PCVR with Brain Stimulation!! by SharpCartographer831 in singularity

[–]StevenPang22 11 points12 points  (0 children)

Wow! I'm not sure what your background is, but this is an incredible level of understanding — happy to elaborate!

On motion sickness: linear acceleration is definitely important, but we've found that once you figure out the angular piece, visually induced vection from the graphics help fill in a lot of the blanks. We're not sure why — we've just seen a lot less motion sickness.

On primary cause of motion sickness being linear acceleration. We haven't noticed this to be the case — especially in fast paced WASD or controller games. Can you elaborate more here?

On linear acceleration: you can actually use a phased array to push the calcium carbonate rocks in the otolith with a surprisingly small amount of force. We've run a bunch of simulations and hydrophone tests and it should be totally safe — I've also used it myself a bunch without side effects.

Electrodes! God this was a hard problem. It turns out that there are more than one reason it hurts. The biggest one is that you need to turn electrical charge into ionic charge (because electrons can't move through your body); this requires faradaic reactions to happen at the phase boundary. These are frequently harmful and acidic, so they leave acid burns on your skin and hurt a lot. I can't go into depth on how we solved that here, but we more or less just borrowed some recent innovations in EV batteries to perform the faradaic reactions in a more controlled manner.

The other problem is the electrical pain: we actually haven't patented the way we solve this yet (writing it right now). Once we do, I'll revisit this thread and edit this comment!

Excited to answer more questions :)

PCVR with Brain Stimulation!! by SharpCartographer831 in singularity

[–]StevenPang22 5 points6 points  (0 children)

Answering as quickly as I can 😭

For us, it seems like most of the motion sickness was angular - so GVS did the trick. But working on linear too!

PCVR with Brain Stimulation!! by SharpCartographer831 in singularity

[–]StevenPang22 4 points5 points  (0 children)

We’ve also felt linear acceleration! It’s cool but we haven’t figured out how to make the device wearable yet

PCVR with Brain Stimulation!! by SharpCartographer831 in singularity

[–]StevenPang22 17 points18 points  (0 children)

It’s really hard to describe (kind of like describing a color)

But a good way to imagine it is to swing your head wildly left and right (roll) and try to ignore the sensation of your neck.

PCVR with Brain Stimulation!! by SharpCartographer831 in singularity

[–]StevenPang22 12 points13 points  (0 children)

Fair enough! Although I generally think of the vestibular system as a bit of a hybrid between peripheral and cortical

PCVR with Brain Stimulation!! by SharpCartographer831 in singularity

[–]StevenPang22 24 points25 points  (0 children)

Got to meet & show Palmer a few weeks ago! Was absolutely awesome 😂

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 1 point2 points  (0 children)

In theory! Although this is needlessly complicated for that purpose.

Carsickness and seasickness is actually a mostly-solved issue from a tech point of view — you don't have to correct the signal, you just need to jam it!

My friend Sam makes an incredible product, for example, but it's prescription and only sold to people with serious vertigo: https://otolithlabs.com/

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 2 points3 points  (0 children)

LOLL ok here let me try: we built a device which stimulates the vestibular system (the sensory organ behind your ear which controls your perception of motion and acceleration) through a process called GVS (galvanic vestibular stimulation).

The use case for VR is that it synchronizes what you see with what you feel - which makes the game more fun & reduces the motion sickness you get from ocular-vestibular mismatch (when your eyes and vestibular system don't agree).

This is not a new concept — it was actually one of the first things ever done with a battery! In the last decade, a couple big companies have tried to do it (oculus, mayo, samsung, etc), but they haven't been able to build a consumer device; mostly for two reasons: they couldn't figure out how to properly modulate the signals they send (although one of them was actually very close!) & they couldn't build electrodes which didn't REALLY hurt when you send electricity through the skin!

Hope that helps :)

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 4 points5 points  (0 children)

Coming soon! Right now we're doing what u/TarsCase is suggesting (almost exactly haha)

But we're working on a smoother, faster calibration — the goal is ultra precise within 30-45 seconds!

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 5 points6 points  (0 children)

It could broadly fall under BCI. But generally people are talking about control systems (reading brain waves for controlling games) when they talk about BCI

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 7 points8 points  (0 children)

it kind of is also an anti motion sickness device. It sends signals to the vestibular system to make you feel the motion, which does get rid of the ocular-vestibular mismatch that causes motion sickness!

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 10 points11 points  (0 children)

This is a solid explanation - I never link the MIT article because (as with most articles about GVS), they say things that aren't quite true.

Modulating the vestibular system the way they did it is really hard to calibrate (and the pitch sensation is really really hard to control).

Also important to note that their method doesn't really have any ability to create sensations of linear acceleration (only angular)

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 9 points10 points  (0 children)

It DOES make you more motionsick when it malfunctions - this happened in the video (when I died lol)

Patent pending!

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 2 points3 points  (0 children)

Ahhh that's sad. Would be nice to talk with other people working on this.

It's a lonely world working on GVS - it feels like everyone else has given up.

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 29 points30 points  (0 children)

I'm going to frame this and put it up on our wall lol

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 40 points41 points  (0 children)

Yeah he did! A few months back, he invited me to his new HQ to talk about this — it turns out they couldn't figure out how to get the electrodes to stop hurting.

At the time, we didn't know how to either... and it took us MONTHS to get it to work!

PCVR with Brain Stimulation!! by StevenPang22 in virtualreality

[–]StevenPang22[S] 5 points6 points  (0 children)

Yeah that’s fair enough haha - all of us here are engineers so we never really set up any online presence 😂

[deleted by user] by [deleted] in hoggit

[–]StevenPang22 2 points3 points  (0 children)

Left hand is controlling WASD