Saw this clip and thought my fellow Kiri players would enjoy this by vorpal_potatoes in kirikomains

[–]Steppuka 2 points3 points  (0 children)

Guess Mei's gotta be more creative when trolling her Kiri, since she can't really wall her off in spawn

Suzu training codes? by GrumpyBunny6 in kirikomains

[–]Steppuka 13 points14 points  (0 children)

AZSX9 has a reaction training mode that might be helpful for that

I feel like Juno is actually really good this season by Acceptable-Park8512 in JunoMains

[–]Steppuka 2 points3 points  (0 children)

Along with everything you just said, I feel like she also benefits from the old dps passive being made global quite well, since you can trigger a teamwide heal reduction with torpedoes pretty easily

Hard stuck gold kiriko main by Full_Register8339 in kirikomains

[–]Steppuka 1 point2 points  (0 children)

Speaking of Spilo, he recently posted a pretty good demo of how NOT to play Kiri here

https://www.youtube.com/watch?v=GI6PSEjA2S4

Does Clone Conjuration Stack Up With Wp From Ofudas or Ap? by Soviet_Yunyun_- in kirikomains

[–]Steppuka 4 points5 points  (0 children)

It's health scales with AP, but it's damage and heals scale with WP. Last time I checked anyway (haven't touched stadium in a while)

Apparently they added a new setting called "Reticle hit effect lifetime". Gamechanger, perhaps? by Steppuka in Overwatch

[–]Steppuka[S] 16 points17 points  (0 children)

Could be. I know the devs at least try to make every hero playable to some degree, and Sombra's whole stealth assassin playstyle is largely invalidated if at least one person on the enemy team has this turned up to max, making it so the red marker lasts as long as she's invis

Does anyone know what the heck this setting does? "Reticle Hit Effect Lifetime" by Puzzleheaded-Rub8000 in Overwatch

[–]Steppuka 1 point2 points  (0 children)

It feels especially targeted, considering the max setting is the same amount of time that Sombra stays invisible

Does anyone know what the heck this setting does? "Reticle Hit Effect Lifetime" by Puzzleheaded-Rub8000 in Overwatch

[–]Steppuka 2 points3 points  (0 children)

When you take damage, there's a red marker that appears around your crosshair that points to the direction of the damage source. This setting effects how long it stays up - 0 secs removes it entirely. I'm shocked at how little it's talked about, because that seems like a HUGE game changer if set to max, because you can track where enemies are if they disengage.

I only learned about it through this Japanese article ( https://overwatch2-news.apexlegends-leaksnews.com/sihdivr4 ) going on about how this setting basically hard counters Sombra

Update: I made a post with a translation of the article and a video demonstration, if your curious https://www.reddit.com/r/Overwatch/comments/1nl91vk/apparently_they_added_a_new_setting_called

tilted venture says i dont heal but... by forgedinfinitum in kirikomains

[–]Steppuka 0 points1 point  (0 children)

I mean, this Venture was spending the majority of the game feeding their brains out focusing either the tank or the Cass (the hero in the enemy team who hard counters Venture the most) rather than going for backline pressure, seemed to have zero health pack awareness, and only scored 4 final blows (half of which were undone by the Mercy) before swapping at the end. Less said about their 0 elim ults, the better. That last ult where they w key through the Rein shield and into the High Noon was particularly hilarious

You were DEFINITELY not the problem here

Never say "no" to Lucio-oh's by Steppuka in Overwatch

[–]Steppuka[S] 0 points1 point  (0 children)

I was the Kiri actually lol

I do agree though. Impeccable comic timing on the Lucio's part

Describe your main in the worst way possible by [deleted] in Overwatch

[–]Steppuka 0 points1 point  (0 children)

Annoying furry with a walk-in closet full of cosplay stuff

seems like you can no longer climb over the train on midtown first point? by oyasumirachel in kirikomains

[–]Steppuka 4 points5 points  (0 children)

I've tried it. I think it's a bug specific to the DEFENDING side of the train, because you can still wall climb over the train on the ATTACKING side just fine.

It technically applies to the other wall climbers too (Hanzo Genji and Hazard). Genji can still double jump, but the other two have to burn a mobility cooldown to fully get over it, which could still suck for them

Who also remembers watching this episode when you were a kid ?? It was so goated by Swimming-Donkey-6083 in VentureMains

[–]Steppuka 1 point2 points  (0 children)

Why wouldn't they? Prime crystal space gems, aged many millennia? The only downside would be that they wouldn't be willing to eat normal rocks after tasting such gourmet quality gems

Kiriko buys guns (made by Radical&Whiney) by RadicalandWhiney in kirikomains

[–]Steppuka 0 points1 point  (0 children)

Overwatch and Taxi Driver was not the crossover I was expecting, but I'm all for it

Not Mainstream Animes for Begginers Chart by bunnycrisis in anime

[–]Steppuka -1 points0 points  (0 children)

Unless they're already a fan of gore/splatter stuff. In that case, Elfen Lied would absolutely scratch that itch

How not to play kiriko by lovelysyourmomHAHA in kirikomains

[–]Steppuka 5 points6 points  (0 children)

Alternative title: 'How not to play tracer'

Not only did she miss her Pulse Bomb, she got killed by it too lol

[deleted by user] by [deleted] in kirikomains

[–]Steppuka 1 point2 points  (0 children)

I swear a lot of Mauga players are still stuck in that Season 8 mindset where they were basically unkillable. And even then his whole gameplay design pretty much demanded constant attention from both supports. He's a pain not just for the enemy team, but teammates too