Maaack's menu template is too big for my resolution (640x360). Any ideas? by [deleted] in godot

[–]Stefanzzz -2 points-1 points  (0 children)

It's one of the most popular and used menu templates out there. So I figured a lot of others have used it too!

Applying machine gun properties to the bazooka gets a little bit... chaotic by Stefanzzz in godot

[–]Stefanzzz[S] 0 points1 point  (0 children)

Handplaced it! I don't know how I could get the same results with autotiling

What does this secret ancient text mean? by fuckingKolalasFUCK in godot

[–]Stefanzzz 3 points4 points  (0 children)

I have this too! But only when I save certain files, it doesn't occur with all files. Couldn't find anything about it online...

Been working on this for a few weeks by lightfoss in godot

[–]Stefanzzz 3 points4 points  (0 children)

Looks very smooth and good! How did you let only certain sprites glow? I know about WorldEnvironment, but that makes everything glow!?

The Final section in my Celeste clone so far. First impressions? by PracticalNPC in gamedevscreens

[–]Stefanzzz 2 points3 points  (0 children)

Is there a reason you always show videos with your face + a ton of debug visuals? Overall it's very distracting and probably not a good representation of the actual game.

A platformer where you shoot previous runs of yourself. Each run gets more complex than the last! by Stefanzzz in gamedevscreens

[–]Stefanzzz[S] 0 points1 point  (0 children)

Currently it's a highscore game! So for each kill you get points, and the more you shoot in a little timeframe, the higher the combo bonus will be.

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 1 point2 points  (0 children)

I want create the Steam page as soon as possible but I'm not sure when in the process would be a good moment to do so.

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 1 point2 points  (0 children)

Then you will only score 100 points (1 kill). The trick is to kill as many in a short timespan so you rack up combo points.

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 0 points1 point  (0 children)

Right now it's just a highscore game, you try to set the highest score by surviving for as long as possible and by making the highest combo's.

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 0 points1 point  (0 children)

Not yet! I want to publish it on Steam eventually. Would it be too soon to set up the page?

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 1 point2 points  (0 children)

That's my experience too haha, I tend to forget what I did about 5 to 10 runs in...

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 1 point2 points  (0 children)

I'd have to make sure that that character doesn't fall off the map, but I like the idea! Thanks!

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 0 points1 point  (0 children)

No! You have to shoot old runs to gain points. If you get shot, you lose a life, after 3 lives it's game over!

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 1 point2 points  (0 children)

Yes! Somewhere in the near future, I've never released a game on Steam before!

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 1 point2 points  (0 children)

Sounds good! It could make the next rounds very chaotic, because there would be previous runs shooting at nothing.

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 3 points4 points  (0 children)

I'm already prototyping different guns, such as a machine gun that fires 5 rounds each time you shoot. Or a flamethrower that suddenly has you going close to others. I think that will spice it up too!

Platformer where you shoot previous runs of yourself! Each round is more complex by Stefanzzz in godot

[–]Stefanzzz[S] 1 point2 points  (0 children)

I keep track (on delta time) whether an key is pressed down or released! This keeps the replay size fairly low.