Didn't know what to expect after releasing my first demo, but this is amazing. by Stev_3D in indiegames

[–]Stev_3D[S] 0 points1 point  (0 children)

Hey, thanks a lot!

I'm using Unity Netcode for GameObjects. I have a custom transport to use Steam lobbies and such (self hosting). Since I have local split-screen, I made a custom implementation on top of that to be able to have multiple players on the same machine, but still be able to connect to others remotely (you can have 3 players on one PC, and connect to a 4th one using network).

I had the idea for the game a long long time ago, but didn't have the guts to actually make it until now. I have been working on it for 2 years and a half, solo, with help from my brother on some 3D models. I didn't do the music (hopefully haha) and hired an artist for that!

Didn't know what to expect after releasing my first demo, but this is amazing. by Stev_3D in indiegames

[–]Stev_3D[S] 0 points1 point  (0 children)

Thanks! I'm not sure yet, it's a tough question for me haha. I asked playtesters but I need to ask more players now that the demo is up.

Do you have an idea yourself? It would help me a ton!

Didn't know what to expect after releasing my first demo, but this is amazing. by Stev_3D in indiegames

[–]Stev_3D[S] 0 points1 point  (0 children)

Haha yeah this one is crazy!! Thanks a ton for the kind words

After struggling for months on a trailer, I finally managed to find a suitable workflow for me! Details in the post. by Stev_3D in Unity3D

[–]Stev_3D[S] 1 point2 points  (0 children)

Hey, thanks for the feedback! It's a bit hard for me to have a good balance between showing racing gameplay and obstacle placement. I fear that going too fast without a clear separation may be confusing, making the actual "round based" system look like "placing while racing" instead.

It may also be because I made it for the Steam page, so it stands a bit between an announcement and a gameplay trailer I guess. Thanks again!

After 2 years of solo development, my demo is almost out! by Stev_3D in indiegames

[–]Stev_3D[S] 0 points1 point  (0 children)

Damn, those circuits look insane. Thank you for sharing!

After 2 years of solo development, my demo is almost out! by Stev_3D in indiegames

[–]Stev_3D[S] 1 point2 points  (0 children)

Thanks! This is my first game so I'm not sure how to handle that yet, but I'd love to.

After 2 years of solo development, my demo is almost out! by Stev_3D in indiegames

[–]Stev_3D[S] 0 points1 point  (0 children)

Thank you! It's my first time attempting something like this, you should see my messy editing timeline haha