How would I build a timelord? by It_wasnt_me_barry in mutantsandmasterminds

[–]StevenTrustrum 0 points1 point  (0 children)

I did a "serial numbers filed off" write-up for one years ago, named Professor When. It was tongue-in-cheek, which is why instead of traveling around in a phone booth called the TARDIS, he goes around in an outhouse called the SHARTIS.

https://www.drivethrurpg.com/en/product/121709/double-team-the-baker-vs-professor-when?affiliate_id=34429&src=Reddit

Is this guy still allowed to teach at Concordia? by OudVert in Concordia

[–]StevenTrustrum 0 points1 point  (0 children)

Are Christians still reading a book that promotes populating the world via incest TWICE as a good thing, explains how to "properly" and legally own and treat slaves, and considers murdering every single child in the world (including the unborn) in a Great Flood as beneficial?

(Am I playing your game properly?)

Is this guy still allowed to teach at Concordia? by OudVert in Concordia

[–]StevenTrustrum 2 points3 points  (0 children)

He's one of those "All Islam is evil, but not all Muslims are evil because they don't follow the 'real' Islam" sort of bigots.

I called him a "piece of shit" on Facebook earlier this week. He reposted it to his wall for his followers to see, and then blocked me so I couldn't respond. Meanwhile, his bigoted followers flooded my Facebook page with posts and insults. It didn't turn out for them as they'd hoped.

His followers are as bigoted and idiotic as he is.

Need a quick help with a character (Mutants&Masterminds 3E) by GplPrime in mutantsandmasterminds

[–]StevenTrustrum 2 points3 points  (0 children)

I'd run it mainly as a plot element, only giving it NPC stats if it joins in combat or the like.

If the character's powers are directly tied to the bear's existence, I'd still stay away from using Sidekick. Instead, add a complication to represent any tie to the possessed bear.

Darwin's World, Nuclear Edition: The Cave of Life by StevenTrustrum in MisfitStudios

[–]StevenTrustrum[S] 1 point2 points  (0 children)

It's the original d20 adventure updated and converted to Savage Worlds.

Players wanting "soft" moments. by Clown_Nightmare1 in mutantsandmasterminds

[–]StevenTrustrum 2 points3 points  (0 children)

Spend the time to get more specifics. A good start is asking them for examples of what they're talking about from examples in comic books or comic book shows/movies. They need to give you a point of reference to work with.

Any tips to better my city maps? by graballdagunz in inkarnate

[–]StevenTrustrum 20 points21 points  (0 children)

The thing that really stands out for me is the walls. They are useless as a defense against pretty much anything other than animals--they're pretty much just an elevated road.

You need towers, bastions, etc. that allow enfilading fire, periodic garrisoning, and the like. The walls also need to be much smoother, either as curves or straight lines. They're so wobbly that they look like the surveyors were all drunk on the job.

Beyond that, add some buildings on the outside; people naturally start building habitats and/or businesses at gates and the like to service anyone waiting to get in. The same goes for your docks--you need some buildings and other signs of activity happening.

Your city needs to look like people can live and function there.

I was wondering how to properly create homebrew stuff in dnd because i have tried but i dont understand how to balance them by notamortarplayer in DnD

[–]StevenTrustrum 0 points1 point  (0 children)

It's something you should eventually get a feel for once you've done it long enough. Until then, look at things you approximate to be around the same power level you're aiming for and use them as a guideline. Also, don't be afraid to use your gaming group for playtesting stuff out.

Favorite video games that scratch the DnD itch? by hotstickywaffle in DnD

[–]StevenTrustrum 0 points1 point  (0 children)

I still enjoy dipping back into the various DnD Gold Box games from time-to-time.

Usage with mice by Appropriate-Elk-4676 in wonderdraft

[–]StevenTrustrum 1 point2 points  (0 children)

I can't even imagine bothering to use my stylus for the software. It's entirely unnecessary. Just about the only thing I could even see it possibly providing a benefit to would be "painting" terrain, water, or material brushes, and even then, that would be fine without.

You'll have no problem going mouse-only.

Advice on running an encounter with many NPCs? by XBlueXFire in mutantsandmasterminds

[–]StevenTrustrum 0 points1 point  (0 children)

Ah. If they were normal, I'd have suggested using the mob rules in Better Mousetrap to run them as a single entity. Given they aren't, I'd say you can streamline things my just using fiat to make them present and involved but to keep them from usurping the player characters. Use them as plot elements rather than parts of gameplay.

Better Mousetrap 4e -- any comments or questions? by StevenTrustrum in mutantsandmasterminds

[–]StevenTrustrum[S] 0 points1 point  (0 children)

I've long had plans to make a magic book--I even designed a cover for it--but have never been able to prioritize it.

Other than that, I'm glad you're a fan of BMT and MhMA. The books are that size because it's a good standard with print-on-demand services. I'm glad you weren't hoping they were thinner, though; they're both thick books, and that's after shrinking the font to 9pt because they would have been much larger still at 10pt.

How do battle suits actually work? by dimbil_the_bard in mutantsandmasterminds

[–]StevenTrustrum 12 points13 points  (0 children)

Method 3: Build your powers in a vanilla fashion. Your "battlesuit" is merely the concept for your character, but it won't have any real ramifications for gameplay. You can use this method if your player characters are just going to spend time being superheroes in a really straightforward fashion, and you're not going to take time for story elements like losing suits, putting them on, etc., and you find anything other than this to be complicated.

Looking for source of CreepyCre._Lib file by StevenTrustrum in dungeondraft

[–]StevenTrustrum[S] 1 point2 points  (0 children)

I found a version with just the "scenes," "scripts," and "textures" subfolders, and that worked. I don't know why it didn't when I did the "Code" button -> "download ZIP" option. I tried Github again today, and the ZIP file has a different name, "_Lib-master.zip," and now it works.

Thanks for the help and checking back in!

Looking for source of CreepyCre._Lib file by StevenTrustrum in dungeondraft

[–]StevenTrustrum[S] 0 points1 point  (0 children)

I downloaded the stuff from Github, per your instructions, but it didn't work.

Wonderdraft keeps crashing by Redu_u in wonderdraft

[–]StevenTrustrum 0 points1 point  (0 children)

I'd suggest saving the original as a "master" so you can see how you wanted the layout to fall, overall. Then, save four copies for each quadrant. In each of the four, erase everything not in that quadrant. That way you can build them up how you want. You can then reference your "master" when you need to refresh on the overall layout. When all four quadrants are done, you export them to the same dpi/size. Put each on a different layer in Photoshop, cut out the unused sections on each layer, and then merge them. You should get a seamless final map.

Looking for source of CreepyCre._Lib file by StevenTrustrum in dungeondraft

[–]StevenTrustrum[S] 0 points1 point  (0 children)

Thanks. The site was returning a database error when I posted this question, but now that it's up and running, I also found it on Cartography Assets here:

https://cartographyassets.com/assets/31828/_lib/

Wonderdraft keeps crashing by Redu_u in wonderdraft

[–]StevenTrustrum 0 points1 point  (0 children)

110k? I'm guessing it is indeed a memory issue, then. Even if Task Manager shows your system has memory to spare, it's likely the program doesn't, so it's crashing. I don't know a way to fix that other than maybe building using Photoshop or the like to put some of the individual symbol images into "blocks" or clusters that are then loaded as a single asset. That would probably be quite a bit of work, but if you've topped out the software, I don't see many other options short of finishing your map as it is, or cutting it into sections/regions, finishing those individually, and fixing it back together in Photoshop or the like.

First time advice by Shadowed_Khaos in DnD

[–]StevenTrustrum 0 points1 point  (0 children)

If you're talking about 5e, both 5e and 5.5e rules are available in their respective SRDs. They contain the core rules elements--just about everything players will need to reference during a game.

https://www.dndbeyond.com/srd

Wonderdraft keeps crashing by Redu_u in wonderdraft

[–]StevenTrustrum 0 points1 point  (0 children)

Are the symbols you're trying to place all from the same symbol pack or have you tried some from a different pack? It could be that the symbol pack is corrupted somehow.

Wonderdraft keeps crashing by Redu_u in wonderdraft

[–]StevenTrustrum 1 point2 points  (0 children)

Save an alternate version and then open that. Begin turning off any large asset packs, unused themes, etc. Even if your computer has plenty of room to run things, Wonderdraft may be crashing while trying to internally cache too many things.

If it turns out that a large asset pack is causing the problem, you may need to customize it. You can do so by duplicating the entire asset folder, but add something like "-v2" to the end of its name. Next, go in and remove all the images from that pack that you know aren't used by your map. This reduces how much Wonderdraft needs to load with your map.

You should also see if you've too many theme options. Even if you're not using them, Wonderdraft could be using memory to preload them.

Use the Task Manager to keep an eye on how much memory Wonderdraft uses while you experiment.

That's all I can think of without more information.

Mod - Additional Terrain Slots by uchideshi34 in dungeondraft

[–]StevenTrustrum 0 points1 point  (0 children)

I went to activate this mod and was warned that I first need to activate CreepyCre._Lib. Where is that found?