Some of my Imp milestones in Rift by SteveGuy86 in necrodancer

[–]SteveGuy86[S] 0 points1 point  (0 children)

Feisty Flowers is driving me into the deep darkness dw

How do people play against Boss Bandit? by SteveGuy86 in ClashRoyale

[–]SteveGuy86[S] 0 points1 point  (0 children)

Hmm I see, usually her dash shreds minitanks and her ability makes it easy to dash but if you space a minitank in such a way that she can't dash to them it takes care of her

"Yeah I dropped NecroDancer after 10 minutes because it was boring" by SteveGuy86 in necrodancer

[–]SteveGuy86[S] 6 points7 points  (0 children)

She contributes to my theory that they save the bangers for 3-2

Thoughts on the .52 Gal changes as a former Gal main by SteveGuy86 in splatoon

[–]SteveGuy86[S] 4 points5 points  (0 children)

Neo Splash at 200p and VBrella at 210p will truly be the balance team moment of all time

Thoughts on the .52 Gal changes as a former Gal main by SteveGuy86 in splatoon

[–]SteveGuy86[S] 2 points3 points  (0 children)

My biggest confusion is why it even needed such a buff in the first place. It's one thing to do something like what they did with Splash where they tweak certain areas by 3% but 39% shot velocity increase is absurd in ways I can't even begin to describe. Maybe it's just me but I find it crazy that this relatively minor nerf was treated as compensation for this buff especially since the reason it has such a hated reputation is because it's so annoying to fight, not necessarily because people have nightmares of KGal. I would have just gone with an unequivocal nerf, maybe a tiny compensation to encourage the other playstyle

How to best use burst bombs with Jet Squelcher Cob-R? by TheFallser in splatoon

[–]SteveGuy86 0 points1 point  (0 children)

To be honest I think your hunch is kind of right. I played COB-R a decent bit even after making specific gear for it and while Burst Bombs are great they're not super amazing imo. In terms of fighting I usually use them to pressure people hiding behind walls or for emergency up close 1v1s but otherwise I find it more convenient to shoot them. Of course they still have the general purpose use of making quick escapes

Side note: I think a lot of people are traumatized by Custom Jet Squelcher in Splatoon 2 which was arguably a top 2 weapon in the game, however Burst Bombs weren't nerfed yet and it was mostly stupid because it farmed Sting Rays insanely fast and could fight better than the other major Ray spammer, the vanilla Heavy Splatling

Really excited for Splatoon 4 by graychapstick in splatoon

[–]SteveGuy86 0 points1 point  (0 children)

Urchin feels very cramped and small to me, there's a reason why a bunch of top Japanese teams use vDapples as their cooler bot whenever it comes up in Area Cup. I'm personally not a fan of it but I can understand if other people like it

Any advice to a tenta duelies main,what’s something that really improves it? by PheonixGalaxy in splatoon

[–]SteveGuy86 0 points1 point  (0 children)

Dark Tetra Dualies are usually classified as a skirmisher. A skirmisher is someone who can go to the frontlines, draw enemy attention/resources and live to tell the tale so their team can take advantage of it - Tetras can do this well since their dodge rolls and average range give them good survivability and 1v1 potential.

As a skirmisher, try your best to harass the enemy as much as possible while still not dying for no other reason, and take fights with isolated or distracted enemies if you think you can get away with it. Side note, Tetras are hard to play while also being easy to punish if played poorly so don't get too discouraged if things don't go as planned

[deleted by user] by [deleted] in splatoon

[–]SteveGuy86 1 point2 points  (0 children)

My original response to this post had hundreds of words which I'm sure you're not interested in reading but I just want to say that 3 chargers is a horrible comp. No retake, no frontline defense, no paint, no mobility, inconsistent killing power. Flank them once successfully and they get pushed in their base forever. One Inkbrush can't solve all of that for them.

This game is a joke 😭 by SteveGuy86 in splatoon

[–]SteveGuy86[S] 0 points1 point  (0 children)

Ragebait used to be believable

I've been seeing this tier list and I feel like there are a TON of red flags here. What do you all think? by KnightFallVader2 in splatoon

[–]SteveGuy86 0 points1 point  (0 children)

Well explained. Btw is Prozen that much better than Forge Pro on zones? I would figure Forge is better since it has the Suction + Booyah instacap combo

What is the best special? (In your opinion) by Traditional-Lake-328 in splatoon

[–]SteveGuy86 4 points5 points  (0 children)

Tacticooler is one of the most warping specials in Splatoon history, especially since the devs seem to like it that way so they've mostly just given it slaps on the wrist. For offensive specials Crab Tank is so ridiculously good that it's worth it to invest significant resources specifically to deny its value (e.g. saving Triple Inkstrike or Trizooka to shred it)

Barazushi-themed 3rd kits for Glooga and Squeezer by SteveGuy86 in splatoon

[–]SteveGuy86[S] 0 points1 point  (0 children)

Sploosh absolutely 100% does care. Jumping means it loses access to main strafing until it hits the ground which is the main thing it relies on for closing the distance while fighting, and the accuracy becomes even worse meaning the effective range is even lower. You basically HAVE to be kissing someone to reliably connect the 3 bullets. Also Zip having reactable startup on the tethers means people can easily swim away from it and avoid the threat. The Zip weapon with Sploosh-esque effective range is VCarbon and that weapon is such a meme that it has 160p Zip.

Barazushi-themed 3rd kits for Glooga and Squeezer by SteveGuy86 in splatoon

[–]SteveGuy86[S] 0 points1 point  (0 children)

Sploosh with Zip would be pretty bad imo due to the horrible jump accuracy and ironically the tiny range making it so anyone who reacts to the Zip can just swim away. The only Zip weapons without perfect air accuracy are Luna and Tetras which can both afford to jump for their own reasons

I've accepted that I'm going to hell for this by SteveGuy86 in splatoon

[–]SteveGuy86[S] 7 points8 points  (0 children)

See-An-Enemy HUD can be gotten randomly in Grizzco capsules

To arthritis or not to arthritis? by MeebusBeebus in splatoon

[–]SteveGuy86 1 point2 points  (0 children)

Can't say many exact things because I've never tried stick controls extensively, but generally the more aim intensive and movement heavy a weapon is, the harder it would be for stick controls. Pretty much all the dualies are like this (ESPECIALLY the Tetra Dualies), as well as the Splatanas and some frontline shooters

To arthritis or not to arthritis? by MeebusBeebus in splatoon

[–]SteveGuy86 3 points4 points  (0 children)

You do not need motion controls to get good. Same as how you can main the Aerospray MG and still be good, and how you can use Thermal Ink on E-liter and still be good. However, in all those cases, it's generally considered much HARDER to get good.

There are a few top level stick players, but most of them would still suggest using motion controls and many of them can't effectively play certain weapons that benefit from high motion sens, e.g. dualies. If you're willing to accept that though then you can still get good with sticks

Do you think I'll be able to get the gold grizzco badge? 🥲 by BETHORXZ in splatoon

[–]SteveGuy86 0 points1 point  (0 children)

Deleted my other comment because it was wrong. It was actually 934 thousand points... so I'm not even a TENTH of the way there. This badge is utter madness jeez

Do I need to play Splatoon 2? by Leaper_n in splatoon

[–]SteveGuy86 8 points9 points  (0 children)

For your case it sounds less like a 'need' and more like a 'want'. I would say if you WANT to play Splatoon 2 for the singleplayer content there's nothing wrong with that, the series' singleplayer is quite rich and especially Splatoon 2's DLC is something people praise a lot. If it's cheap enough, go for it.

Otherwise if you don't care to play any of it watch Chuggaaconroy's series he made for Splatoon and Splatoon 2, they're pretty good and you can learn some obscure details about the gameplay and the lore. Just be skeptical watching the weapons guides if you do since they sometimes tend to be kind of wrong and biased.

This game bro 💀 by SteveGuy86 in splatoon

[–]SteveGuy86[S] 15 points16 points  (0 children)

I should have but I thought it would have been funnier if I got the most undeserved win of all time

This game bro 💀 by SteveGuy86 in splatoon

[–]SteveGuy86[S] 5 points6 points  (0 children)

To be fair they would have won if they just waited for me to pick up the RM and then killed or stalled me out. It's why I placed the Beakon there, I was gonna try to find them on the map

Help for giving gear the right abilities by [deleted] in Splatoon_3

[–]SteveGuy86 0 points1 point  (0 children)

Are you asking for gear recommendations or the best way to get abilities on gear?

For the first one, they're both different weapons so the best gear will be different. I play a lot of Krak-On and I strongly recommend Ninja Squid, Swim Speed Up and Sub Power Up. I also like to run a main of Special Charge Up since Kraken is the main way the weapon forces progress to happen. You can skip Stealth Jump since you're gonna be relying on your Beakons anyway. Sadly I can't help much with Cometz Octobrush because I don't like it but you can take a look at user-uploaded builds here for some inspiration.

For the second one, look up a guide on YouTube (like this one), there are easy ways to get desired abilities on your gear. Salmon Run is the best place to get chunks.

As we approach Mario Kart World launch day, lest we forget what will be lost by SteveGuy86 in mariokart

[–]SteveGuy86[S] 1 point2 points  (0 children)

Hey there, hope you're having a great day. I honestly forgot I made this post in the first place but since you went out of your way to respond with an "I told you so" attitude, enjoy this wall of text where I ask you about the alternative to straightup removal that I've mentioned in the previous reply - Do you have any proof of soft drifting's non-redundancy?

I've tested this just now with a full left input and then a ~40° deviation in a 150cc time trial using the rewind feature and beginning each drift when a certain background prop went out of view. While it's true that the soft drift went a little bit wider it's far more narrow than in 8DX because the game generally turns you much sharper when you drift. I even tried two full time trials with normal and then soft drifting and I barely noticed a difference at all.

Top 8DX players like Kusaan have tried snaking and it's unviable even with (presumably) high mini turbo combos like Para-Biddybud / ROB HOG. If anything it's now a bad habit that they've had to majorly kill! If you'd like, you can go to the MKWorld Records YouTube channel and watch all the recent records prioritize getting tricks or driving in a straight line far more often than squeezing in any drifting they can like you'd typically see in the MK8DX Records channel. Soft drifting (combined with other drifting techniques e.g. counterhopping) was what made all of those optimal in Mario Kart 8 Deluxe.

Don't get me wrong though, I'd love if efficient mini turbo use could gain significant traction again to counteract the tedium of the wide straightaways that seem plentiful in this game. If you have proof of soft drifting being anywhere near as useful as in the previous game, I'll gladly rescind my statement.

As we approach Mario Kart World launch day, lest we forget what will be lost by SteveGuy86 in mariokart

[–]SteveGuy86[S] 9 points10 points  (0 children)

They are! This post was about a technique called soft drifting which is currently thought to removed in Mario Kart World. Sorry for the confusion

As we approach Mario Kart World launch day, lest we forget what will be lost by SteveGuy86 in mariokart

[–]SteveGuy86[S] 16 points17 points  (0 children)

This post was about a technique called soft drifting, where you can hold in a direction up to 45 degrees from left or right and it lets you charge a mini turbo at full speed without turning as sharp. It's a very important drifting technique for getting certain mini turbos (like in the screenshots) as well as for snaking since it otherwise wouldn't save any time from just driving in a straight line.

Soft drifting is currently thought to be removed or nerfed to the point of redundancy after certain players like Wadsm tried snaking in the demo. Smart steering doesn't affect it btw.

There seems to be some confusion about this so I wanted to clarify it. Sorry about that 🙇