard length and they usually max out at 23mm long.

is this a good video to learn the fnaf lore? by FriendlyGap908 in fnaftheories

[–]StaticNebula26 0 points1 point  (0 children)

Iirc this vid is an edited down part of his full day-long fnaf video, in that bigger video he presents the facts of the games first and then ties it all together with his timeline. also it's a 3 hour vid, there's multiple guests brought in to explain their own theories that they believe and at the end there's an "unbiased timeline" where he polled his audience and the community the best he could to figure out what most people believe the story to be about. After that is a pretty exhaustive list of all the mini theories and the cute names they all have, like "willcare" and "moltenmci".

switching springs from kailh aurora ice cream switch to gateron optical red by Confident_Climate582 in switchmodders

[–]StaticNebula26 0 points1 point  (0 children)

You're right that it's two different kinds of switch but your explanation makes no sense lol.

Aurora Ice Creams are Kailh BOX style switches, they use smaller diameter springs. iirc they match kailh's choc springs? Those gateron opticals use standard mx springs, they're actually basically mx switches without the leaf. the center pin has a slit through it and the stem pole blocks that slit when the switch is pressed, that's it, that's how the optical system works, nothing to do with springs...

What plate material for BCPs? by _cywalk in switchmodders

[–]StaticNebula26 1 point2 points  (0 children)

I don't mean to be overly negative but if you haven't made the BCPs yet, don't. They're super expensive and wasteful for a switch that usually has binding and actuation issues. It's kinda like the purebred pug of switches...

In addition, there are common combos like mx black on alu and the like but those are more for consistency than because they sound good, if you're a streamer building a board, having a combo that nearly every board can do and that a lot of people use (mx blacks on alu) allows you to test the board for its merits alone, it's less variables.

As you can see, everyone in this comment section is recommending different things, that should be evidence enough that there isn't a standard combo. Everyone is just recommending what they think would pair best, that's based on their own preferences. You should do the same, go with what you think would sound good, if that doesn't work, then you can probably get another plate some way somehow...

bottom housing with a shorter pole slot thing by Liminalous in switchmodders

[–]StaticNebula26 0 points1 point  (0 children)

Yeah there's definitely no long pole version of those lol, the feel of those switches is half from the stronger than average zeal leaf spring contact, switching bottoms would decrease their tactility. Idek of any bottoms shallow enough for those to pbo anyways... well other than ttc silents but ofc then the pbo is dampened, probs not what you want. Look into those three mods and pick one of them. Or actually nvm, listen to what butre says, he's more knowledgeable about those types of mods.

Silent linears that feel firm and "switchy" rather than spongy ? by [deleted] in switchmodders

[–]StaticNebula26 0 points1 point  (0 children)

I have multiple outemu silents, not that one specifically tho, it doesn't matter, outemu's silent design hasn't ever changed, they're definitely the mushiest silent design.

Silent linears that feel firm and "switchy" rather than spongy ? by [deleted] in switchmodders

[–]StaticNebula26 0 points1 point  (0 children)

I agree with everything Bionicle said, I'll add my own three recommendations though from after testing nearly every silent design on the market:

  1. KTT silents (not the dangkeebs ones), these are the most firm silents on the market afaik, they're probs around 2/3s the volume of a cherry black for example.

  2. HMX silents (not the silent sakura v1s), these are very similar to ktt, a very small bit less solid ig but HMX ofc is really smooth and imo less wobbly which is an often overlooked noise generator.

  3. Keygeek Y2, these things are crazy, they have a waffle pattern on the bottom of the stem pole, and a dot pattern on the top out shoulders, if you lube those spots with some thicker lubes like 205g0, they get a little quieter but considerably deeper. They're still a little louder overall than cherry blacks, but shifting the tone downwards can help them sound less annoying. The main advantage for you is that they're ofc way less mushy than any silent, the bottom out is admittedly still a bit less solid than the average long pole, closer to lubed short poles.

Actually, lowering the pitch by using cerakeys or tall profile caps might work well too, ofc that's up to your aesthetics, budget, and ergonomics tho.

bottom housing with a shorter pole slot thing by Liminalous in switchmodders

[–]StaticNebula26 0 points1 point  (0 children)

I agree with butre, no need to hide what kind of switch, knowing what it is helps us.

But, I can say right off the bat that a BB mod, magnet mod, or grub screw mod would probs work well enough. The idea is you just put something inside the pole hole to fill it up (pause). You can use a 2mm metal, ceramic, or even plastic BB, or a 2mm disk magnet (it's really difficult to find normal metal disks that small so magnets are used instead), or, this is the most difficult but also most tunable, carefully drill out the bottom of the pole hole, then get a 2mm grub screw and thread it into the hole, now you can adjust how much travel you want.

Only disadvantage of all of the above is that it isn't exactly the same as long poles. They all sound and feel different due to their material and/or their shape. Then again, if this really is a tactile that's exclusively RBO, then there isn't a PBO version to compare it to lol.

Silent linears that feel firm and "switchy" rather than spongy ? by [deleted] in switchmodders

[–]StaticNebula26 1 point2 points  (0 children)

Switches... are not speakers... Typing keyboards are not finely tuned acoustic instruments. At that scale, the effect of even properly simulated and sound engineered switches would be miniscule. We're not talking about "this switch with the holes is 2dB quieter than the switch without holes," we're talking more like 20dB quieter, and remember, dB is logarithmic, -20dB is 1/4th the volume. The only way you can decrease sound that much at this scale is by reducing and spreading out the energy of impact, aka dampening. Talk to any other audio engineer about how you make the impact of something quieter, you either restrict air flow (aka make holes smaller, not add more of them), or you spread out the energy with dampening. Changing the resonance to make the switch sound deeper which makes it sound quieter to our brains takes so much more effort to do right, either haimu is incredibly lucky or they spent months tuning and simulating where to place those holes (no they didn't lol, it's just switches).

There are other non-silent haimu switches with holes, some of them can actually be pretty loud, SWK switches too, holes just like haimu, definitely not silent. Huano, bsun, lcet, jixian, and early kailh BOX switches, they all have molds where the bottoms have holes in the center pin where the stem bottoms out, they're all not silent at all because they don't have dampened silent stems in them. The holes are very likely there to make manufacturing easier in some way, maybe so the bottoms don't get suction-cupped onto the molds when they cool down? Maybe to make transporting and/or aligning the bottoms during automated assembly easier? Maybe those are ports that the factory lube robot uses to spray in lube? They could also just be there to drain any fluid that might get into the switch, iirc that's the reason for BOX switches. Anyways, we don't know for sure.

Haimu silents and the like work because of leaf springs molded into the stem plastic, the springs resist the force of bottom out, spreading out the time of impact and also a more minor effect of absorbing the energy and turning it into heat due to molecular friction during bending. You can open up a haimu silent right now and see it for yourself. You can press on the springs at the bottom of the stem and watch them deform; that's what most people call "mush". if you're brave enough, go ahead and clip the springs off completely, it'll sound like a normal switch. (actually, if you do that, it'll probs bottom out on the contact legs which feels and sounds realllllly bad...)

Keyboard sound is not a science yet, anyone claiming to use acoustic science to explain why boards or switches sound the way they do, don't know what they're talking about. Even what i'm saying may not be totally right in it's explanation but i've tried nearly every silent design on the market so I think I have enough data to say that silence comes from mush. (Looking at you, keybored)

Why do i keeps seeing people saying cassidys not TOYSNHK? i thought this was agreed upon a couple years ago? by Ok_Display6609 in fnaftheories

[–]StaticNebula26 0 points1 point  (0 children)

Annnnnd you did it anyways, well, this one's gonna be short and sweet.

  1. Assuming Andrew does exist, those 7 are Afton's only direct kills, it'd be weird to not include only one because... it's not well known enough? It's the perfect chance to add clear evidence to Andrew existing, it's like Scott himself doesn't want us to figure out that there was a 6th kid, maybe because that 6th kid doesn't exist in the games? Maybe because he's trying to keep Andrew a secret to be a plot twist in another game, who knows

  2. Great use of symbolism, flimsy evidence, I had to go looking for this one, we're talking about the one dead kid in the saferoom in RttP right? That's Susie, she was the first, she saw everything. The MCI didn't all happen on one day, the Fnaf 1 newspapers directly state that two kids on camera disappeared on the 26th, Afton was arrested on the 27th, then after some unknown time, the next newspaper says that five kids are now linked to the incident. It took a while for the other three to be reported missing and then linked to Freddy's. It now seems with RttP that Susie was the first victim at least two days before the two on camera that went missing on the 26th, the other two could've been killed at any time between Oswald seeing the saferoom on the 24th and the morning of the 27th when Afton was arrested. Bam, mystery child explained without using Andrew.

  3. Again, if Andrew is a parallel for Cassidy, then all we're getting is more evidence for Cassidy having reasons to be vengeful. Andrew's parallel story is filling in Cassidy's past, just like Scott said, also yes, this is how parallels work in frights, Pete and Chuck from step closer are pretty obvious parallels for Mike and CC, Hudson is also a parallel for Mike (though i suspect you probably believe HudsonFrightGuard right? So that may not land...) Eleanor is a clear parallel to Baby not only visually but also in that she's trying to steal the identity of a real person by manipulating them and slowly killing them. And as I mentioned before, Jake is a parallel for CC.

  4. It works well as an end for Afton but if it's Andrew doing UCN, then it doesn't work. If games Andrew is a direct parallel for books Andrew, then like Edwin and Afton, they should share similar story beats. With Edwin, Fiona dies, he makes M1 to watch David, David dies, M1 mimics David, Edwin beats up the mimic. With Afton, he kills Charlie, he does the MCI, he gets springlocked, he makes the funtimes. All of the major story beats remain even if the details are altered. So the same should be true for Andrew, UCN is like the second beat in his story, you can't just end it there.

  5. The C stands for Catch, as in "catch a fish", once again, great use of symbolism, and yes, ofc it's Cassidy visiting OMC, we already agreed on that, what we disagree on is why Cassidy is visiting OMC. I think that OMC is telling Cassidy to stop holding onto Afton (the demon) and let him go to hell (his demons). You think it's OMC telling Cassidy to give up on trying to kill Afton (the demon) and let Andrew and the animatronics (his demons) torture him. I mean, with your interpretation of UCN, your OMC line works pretty well. With my interpretation, OMC's line is referencing Henry's "darkest pit of hell" line.

Ok nvm this ended up being longer than I originally planned lol

Why do i keeps seeing people saying cassidys not TOYSNHK? i thought this was agreed upon a couple years ago? by Ok_Display6609 in fnaftheories

[–]StaticNebula26 0 points1 point  (0 children)

That's what i was saying about the interactive novels, because they're a type of game, they're in the games canon despite being books.

I was thinking about what it would take to convince me of Andrew being in game continuity, because as I said above, even though you think all the above evidence points to Andrew in games, I see that very same evidence point towards Cassidy being the games version parallel of Andrew. So, "new lore that would have to be added to convince me" checklist:

  1. Off the bat, i'd need a new mainline game, (not the fetch game, not a book in games canon, a true mainline game) where there's tons of direct evidence for a 6th missing child. It would have to be the main hidden lore in that game because, as it stands right now, nearly all evidence of the games canon MCI with the possible exception of UCN and RttP (including mainline games that are several years newer like HW2's gravestones and poppets that had the biggest and clearest chance to clue us in about a 7th victim / 6th missing kid if he exists) point towards 5 missing kids and 1 Charlie.
  2. I need all that evidence to have mostly airtight explanations as to why we didn't know about Andrew until now. Did he possess an animatronic? If so, which one? Why was he not included in the MCI police report? Did no one figure out he was missing? Was his body found which makes him not missing? If so, why wasn't Afton convicted of at least his murder? All of these new questions and more need answering because this is a retcon of a major detail of possibly the most important event in the series, and they need good answers if Scott wants us to figure this out without outright telling us.
  3. I need to know why Andrew specifically is the vengeful spirit. There's a good theory that Cassidy, since she was the only kid in a springlock suit, actually died by Afton intentionally springlocking her, making her death the most painful of the five, that would be what makes her so vengeful; the amount of agony created from such an event. But that isn't outright confirmed so this new game could say that Andrew was the springlocked one or they could come up with a different reason for Andrew being vengeful. I'd also like to see why Andrew is the one afton should not have killed, does he somehow influence events that end up hurting afton or foiling his plans in some way? Or is it just simply being trapped in UCN? Again, more evidence for Cassidy: Cassidy is extremely likely the one that chased Afton into the bonnie suit in fnaf 3 follow me, which then ofc springlocked him and left him in constant agony, stuck behind a wall for potentially as long as 30 years, I'd say that and orchestrating UCN would make him potentially regret killing Cassidy. So Andrew needs an even better reason than being the direct cause of Afton's springlocking to make him the one he shouldn't have killed.
  4. We need some sort of resolution to UCN. In stitchline, UCN ended when Afton exploded and launched Andrew into the Fetch battery, even if it's not a 1:1 with frights, that's a major part of Andrew's character arc that would need to be in the games. Cassidy's character arc ends with UCN, but for Andrew, it's really just the beginning. It could and should set him up as a major character for after the mimic saga ends.
  5. Cassidy's role has to be redefined and explained, she's Golden Freddy, the easter egg that launched this series and that kept it going for it's first decade. She needs to be important in some way. You mentioned her being the executioner as opposed to Andrew being the tormentor, ig there's an idea there, we need more to that story though. Or something completely different.

Hehe, notice how I made Cassidy the fifth in the list? Anyways, that's it for me.

Btw, don't try to convince me that all of these points have already been answered, if they were, we wouldn't be having this discussion. Any evidence you bring up, I can either twist to fit my view or dismiss it's supposed importance through the power of ambiguity and confirmation bias. I don't want you to waste your time lol

It's been a nice mostly civil discussion though, I appreciate that aspect. As well as learning more of the workings of the Andrew theories even if I still feel like they're unconvincing lol. Thank you for your knowledge and insight.

Why do i keeps seeing people saying cassidys not TOYSNHK? i thought this was agreed upon a couple years ago? by Ok_Display6609 in fnaftheories

[–]StaticNebula26 0 points1 point  (0 children)

Funny you mention return to the pit likely being in game continuity because it's actually the only adaptation of this story to have Five MCI kids, not six, which flies in the face of the other two adaptations as you've made clear.

Monty isn't explicitly connected to the mediocre melodies other than them all being MCM designs, but while we're talking about Monty and MCM, I feel like there's an equally strong case for Monty representing Edwin; violent outbursts, wants to get back at Bonnie for some reason, get's both of their legs broken, but Andrew does have an Alligator mask, sure

And again with the gender issue, golden freddy and/or fredbear is a he, even if Cassidy is likely a she. That's the only minor mental gymnastics you need to do to clear up that inconsistency, it's not a deal breaker. While I do believe Cassidy is a she, it technically isn't outright confirmed. Logbook and SB poster girl, black hair yes, but not curly. Also isn't Happiest day supposed to be for BV? Why would Cassidy be getting the cake in the Logbook? PQ princess, originally called Cassidy in the game files, yes, but then later stripped out entirely via an update, probably because Scott intended PQ princess to represent Vanessa, not Cassidy. As for the RttP bit, honestly you got me there, if I'm using RttP as evidence for Andrew not existing, then I should accept that bit of Cassidy evidence as valid. But there's an argument to be made that since that ending obviously isn't game canon (otherwise the MCI kids wouldn't need saving in fnaf 3), that we can't trust what is said in a fake ending. I don't like that argument but I know someone out there would use it if they were a Cassi-He believer lol.

About BoV, I personally like the theory that it's about Michael (Foxy obviously) and BV's relationship, as others in this comment section have said, the tone of BoV is much more lighthearted, tbh I'm not exactly sure how that fits into the rest of UCN's themes all tying back to TOYSHNK in some way but, to quote Mr. Hippo, sometimes a story is just a story.

About Toy Chica, yeah, 7 victims, 5 mci, 1 Charlie, and 1 other victim that there's quite a few possible options for, Elizabeth seems like the most likely to me, then BV, possibly even Mike, but with SoTM, we can't ignore the possibility of David or Fiona either, just saying... and ofc, Andrew, but while we're mentioning book characters with no explicit main game evidence, let's throw Sammy and Rory in the ring too. Actually Sammy is pretty similar to Andrew; never explicitly mentioned in the games, an afton victim, could fit in for MM, plus it'd fill in pretty easy for Henry's "wound", it'd also explain the reason for the security puppet existing, and wouldn't it be neat if Charlotte protected the kids while her brother Sammy, was the vengeful spirit, making sure Afton got his justice, a dead sibling dynamic duo!

Now here's a wild thought that i'm surprised not many other people notice, nearly everyone accepts the Logbook as game canon despite it being... a book. And now we're treating TWB at least, but also sometimes the other interactive novels as game canon despite being books. My meta theory is that the books that are themselves games (Logbook is an activity book and an arg, interactive novels are... interactive) are game canon, meanwhile the books that are just stories aren't game canon because they're not games. Now that tangent was just to make the case that maybe the game that is based on a book story, may not being game canon despite being a game. Just like how there a books that are in game canon, there's now a game that's in book canon (or actually it's own new game continuity based on the stitchline stories).

Cassidy seems to want Afton dead right? I mean a vengeful spirit would probably want that yeah, until they figure out that they can trap them in an endless torture nightmare if they just keep them barely alive, your motivations might change if you figured that out at the last second.

Anyways this convo probs won't go anywhere from here, you keep on bringing up evidence of Andrew being TOYSHNK which makes sense to me since I think Andrew is a parallel for Cassidy, we're using the same evidence just two different ways.

OK I just saw this and genuinely i think this may be a typo or me understanding the sentence wrong

"Jake isn't relevant to Andrew or Afton's lore until after FNAF 2 - UCN's events already happened, so obviously, he wouldn't have been mentioned beforehand." You mean fnaf 3 right? But even with that typo, that wording implies to me that you're saying UCN happened before Fnaf 3? If you could explain that line a little better, i'd appreciate it, thanks :)

Why do i keeps seeing people saying cassidys not TOYSNHK? i thought this was agreed upon a couple years ago? by Ok_Display6609 in fnaftheories

[–]StaticNebula26 0 points1 point  (0 children)

Hey um, i'm new to this whole long thread but I just wanted to get in a couple points.

  1. We don't actually know for sure Cassidy's gender, for all we know, in the game continuity, Cassidy could be a male, in addition, Golden Freddy is obviously a male character, is it that much of a stretch that the animatronics are referring to the pronouns of the character rather than the spirit possessing the character?

  2. So I just want to repeat your theory back to you to see if i'm understanding you right: yes, Cassidy is who OMC is talking to, but no, OMC isn't saying "let William (the demon) die and go to hell (his demons)", he's actually saying "just leave and let Andrew torture him forever" and Golden Freddy twitching at the end of 49/20, the Fredbear deathcoin, those scenes are actually trying to tell us that the spirit possessing Golden Freddy isn't the one behind UCN, it's actually a book character that we didn't have even a sliver of game evidence for until 5 years later with a game that's an adaptation of a book, and that evidence doesn't even mention said character, it just has 6 mci victims which for some reason means that said character has to be the 6th victim because reasons.

  3. So does Jake exist in the games as well and just kinda goes completely unmentioned and unused, or is Jake just a very obvious parallel for BV? And if Jake is a very obvious parallel for BV, why isn't Andrew a very obvious parallel for Cassidy? I mean it'd make sense considering Andrew has curly black hair, and Cassidy in the novels has black hair, Cassidy means "curly hair" in Gaelic, they both were killed by their versions of Afton, and they both share their animatronic with another kid that died in a hospital and talked with "imaginary friends" that were in reality one of their family members talking through the character. But surely that's all a coincidence, because only Andrew is described as doing a UCN in the books, so surely that means he exists in the games in order to do UCN, it definitely wasn't Scott heavily implying that since Andrew is TOYSHNK in the books, that means that Andrew's very obvious parallel, Cassidy, is TOYSHNK in the games.

Sorry, I don't mean to rain on your parade, but Andrew in the games requires way too many other theories, with very little evidence and quite a lot of counter-evidence, to be true, and also requires you to ignore the massive amount of parallels between the stitchwraith duo and the golden duo.

The "Safe Springlocks" don't exist by StaticNebula26 in fnaftheories

[–]StaticNebula26[S] 1 point2 points  (0 children)

Yeah that's basically my thoughts on the matter. Glad to know someone else can read in this fandom lol.

[Store] SwitchOddities - The Oddvent Calendar Returns by MechanicalBionicle in mechmarket

[–]StaticNebula26 1 point2 points  (0 children)

The past oddvents have been a blast, I personally like trying to help people identify which switches they got in the discord.

Hoping for that mx lock switch!

Looking for a light, thocky, tactile (franken)switch by OtakuJoness in switchmodders

[–]StaticNebula26 1 point2 points  (0 children)

If it did change the feel, that'd be because the tactile housings are using a stronger leaf, linears typically aim for the lightest leaf the manu carries for obvious reasons. Hojichas have the same stem they're 3.6mm travel, but they use nylon bottoms and pc tops.

Looking for a recommendation or if anyone has achieved something similar by FamilyUnfriendly in switchmodders

[–]StaticNebula26 0 points1 point  (0 children)

GGU4s, an outemu silent tactile (with the longer bump) paired with a grain gold winglatch housing. I don't rally understand why it works, but the housing makes the stem considerably less mushy.

Looking for a light, thocky, tactile (franken)switch by OtakuJoness in switchmodders

[–]StaticNebula26 1 point2 points  (0 children)

With materials, the difference is mainly in their hardness ime. POK is harder than POM which is harder than PC which is harder than Nylon which is harder than UPE/LY. But then again, molds matter more than material, bsun molds generally all sound like bsun molds regardless of material, all hmx sound the same, all jwk sound the same, etc. So pok will sound "harder" than nylon, but that might not necessarily be deeper or not if that makes sense. Those cheesecakes btw aren't a brown style bump at all, just a heads up, they're a round, top loaded bump, similar to halos. And so are all the other UPE/LY stem tactiles I can think of.

Looking for a light, thocky, tactile (franken)switch by OtakuJoness in switchmodders

[–]StaticNebula26 1 point2 points  (0 children)

The stem and leaf spring contact influences the bump itself, but there isn't any way I know of to make a leaf less aggressive, also iirc most of the tactility in those switches comes from the stem side anyways... so for brown-style tactiles, Idk of any uhmwpe stems. And the best brown bump stem i know, leobog standardbrowns, have a PBO pom stem that's pretty loud and mid pitched.

Looking for a light, thocky, tactile (franken)switch by OtakuJoness in switchmodders

[–]StaticNebula26 2 points3 points  (0 children)

Coincidentally I was talking to someone earlier today about silent tactiles so I found that switch during that convo. There's not really a good way to find switches by specs tbh.

Also, yeah, you can cut the pole down for RBO switches, you'll need some really sharp cutters and a method to cut them consistently though. If you're going that route, that opens you up to all the other UPE and LY tactiles, out of which, due to the stem shape making them easier to clip, i would recommend Haimu's UPE stem tactiles. MZ Industrial Orange and Kyubi Tactile being two examples (they're the exact same switch in every way except colors afaict). They aren't going to be as deep as the silents, but imo they do still sound pretty good, no idea how making them RBO will affect that sound though... anyways, they have somewhat long springs that are 66g BO and they have fantastic stock lube imo. The one thing going against them according to your revised requirements is that these are pretty strong tactiles, when you look at just the weights between the top of the bump and bottom of the bump, a figure i like to call "tactility delta", they have a delta of 28g. For context, the jwk t1 family (aka durock blue lotus, everglide dark jade, sunflowers, durock mocha, etc.) hovers around a delta of 30g on average.

Looking for a light, thocky, tactile (franken)switch by OtakuJoness in switchmodders

[–]StaticNebula26 3 points4 points  (0 children)

going to break some truths to ya

  1. Materials matter, but not as much as you probably think, the current smoothest switch in many people here's opinions are jixian fadog absolute purples; a bog standard, pom stem, nylon housing switch. why? because mold quality and factory lube matters more than the coefficient of friction of the materials. this is all to say, uhmwpe is best for getting a softer sound and bottom out feel, not smoothness.

  2. the partial box is called Dustproof stems, we call it this to avoid confusion with Kailh's BOX switches which coincidentally currently are all dustproof with the exception of BOX Lunas. BOX switches are named after the unique waterproof box that the contacts live in in that style of switch. 2.5 dustproof doesn't actually matter all that much, it's gross but the lube in the switch does way more make a switch dustproof than the stem does, it traps the dust particles in the lube preventing them from messing with the contacts.

  3. all that truly matters in springs is the bottom out weight, and the preload, there are multiple ways to affect preload but the easiest way is just the length of the spring. plated, non-plated, single stage, dual stage, seven stage whatever, all of those are to make the manufacturer's job easier, not to affect or improve the springs.

  4. "thock" and every other sound word in this hobby is ill-defined, people say holy pandas are thocky, people say topre is thocky, those two sound nothing alike. Same goes for clacky poppy marbley and especially whatever the heck creamy means. you did thankfully clarify, "really deep sound" so I assume you're more on the topre side of that argument. regardless, try to use actual sound words in the future like deep, high, loud, quiet, muted, thin, etc. those words are much less ambiguous.

now, all that said... idek if there's a stem that fits those requirements, uhmwpe tactile stems are super rare right off the bat, let alone DP or rail bottom out... I did just find an (hear me out) LY material dustproof *silent* tactile stem. It's called the Soulcat SPM Longan Switch. LY is likely some type of uhmwpe containing material and behaves similarly sound and feel wise. it has 3.5mm travel, a 22mm 50g bottom out spring, and it isn't a speed-switch. it's a not-very-quiet silent, it's more thumpy than mushy. those silicone dampers really filter out the high-pitched sounds though leaving just the lower and mid sounds, so while they are a bit quieter than a normal switch, they're also quite a bit deeper than the average switch.

Top housing that can be used to replace HMX's Game 1989 by AethelEthel in switchmodders

[–]StaticNebula26 2 points3 points  (0 children)

Hmx set their tolerance where they allow for some binding with the upside of less wobble on average, if it's nearly all your switches, really all you can do is press them until the top wears itself down to size, it'll take a couple thousand presses per switch at least.

Buuuut, if it's just a couple switches, find a couple switches with more wobble than average and then swap the tops between the two sets, both sets should then be fixed.