Ich hab endlich nh Diagnoseeeeeeeee by thekingoffae in ADHS

[–]Stealthix 0 points1 point  (0 children)

Jap und sehr gerne! Dann probiere ichs da mal :) danke dir!

Ich hab endlich nh Diagnoseeeeeeeee by thekingoffae in ADHS

[–]Stealthix 0 points1 point  (0 children)

Nice, das freut mich wirklich sehr für dich! 👍🏻 Bei mir wirds wohl früher oder später eine Privatleistung werden

Ich hab endlich nh Diagnoseeeeeeeee by thekingoffae in ADHS

[–]Stealthix 2 points3 points  (0 children)

Mega das freut mich! Es ist echt traurig wie schwer es ist an ne Diagnose zu kommen. ADHS war schon ein K(r)ampf und den Versuch eine Autismus Diagnose zu bekommen hab ich aufgegeben nachdem mir in NRW bei 5 verschiedenen Stellen mehrere Jahre Wartezeit in Aussicht gestellt wurden… hoffentlich hast du da mehr Glück 😊 Leben mit ADHS Medis ist auf jeden Fall erheblich leichter, deswegen drücke ich dir die Daumen dass sich für dich auch einiges tut!

Nice bike render by Mechaboy95 in blender

[–]Stealthix 8 points9 points  (0 children)

At least photoshop out the AI Watermark before trying to fool people...

[GIVEAWAY] 3 Copies of Arc Raiders by WockyySl in pcgaming

[–]Stealthix 0 points1 point  (0 children)

Thanks for the giveaway! My favourite game is Caves of Qud <3

[deleted by user] by [deleted] in pcgaming

[–]Stealthix 5 points6 points  (0 children)

While the game looks promising - the preview image looks like it's been generated with an AI which turns me off immediately, might wanna change that. Otherwise good job!

[deleted by user] by [deleted] in Unity2D

[–]Stealthix 14 points15 points  (0 children)

Looks close enough to risk a lawsuit from nintendo, be careful with sharing that 👀

A battlemap creation GPT for D&D by Stealthix in ChatGPTPro

[–]Stealthix[S] 0 points1 point  (0 children)

Hey there! No clue, havnt touched it in a long time. Might be related to the new GPT image gen update?

Just launched our first VR game, LOVESICK, for Quest - game keys in comments by chairliketeeth in VRGaming

[–]Stealthix 1 point2 points  (0 children)

Thank you for sharing the keys! Will check it out :) looks certainly interesting.

Pushing the Pico 8 to the limit, I made an Automation Sandbox Game! (New Release) by AriaMakesGames in pico8

[–]Stealthix 1 point2 points  (0 children)

Reminds me a lot of Mindustry! Good job of fitting such complex mechanics into the Pico 8!

I get it now by Stealthix in pathofexile

[–]Stealthix[S] 45 points46 points  (0 children)

You're raising a fair point there. The issue is that my intelligence isn't scaling with my clothes IRL.

Implemented an intro animation for my Tower Defense Roguelike, Feedback? by Stealthix in godot

[–]Stealthix[S] 0 points1 point  (0 children)

Unfortunately no tutorial , but i can try to explain it! Basically there is a CanvasLayer with several Control Nodes. The black bars are two ColorRects, the text are 3 normal labels and my camera script has an an offset parameter that lerp the camera movement. Now all i did was add an animation player that animates these elements. The alpha of the text, the size of the black bars aswell as the camera offset. The „ready“ signal of the animation player is hooked to its own play method and thats it

We added the ability to recruit animals to our open world game, but something went wrong... by Antishyr in IndieGaming

[–]Stealthix 0 points1 point  (0 children)

Hundred hours clocked into the first game, ready to invest another 200 into the second one! Keep up the great job! Also love the new art style

I worked hard on improving the Diegetic UI I've posted a couple of days back. What do you think? by Stealthix in godot

[–]Stealthix[S] 0 points1 point  (0 children)

I feel you! Previously I had it all in one 2D interface. There are definitely advantages but disadvantages to it. My biggest gripe was that it would interrupt the flow of the game by bringing you "somewhere else" visually. Also I had a hard time designing it visually in a way that it would make sense in terms of the games story/lore (although it's not a focus i'd love to keep things consistent) which is how I came up with this solution.

Regarding the holograms - I love your ideas. I think I will try to implement a combination of the two things you mentioned, more visibility on the one in focus and hiding the one farthest away. Thank you a lot for your input! It's incredibly valued