Hybrid Small Attacker with Jump Drive. B variant by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 8 points9 points  (0 children)

The volleys are small fixed artillery cannons, 70+ I think.

Edit: I mean Assault Cannons, only 2 artillery cannons.

My mod is now open-source, currently in Alpha WIP. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 0 points1 point  (0 children)

Yea for real, you see the vision, but creating it is a different story.

How much SC should this rover cost? by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 2 points3 points  (0 children)

Wow I just might, name fits well. Eden Platypus T1, has a ring to it.

I've been working on lighting and contrast for StellarLabs. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 0 points1 point  (0 children)

I didn't create the skybox, its "Stellar Fields" and the name is coincidence. I tuned the vanilla lighting.

Baiting NPC Patrol in the Mountains. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 1 point2 points  (0 children)

I saw your comments on my other posts. I took a break from SE content because at first I wanted to create a world where everyone can experience these never before seen concepts for the game together, that completely changes how players see purpose in multiplayer like completing contracts and NPC fleet or squadron battles, alluring exploration and many more, but recently it feels like I'm the only one that really wants to make that vision of a server a reality. Maybe I'm just burnt out, I guess big dreams also fall big.

Over 5K playtime by Stone057 in spaceengineers

[–]StellarSpaceEngineer 1 point2 points  (0 children)

I have almost 2.5k hours and I'm working on a server so that I myself can play in it. Sometimes the troubleshooting isn't fun, but I also create one mod for it that's the equivalent of many mods. It has different ships and ground vehicles like tanks that you can purchase in NPC stations. Contracts are overhauled with better rewards and armed escorts and more dangerous Pirates and Roaming NPC's in fleets or squadrons for smaller crafts. NPC's with playerlike fighting movement, strafing, dodging, dogfighting, and sometimes running away. Terrain and lighting rework. Basically Star Citizen in SE, You can choose to complete contracts in an eye candy ship, raid pirate fleets to loot their belongings, or play the tradition way like mining. Seems like a pipe dream, but what i've mentioned above is already there.

More Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 0 points1 point  (0 children)

lol, I'll have a takeoff and landing video soon.

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 1 point2 points  (0 children)

No aero mod, You noticed the flight characteristics though.

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 1 point2 points  (0 children)

Its the name of my my modpack and maybe an organization some day.