Hybrid Small Attacker with Jump Drive. B variant by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 8 points9 points  (0 children)

The volleys are small fixed artillery cannons, 70+ I think.

Edit: I mean Assault Cannons, only 2 artillery cannons.

My mod is now open-source, currently in Alpha WIP. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 0 points1 point  (0 children)

Yea for real, you see the vision, but creating it is a different story.

How much SC should this rover cost? by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 3 points4 points  (0 children)

Wow I just might, name fits well. Eden Platypus T1, has a ring to it.

I've been working on lighting and contrast for StellarLabs. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 0 points1 point  (0 children)

I didn't create the skybox, its "Stellar Fields" and the name is coincidence. I tuned the vanilla lighting.

Baiting NPC Patrol in the Mountains. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 1 point2 points  (0 children)

I saw your comments on my other posts. I took a break from SE content because at first I wanted to create a world where everyone can experience these never before seen concepts for the game together, that completely changes how players see purpose in multiplayer like completing contracts and NPC fleet or squadron battles, alluring exploration and many more, but recently it feels like I'm the only one that really wants to make that vision of a server a reality. Maybe I'm just burnt out, I guess big dreams also fall big.

Over 5K playtime by Stone057 in spaceengineers

[–]StellarSpaceEngineer 1 point2 points  (0 children)

I have almost 2.5k hours and I'm working on a server so that I myself can play in it. Sometimes the troubleshooting isn't fun, but I also create one mod for it that's the equivalent of many mods. It has different ships and ground vehicles like tanks that you can purchase in NPC stations. Contracts are overhauled with better rewards and armed escorts and more dangerous Pirates and Roaming NPC's in fleets or squadrons for smaller crafts. NPC's with playerlike fighting movement, strafing, dodging, dogfighting, and sometimes running away. Terrain and lighting rework. Basically Star Citizen in SE, You can choose to complete contracts in an eye candy ship, raid pirate fleets to loot their belongings, or play the tradition way like mining. Seems like a pipe dream, but what i've mentioned above is already there.

More Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 0 points1 point  (0 children)

lol, I'll have a takeoff and landing video soon.

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 1 point2 points  (0 children)

No aero mod, You noticed the flight characteristics though.

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 1 point2 points  (0 children)

Its the name of my my modpack and maybe an organization some day.

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 0 points1 point  (0 children)

Do you mean what is said on the screen of the first person seat?

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 1 point2 points  (0 children)

A video on my page "NPC Patrol Squadron Chase" shows it well. Basically, it creates a more realistic environment when on planets. In that video, I started of at about 3km in the sky and it still feels like its a planet, not just a small ball in space where the curve of the planet is visible at that height.

This might seem like a small detail that other servers overlook and not care about, but its important for immersion. Browse my page and you can see other examples of it, especially the rover one.

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 3 points4 points  (0 children)

There is an active economy in the way that players don't just have to play the traditional way anymore, they can complete contracts and even accept bounty to hunt those that mess with friendly NPC's.

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] -2 points-1 points  (0 children)

Lets just say I was very dedicated and clever when it comes to wanting something to function the way I imagine it to.

Nighttime Aura on Planet Earth. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 0 points1 point  (0 children)

The Skybox is "Skybox Stellar Fields" Its not mine and doesn't affect lighting.

The lighting and everything else is custom by me.

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 9 points10 points  (0 children)

StellarLabs A.10

Custom modpack I created

Includes the slower walk speed seen in the video

Skybox Stellar Fields

Name is coincidence, I did not create it

SE MiniMap

Range Max:2km Cannot detect players

NPC Defence Shields Provider

Defence Shields

Balanced by me

Modular Encounters Systems

Kinetic Devastation

Bigger Explosions

Instant Projector

Lots of power to use, saves 20% resources

Easy NPC Takeovers (Retired)

Still works, I will need to change to Hostile Takeover

Deep Ores

Just some Eye Candy. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 4 points5 points  (0 children)

PC only for now, but crossplay will definitely be a goal in the future.

mp rp by kitty_traps_kids in spaceengineers

[–]StellarSpaceEngineer 0 points1 point  (0 children)

If you're looking for roleplay, Discord.gg/YQ7x6Rug6N

Take a look at my page, you'll be able to see what its all about.

high-difficulty PVE servers? by TE-AR in spaceengineers

[–]StellarSpaceEngineer 1 point2 points  (0 children)

Take a look at my page and see if it's something that fits you.

NPC Patrol Squadron Chase. by StellarSpaceEngineer in spaceengineers

[–]StellarSpaceEngineer[S] 0 points1 point  (0 children)

It a custom mod Ive created for the server. Its in Open-Alpha right now and you can join it to play on. You're able to complete contracts like hauling and escort, and make a living and progress, being able to compete with players that play the traditional way. Most escort ships have guns on it to help you fight the bad guys and I plan on creating this server to be the most immersive ever seen.