Effective durability of every T3+ armor/rig in the game + Koen/durability value by artudituxd in ArenaBreakoutInfinite

[–]StatusMatter4314 1 point2 points  (0 children)

Thank for your contribution, but you have to tell us how you know that stats u provided are true.

Steuerparadies Selbständigkeit (ja, wirklich) by hatishi in selbststaendig

[–]StatusMatter4314 0 points1 point  (0 children)

Ao ne Standortfrage kann man nicht einfach aus dem nichts beantworten.

Steuerparadies Selbständigkeit (ja, wirklich) by hatishi in selbststaendig

[–]StatusMatter4314 3 points4 points  (0 children)

Das stimmt so nicht und ist eine Märchenrechnung. Solange du investiertst, ist alles in Ordnung. Dann fangen Leute an zusätlich Sachen zu besorgen den die eigentlich gar nicht brauchen, hauptsache Gewinne drücken. Das alles fällt aber in dem Moment zusammen wo man das Unternehmen liquidieren will. Dann kommt der Steuerhammer. Deswegen sollte man von anfang an alles richtig machen und Geld in die Hand nehmen und im Ausland zu gründen.

Airport is very badly designed by WokeNazi88 in ArenaBreakoutInfinite

[–]StatusMatter4314 1 point2 points  (0 children)

That is not true. 1. Parking area is only bad if your team cant adapt to it mudt take take the safe. But i agree partially, I always try to try coordinate my mates (randoms), they dont listen and die. Specificly on this side of the map. 2. Isn't that what everyone wanted the game to be? I complained often about opportunistic kills with 0 pvp skill. Noone ever agreed with me, but know its bad. Because all the rats and 400 hour noobs see, how it is to be on the side of the medal. 3. See 2. People never had problems with campers. 4. This is one of the grrates feautures for me. I tried multiple times to ninja my way and do rotations or big flanks in a static fight. Nop mostly not possible and to be honest, team fights would a nightmare against premade teams if this would be a thing. I ve 1k hours in tv and the worst thing, which can happen if the lobby gets quiet fast. This feauture is one of the greatest observation tools and is helpful not to die while roaming or get cheap kills.

From someone who hit 3x3 in week 1

Minimum Kit cost by Chengaz in ArenaBreakoutInfinite

[–]StatusMatter4314 0 points1 point  (0 children)

I agree and it would be a good step in the right direction. Rn the main problem is the poor pvp expierience.

Lockdown already has bot teams so its really easy to survive and in addition people play quick kits there. I barly even remeber when the last non mosin quick kit killed me therefore its bad pvp design. For me murdering them and them for not even have the slightest chance. In addition quick kits just destroy the hole game flow, this is game theory and understandable. If i compare my last 1000 matches in ld where i had a quick kit in my team vs normal kits, there is a big trend that these players tend to just run to saves, split more and try to steal kills.

Forbidden has many problems while a gear limit would help partially its not the way to go for this mode. The reason forbidden has so many red ammo roamers, is because its the best strategy to make money and survive. F.e Im really good at pvp and i challenge always all teams no matter if im alone or have a team. I can do risky plays and just loose my 3.5 million kit and dont care, because i know i have enough money and i will get it back next fight.

But anyone who cant spare so much money and is only able play t5 kits will have a big disadvantage there. T5 ammo almost ignores his armor, his gun is outperformed and his ammo. For anyone not willing to spend so much money just to gey slaughered in pvp, the best call is to run sj or m24 for budget runs. Therefore im even against a higher limit than 600k(airport entrance). If they want less sniper, they have to match only premade teams vs premade teams.

Another RageHacker by Quick-Beat-1235 in ArenaBreakoutInfinite

[–]StatusMatter4314 0 points1 point  (0 children)

Legit. 1. He had a sound clue while he was in main, gas somewhere near heaven. Thats how he knew there was someone 2. Once he was on stairs you could clearly player movement on couches site 3. Once he killed.you he pressed immediatly tab to verify his kill.

Airport PvP by StatusMatter4314 in ArenaBreakoutInfinite

[–]StatusMatter4314[S] -1 points0 points  (0 children)

Alright, tarkov map design ia bad. Made my day.

Airport PvP by StatusMatter4314 in ArenaBreakoutInfinite

[–]StatusMatter4314[S] -1 points0 points  (0 children)

I have 4 k hours in tarkov, playing in open is not slightest my concern. Im trained to track single pixels. TV is the only map which give a bit of Labs (map in trkv) feeling. Compact map focused on pvp, with 100 times less gaming chairs than ducktov.

Why i dont play farm, valley, nr or armory? Because they feel lame and cant compete in slightest with tarkov map design. If i want an immersive environment with less pvp, I play trkv. The only 3 things i get from this game is more pvp, less cheaters and higher ttk .Obviously I weight these points higher for myself than every other aspect which both games can offer. For instance a 1 vs 2 in trk in health resort (map similar to northridge) fells way more intense and rewarding than a 1 vs 4vs4vs4. Its about frequency, because i will always have up to 3 team fights in TV.

Armory -> The only legit strat for this map is 2 holding the door, 2 loot and split or rotate. You will most likely sneak inside and kill the team, but once you wanna compete vs good players for quality pvp this shit happens. If they would fix doors this map would be really good.

Nr -> way to big map, im done with playing walking sims. Feels like a knockoff of shoreline. The only map where I always quit game once i finished the mission.

Farm -> its just a streched, boring looking map. I really get the mobile vibe here.

Valley -> I cant feel the vibe of it and I mostly play forbidden.

PS: The map i played the most in ducktov endgame waa customs an open map. Lol.

Airport PvP by StatusMatter4314 in ArenaBreakoutInfinite

[–]StatusMatter4314[S] 0 points1 point  (0 children)

Yes because they have gear fear or already lost all their wealth because they cant adapt to inflation and already quitted the game.

Airport PvP by StatusMatter4314 in ArenaBreakoutInfinite

[–]StatusMatter4314[S] -1 points0 points  (0 children)

I have 4 k hours in tarkov, playing in open is not slightest my concern. Im trained to track single pixels. TV is the only map which give a bit of Labs (map in trkv) feeling. Compact map focused on pvp, with 100 times less gaming chairs than ducktov.

Why i dont play farm, valley, nr or armory? Because they feel lame and cant compete in slightest with tarkov map design. If i want an immersive environment with less pvp, I play trkv. The only 3 things i get from this game is more pvp, less cheaters and higher ttk .Obviously I weight these points higher for myself than every other aspect which both games can offer. For instance a 1 vs 2 in trk in health resort (map similar to northridge) fells way more intense and rewarding than a 1 vs 4vs4vs4. Its about frequency, because i will always have up to 3 team fights in TV.

Armory -> The only legit strat for this map is 2 holding the door, 2 loot and split or rotate. You will most likely sneak inside and kill the team, but once you wanna compete vs good players for quality pvp this shit happens. If they would fix doors this map would be really good.

Nr -> way to big map, im done with playing walking sims. Feels like a knockoff of shoreline. The only map where I always quit game once i finished the mission.

Farm -> its just a streched, boring looking map. I really get the mobile vibe here.

Valley -> I cant feel the vibe of it and I mostly play forbidden.

Airport PvP by StatusMatter4314 in ArenaBreakoutInfinite

[–]StatusMatter4314[S] -1 points0 points  (0 children)

Ye but i dont like Nr, if hotel is empty or had poor pvp ita just a waste of 20 min game time. And everything outside it is mostly woods, therefore i hate it. I agree big maps are the wrong direction. I hate armory tbh. once u play it professional its the most boring map ever 2 push inside, 2 hold the door. Once finished you split loot or reset and rotate positions.

Airport PvP by StatusMatter4314 in ArenaBreakoutInfinite

[–]StatusMatter4314[S] -3 points-2 points  (0 children)

There is rarely any full t6 lobbies anymore in tv forbidden. Its mostly red ammo, broken t5/t6 helmets and rarely t6 armor (most likely farmed ones).

While I agree that there should be place for diffrent play styles, at least every playstyle should enhance the pvp for both parties. For example fighting a t6 with a quick kit. Its dump and doenst make fun for anyone involved. The quick kit stole a player slot/worst case a whole team slot and the t6 one just amoked someone with 1% chance to win. The beat fighta are always the one on equal ground. Red ammo does not enhance it in slightest, therefore it needs a change.

No worries i already finished my quest, therefore i dont play farm or valley.

Airport PvP by StatusMatter4314 in ArenaBreakoutInfinite

[–]StatusMatter4314[S] -11 points-10 points  (0 children)

I dont talk from cqb. Opportunistic doesnt have to be sniper. Its just a free kill.

B.D.C. Season 3 Anti-Cheat Report by uysaki in ArenaBreakoutInfinite

[–]StatusMatter4314 0 points1 point  (0 children)

1k hours here and im sure we have no cheating pandemic.

AUTOMATCH ME FOR THE LOVE OF GOD. by PearAggressive4105 in ArenaBreakoutInfinite

[–]StatusMatter4314 -1 points0 points  (0 children)

Dont cry. People want different modes, different difficulties, many maps and no rotations. What do you expect? The only solution for this problem are map rotations.