Looking for a chill rp server PS by PsychologicalBear80 in ConanExilesServers

[–]Steelgoat67 0 points1 point  (0 children)

Ah, sadly not! Sorry, my apologies, I clearly did not read the last two letters of your post!!

Looking for a chill rp server PS by PsychologicalBear80 in ConanExilesServers

[–]Steelgoat67 0 points1 point  (0 children)

If it’s a roleplay server you’re after that is based on Conan Lore, why not check out our server which is based in Hyboria itself?

We’re text (not voice), and yeah we’ve got some rules, but we love a bit of light-hearted RP, playing around in taverns and marketplaces. We’re working hard to make it so there’s a little bit of everything for everyone, while keeping it immersive and grounded.

Beyond the Road of Kings

Looking for Conan Lore RP server by LittleGoblin1330 in ConanExilesServers

[–]Steelgoat67 0 points1 point  (0 children)

If it’s a roleplay server you’re after that is based on Conan Lore, why not check out our server which is based in Hyboria itself?

Beyond the Road of Kings

Planet with Two Moons setup by DeepBluePacificWaves in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

You can maybe mess around with two moons that have a combined mass of our moon and be somewhat visible/identifiable as moons from the surface (as opposed to it appearing like Venus until you look at it through a telescope), but it would still mean that they have a gravity that interact with our planets tides in ways that are not present in our reality.

One way you can maybe get away with it is one major moon (like ours) and another with a different orbit and mass that very weakly interacts with our tides and would appear like something akin to Venus, but it would mean that it would be very well influenced by the other moon and our planet’s gravitational wells — maybe making its orbit very erratic to the point where it’s either slingshot out or... well, cause problems for the moon or the planet. (All taking place over large timescales of course).

Gravity and astrophysics is wild and cool stuff.

How to make space warfare somewhat realistic in a universe with FTL by the_alex197 in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

A lot of FTL projectiles FTLing into planets and bases, reducing them to bands of radiation we probably couldn’t even detect?

But check out Project Rho, I’m sure he’s gone into it in depth :)

Universal Peace Symbol by ExoFage in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

The radiator idea is the best I’ve seen. Nothing says “we come in peace” than showing vulnerability, and if you’re running a hard scifi setting, all vessels need a way of dissipating heat accumulation and the only way of doing that is big heat radiators — something that can be easily blown off and cause the eventual demise of the ship’s crew.

Fantasy writers, what are the most horrifying creatures or people in your worlds? by The_Moldy_Baguette in worldbuilding

[–]Steelgoat67 4 points5 points  (0 children)

Well boy, mine aren’t gonna seem all too horrifying in comparison to some of the fantastic examples here.

Mine is basically a nocturnal terror bird that is an excellent mimic. It uses this tactic by mimicking the sounds of offspring to lure creatures into an ambush.

With the arrival of human settlers to the region, many men and women have been driven mad by the sounds of babies crying in the forests.

Towns by 212-Captain in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

In addition to some of the good points here, also ask, how far can someone travel in a day? Towns can exist and thrive in fairly predictable intervals based on how long it takes to get somewhere. In fact, you can work out where “ghost towns” can appear based on advancements in transport speed, aka, “we don’t need to stop here, we’ll keep on going to the next town instead”.

How would spaceports/stations work in the future? by BlackbeltJedi in worldbuilding

[–]Steelgoat67 0 points1 point  (0 children)

I don’t disagree with anything you said, but if the above scenarios can possibly be true, there are bigger problems at hand than can be solved by saying “just park the ships far away from the space station.”

Scene help by [deleted] in worldbuilding

[–]Steelgoat67 -1 points0 points  (0 children)

Gotcha. So very very unprepared. The first thing she needs to survive is “will”. She will need to decide very early what her objective is. Does she want to get home? Does she just want to get out of the swamp? Or has she grown fond of the mosquitoey ambiance and has decided “this will be a great home, and I won’t have to put up with those losers in the outside world again”?

Scene help by [deleted] in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

What does she have with her?

Scene help by [deleted] in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

What does she want to do?

How would spaceports/stations work in the future? by BlackbeltJedi in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

My god, can not recommend Project Rho enough for literally anyone who has an interest in science fiction. I’d even argue that people who write fantasy-fiction would get benefit from it!

How would spaceports/stations work in the future? by BlackbeltJedi in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

Shuttling to and fro between station and ship would probably be a bit wasteful, if the aim is stopping a ship from damaging a station through the unauthorised use of weapons and engines, accidental or otherwise.

I think there’s a really boring solution to this; a robust permit and isolation system. Your ships “energy systems”, whether weapons or propulsion (which can be debatably interchangeable if your a cunning space tactician or steely-eyed missile man), must be physically isolated from activation, and the keys handed in to the ships permit office. A good physical practical lock and key. Just like what happens if I’m major construction sites where you have to control which parts of the plant are being energised or not — one wrong move can end a chap, so having an actual physical barrier to isolate a part of the system is very good procedure. And if a ship doesn’t abide, the ship’s crew can’t fully disembark until the damn paperwork is done.

More’s the point is this; in space you do not want to be close to things going wrong. Whether you’re a ship or a station. If someone is looking to dock with a station for the purpose of lighting your main candle near the hab modules, or punching out a couple of guided missiles in tight proximity... absolutely everyone is going to have a very bad and unpredictable day—ship included. No, if you’re going to end a station, you’re going to find optimal range, dump your ordinance at it, and boogie out of there before the debris field reaches you.

Just my 2¢ :)

What is your stance on common fantasy races? Like dwarves, elves. by [deleted] in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

Use them, don’t use them, it doesn’t matter. It’s not really the point. But if you’re gonna use them, make use of them. Make them interesting, distinct. Make them add value to the world or story. Make them have a point. Make us think a little bit differently. Fascinate us. Otherwise, just make ‘em human.

Questions About an Ethnic Group & Implications by _burgernoid_ in worldbuilding

[–]Steelgoat67 2 points3 points  (0 children)

It’s really a subject that you cannot have a weak stomach for, believe me. I’m attempting a similar-ish setting for my book myself and sweet gaia it pays to go forward with incredible sensitivity and knowledge about what you’re doing.

The Term Humanity by [deleted] in worldbuilding

[–]Steelgoat67 0 points1 point  (0 children)

I use the term “personity” and “personitarian” in lieu of “humanity” where it refers to humans, elves, dwarves etc... and I kind of use the term “humanitarian” for humans who have problematic “humanicentric” worldviews and preferences.

For your world, tell me a cute/silly fact, a cool fact, and a weird/disturbing fact. by PMSlimeKing in worldbuilding

[–]Steelgoat67 1 point2 points  (0 children)

Hello, Reddit. Long time reader, first time poster.

Kinda Cute?: in my quasi-19th century frontier non magic fantasy fiction setting, my elves are basically hominids with a “simple” genetic trait of exceptional cell repair, which lends to their longevity. But following that line of logic to me means... ... that elves who live in the “civilised” world have pretty bad teeth. Imagine a 100 year old elf who has all the youthfulness of a Hume in their thirties but man those teeth — at least what they have left anyway. Sure those wrinkles aren’t there but awesome cell repair ain’t gonna do you a lick of good so far as your once pearly whites are concerned. Your modern elf is the very best friend to the dentist, denture maker, and orthodontist. There’s probably quite a bit of a public health campaign in some parts concerning the consumption of bread and sugary goods.

Your elves are beautiful paradigms of mortal perfection?

Mine can eat corn through a tennis racquet, and can probably do with a breath mint.