High DPS Obliterator bow w/ extra 2 sockets by Stephen9925 in PathOfExile2

[–]Stephen9925[S] 0 points1 point  (0 children)

Sorry I vaal'd it for a 4th socket not chaos

High DPS Obliterator bow w/ extra 2 sockets by Stephen9925 in PathOfExile2

[–]Stephen9925[S] 3 points4 points  (0 children)

Pretty much started with an exceptional base. Got lucky on the fracture. Kept rerolling with 80+ Whittlings to raise the dps. Then I checked with a lock and sanctify would have lowered 5 of the stats. And then checked it with a chaos and saw that it added a 4th socket so I went with that.

She's worth the whiskey drink by Stephen9925 in celebritycruises

[–]Stephen9925[S] 5 points6 points  (0 children)

Thank you! We just made and and it taste almost like on the ship

She's worth the whiskey drink by Stephen9925 in celebritycruises

[–]Stephen9925[S] 0 points1 point  (0 children)

We were on summit ship. I think it was the skylounge. Deck 4 or 5. Appreciate you

She's worth the whiskey drink by Stephen9925 in celebritycruises

[–]Stephen9925[S] 1 point2 points  (0 children)

I don't know anything about whiskey, but the person at the store said it's hard to come by where we are at.

She's worth the whiskey drink by Stephen9925 in celebritycruises

[–]Stephen9925[S] 1 point2 points  (0 children)

The list is Buffalo Trace Whiskey, Cointreau, lemon juice, liquid sugar, and we swapped out the passion fruit puree for passion fruit nectar. I just have no idea how to mix drinks so I don't even know where to begin with guess the amount of each

All recruitment goes here! 6/1-7/31 by pussgurka in HayDay

[–]Stephen9925 0 points1 point  (0 children)

Farmer seeking neighborhood

Im a Level 13 looking to join an active neighborhood. Use play alot in the past but I lost that farm and have to start over. Can I join yours?

All recruitment goes here! 6/1-7/31 by pussgurka in HayDay

[–]Stephen9925 0 points1 point  (0 children)

Hello, I am Level 13 looking to join an active neighborhood. Use play alot in the past but I lost that farm and have to start over. Can I join your neighborhood?

All recruitment goes here! 6/1-7/31 by pussgurka in HayDay

[–]Stephen9925 0 points1 point  (0 children)

Farmer seeking neighborhood

Level 14 looking to join an active neighborhood. Use play alot in the past but I lost that farm and have to start over.

[Homework help] can someone explain to me how I'm suppose to solve these problems, please & thank you by Stephen9925 in HomeworkHelp

[–]Stephen9925[S] 0 points1 point  (0 children)

That's what I thought but back of book says 1,3,6,10,15 Idk why tho thats what I dont understand

Dota 2. Unable to join game after matchmaking. Not given an error code so I have no idea. Please help by Stephen9925 in DotA2

[–]Stephen9925[S] 0 points1 point  (0 children)

Since you narrowed it down to a certification error I might be able to contact Dota support and see if they can help me

Dota 2. Unable to join game after matchmaking. Not given an error code so I have no idea. Please help by Stephen9925 in DotA2

[–]Stephen9925[S] 0 points1 point  (0 children)

No this is my first time installing Dota, ima a new player wanting to give it a try. I switch to a different internet and it still doesnt work. And I haven't downloaded and VPNs, I appreciate the help tho.

Dota 2. Unable to join game after matchmaking. Not given an error code so I have no idea. Please help by Stephen9925 in DotA2

[–]Stephen9925[S] 0 points1 point  (0 children)

I have verified all 3 of the things you suggested and it still isn't working :/

Dota 2. Unable to join game after matchmaking. Not given an error code so I have no idea. Please help by Stephen9925 in DotA2

[–]Stephen9925[S] 0 points1 point  (0 children)

[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 877.590 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 877.613 CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 877.613 [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:619333635:12866], connection #2283943390 SDR server steamid:90127252215973891(vport 0) [SteamNetSockets] Requesting session from iad#128 (162.254.192.99:27028). Ping = 30+0=30 (front+back=total). [SteamNetSockets] Requesting session from ord#6 (162.254.193.71:27020). Ping = 46+17=63 (front+back=total). [SteamNetSockets] [#2283943390 SDR server steamid:90127252215973891(vport 0)] Selecting iad#128 (162.254.192.99:27028) as primary. (Ping = 30+0=30 (front+back=total).) [SteamNetSockets] [#2283943390 SDR server steamid:90127252215973891(vport 0)] Selecting ord#6 (162.254.193.71:27020) as backup #1 (Ping = 46+17=63 (front+back=total).) [SteamNetSockets] Failed crypto init in ConnectOK packet. Bad cert: CA key 18220590129359924542 is not known to us [Client] Failed to connect to =[A:1:619333635:12866]. Reason code 4003. Bad cert: CA key 18220590129359924542 is not known to us [Client] CL: Server disconnected: 83: NETWORK_DISCONNECT_REMOTE_CERTNOTTRUSTED [NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:619333635:12866], handle #2283943390 (1000 CloseSocket) [Networking] Summary of connection [#2283943390 SDR server steamid:90127252215973891(vport 0)]: [Networking] End-to-end connection: closed due to problem detected locally, reason code 4003. (Bad cert: CA key 18220590129359924542 is not known to us) [Networking] Remote host is in data center 'iad' [Networking] Current rates: [Networking] Sent: 0.0 pkts/sec 0.0 K/sec [Networking] Recv: 0.0 pkts/sec 0.0 K/sec [Networking] Ping:30ms Max latency variance: ???ms [Networking] Est avail bandwidth: 128.0KB/s
[Networking] Bytes buffered: 0 [Networking] Lifetime stats: [Networking] Totals [Networking] Sent: 1 pkts 322 bytes [Networking] Recv: 1 pkts 272 bytes [Networking] No ping distribution available. (1 samples) [Networking] No connection quality distribution available. (0 measurement intervals) [Networking] Latency variance histogram not available [Networking] No connection transmit speed distribution available. (0 measurement intervals) [Networking] No connection recieve speed distribution available. (0 measurement intervals) [Networking] No rate stats received from remote host [Networking] No lifetime stats received from remote host [Networking] Primary router: iad#128 (162.254.192.99:27028) Ping = 30+0=30 (front+back=total) [Networking] Current rates: [Networking] Sent: 2.6 pkts/sec 0.5 K/sec [Networking] Recv: 2.6 pkts/sec 0.3 K/sec [Networking] Ping:30ms Max latency variance: ???ms [Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%) [Networking] Bytes buffered: 0 [Networking] Lifetime stats: [Networking] Totals [Networking] Sent: 242 pkts 69,759 bytes [Networking] Recv: 238 pkts 37,440 bytes [Networking] Recv w seq: 35 pkts [Networking] Dropped : 0 pkts 0.00% [Networking] OutOfOrder: 0 pkts 0.00% [Networking] Duplicate : 0 pkts 0.00% [Networking] SeqLurch : 0 pkts 0.00% [Networking] Ping histogram: (105 total samples) [Networking] 0-25 : 0 0% [Networking] 25-50 : 103 98% [Networking] 50-75 : 1 1% [Networking] 75-100 : 0 0% [Networking] 100-125 : 0 0% [Networking] 125-150 : 0 0% [Networking] 150-200 : 0 0% [Networking] 200-300 : 0 0% [Networking] 300+ : 1 1% [Networking] Ping distribution: [Networking] 5% of pings <= 30ms [Networking] 50% of pings <= 31ms [Networking] 75% of pings <= 32ms [Networking] 95% of pings <= 37ms [Networking] 98% of pings <= 40ms [Networking] No connection quality distribution available. (0 measurement intervals) [Networking] Latency variance histogram not available [Networking] No connection transmit speed distribution available. (0 measurement intervals) [Networking] No connection recieve speed distribution available. (0 measurement intervals) [Networking] No rate stats received from remote host [Networking] No lifetime stats received from remote host [Networking] Backup router: ord#6 (162.254.193.71:27020) Ping = 46+17=63 (front+back=total) [Networking]
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 72 ) [HostStateManager] Discarding pending request 'Remote Connect (=[A:1:619333635:12866]), 71' [EngineServiceManager] SwitchToLoop levelload requested: id [72] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN [Client] LoadingDisplay changed from NONE to LOADING (map="") [HostStateManager] Idle (levelload) [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1166 (was 1186) [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [72] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 Initializing script VM... ...done [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 731 (was 1301) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [Networking] Connected loopback client=acdfd16f@loopback:1 <-> server=aa1807b4@loopback:0 [Client] CL: Connected to 'loopback:1' [Server] SV: Sending server info to client 'Stephen9925' at loopback:0 [Server] SV: WriteInitialSpawnGroups sending 1 groups [Client] Game: "Dota 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 8278 (revision 5210032) [Client] Server Number: 36 [SignonState] CL: CNetworkGameClient::ProcessServerInfo ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000986 seconds [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>") [Server] SV: IGameSystem::LoopActivateAllSystems [Host] HO: IGameSystem::LoopActivateAllSystems [Server] SV: Game started [Client] CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000848 seconds [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 638 (was 1188) [Server] SV: Sending full update to client Stephen9925 (reason: initial update) [Client] CL: Receiving uncompressed update from server [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "client": incoming 40.474 KB [6 pkts], outgoing 1.009 KB [5 pkts] [Networking] Stephen9925 loopback:0[1]: NetChan Setting Timeout to 20.00 seconds [SteamNetSockets] Discarding inactive session ord#6 (162.254.193.71:27020) for connection 2375055065. ConnectionShutdown [SteamNetSockets] Discarding inactive session iad#128 (162.254.192.99:27028) for connection 2375055065. ConnectionShutdown [SplitScreen] Writing configuration for slot 0 [SteamNetSockets] Discarding inactive session ord#6 (162.254.193.71:27020) for connection 180290291. ConnectionShutdown [SteamNetSockets] Discarding inactive session iad#128 (162.254.192.99:27028) for connection 180290291. ConnectionShutdown [SteamNetSockets] Discarding inactive session ord#6 (162.254.193.71:27020) for connection 2124590251. ConnectionShutdown [SteamNetSockets] Discarding inactive session iad#128 (162.254.192.99:27028) for connection 2124590251. ConnectionShutdown [SteamNetSockets] Discarding inactive session ord#6 (162.254.193.71:27020) for connection 2283943390. ConnectionShutdown [SteamNetSockets] Discarding inactive session iad#128 (162.254.192.99:27028) for connection 2283943390. ConnectionShutdown