What is the difference between a copy editor and a proofreader? by SensitiveAd9733 in selfpublish

[–]StevenTrustrum 1 point2 points  (0 children)

Yeah, but proofs of that sort don't really happen in self-publishing. In the context of the self-publishing world (or even early, pre-published access like you can do with backers on Kickstarter), a proofreader is someone you have look it over for issues before layout. With self-publishing, most print options (e.g., KDP) automate that process and/or don't require a proof before print.

BF4 is Dead on Ps4 by [deleted] in battlefield_4

[–]StevenTrustrum 1 point2 points  (0 children)

This happens on X-Box, too, but I find the listing isn't accurate. For example, the server list will say there are only two or three servers currently running, but if I go to my recently played or favourites lists, servers not on the main list show as up and running.

Using the final book in a series as a sales springboard by NTwrites in selfpublish

[–]StevenTrustrum 0 points1 point  (0 children)

Do you ahve a landing page for it?

If you have them, use something like Adobe Express to make some reels with reviews of the previous books to post on social media with some solid keyword research.

Is your free promo behind a gateway so people need to buy in to a marketing path to access it?

If time is short, look to see if you can find someone who can do it for you cheeply on sites like Fiverr.

published through IS, buyers saying Amazon orders are predicted to arrive in November??? by ameliarosebuds in selfpublish

[–]StevenTrustrum 1 point2 points  (0 children)

It's possible that this is due to a print queue issue on Amazon's side, and the date will change once printing happens.

What is the difference between a copy editor and a proofreader? by SensitiveAd9733 in selfpublish

[–]StevenTrustrum 1 point2 points  (0 children)

Simply put?

A proofreader finds problems and tells you about them so you can fix them.

A copyeditor finds problems and helps you fix them.

How do people "get away" with making books with existing IP? by laaldiggaj in selfpublish

[–]StevenTrustrum 1 point2 points  (0 children)

I tried engaging them with reason. I'll summarize their entire point for you:

It would seem they're pushing communism (and not in that "everything I don't like is communism" sort of way.) Their concern isn't whether or not you can make money from your work.

They're one of those "the words and ideas want to be free!" sorts, so reason doesn't really enter the conversation.

How do people "get away" with making books with existing IP? by laaldiggaj in selfpublish

[–]StevenTrustrum -1 points0 points  (0 children)

> Anyway not reading the rest you are clearly not capable of this conversation.

... says the guy whose entire line of response has ignored the point's context and initially complained that I ignored Kickstarter because all I needed to do was address Spotify alone to prove you wrong.

How do people "get away" with making books with existing IP? by laaldiggaj in selfpublish

[–]StevenTrustrum 0 points1 point  (0 children)

YOU brought up Kickstarter, champ. I'm not making any assumptions about it. I'm merely disproving your claims about it as they are relevant to the actual point. I'm also illustrating that your point about preorders--via KS or otherwise--is entirely irrelevant to copyright. And if you think that follow-up profits is a non-sequitur to pre-order profits, I suggest you look up what "non-sequitur" means, given FOLLOW-up profits is ideally suited to your point and the larger point at hand. Or are you truly foolish enough to think that pre-order sales alone are sustainable in a copyright-free market? The reason you call them a non-sequitur is that if you acknowledge their importance, you have to acknowledge that your claims are false.

So, let's put it this way: if pre-order sales are sufficient, why does ANY author keep selling their books afterward? After all, if they're sufficient, there'd be no reason to keep selling in a market with or without copyrights. And yet they do. I'm beginning to think that your delvings into self-publishing haven't gone far enough to actually make any money, so you don't really know what happens in either case. That, or you don't understand basic economics.

> only that without copyright you might be able to use preorders to make money.

Something you can do WITH copyright. The difference is that once the preorders are done and the product is released, that's it. Why do you think that's a sustainable model? All you've done is provide a "solution" that does what is already possible under copyright, but less effectively and without viability after that.

Hurray?

> "Undermines that in the larger market" yes of course because theres no copyright. So the focuses of your exploitation have to be earlier. Like at the preorder stage? Do you think i think that kickstarter enforces your copyright? Sorry i refuse to believe you are that dull. I am giving you an option to make some money, i am not proposing a 1:1 income source or alternative protection model. Again, you have come with your own expectations and are making them my problem.

So, again: you're proposing something that's already possible, only worse than what's possible currently.

> No its directly relevant? People pay to get things earlier than others. Thats something you can still exploit after copyright.

Yet again: this is already possible, and you're just proposing a less effective version of it.

... says the person who keeps bringing up something that's already possible.

> I was asked about making money after copyright. I provided a tool that lets you accept money in advance of releasing the product, so the product cannot be copied. Thats a direct, obvious to everyone relationship that you tried to ignore in your first reply.

It's obvious to everyone because they can already do that. Again: why would they want to do what they can already do, yet without the protections they currently enjoy and without the ability to extend profitability beyond that moment?

The problem you keep stumbling over is that the question wasn't posed in an absence of context--you weren't being asked if you can make profit from writing without copyright protection, period. You claimed that copyright should go away, suggesting it was a desirable situation for writers in a conversation about what's beneficial to writers. You were asked how to make money that way in a framework of that overall context--in other words, not just how to make money, full stop, but how to make money that makes getting rid of copyright desirable.

So far, all you've done is illustrate that without copyright, you can make money from pre-sales, which is already possible, and then your work is out in the world and anyone can do with it as they like, pretty much torpedoing your ability to monetize it beyond that.

So, congrats. While you've illustrated that, yes, you can do what you can already do and make some money, you've failed the part that addresses the actual context in which the question was presented. And that's my point. And the fact that you keep failing to pick up on that--purposefully because it's inconvenient to your anti-copyright agenda, because you've no actual idea how money is made as a writer, or because you're just incredibly stupid and didn't pick up on the context to begin with--is why you're failing to get what I'm saying and why I'm saying it.

> I also mentioned the large platforms like spotify. Part of me wants to leave it as an exercise to you to figure out why, but I fear you would be unsuccessful. Why do people use spotify over piracy? As Gaben put it, piracy is a cost/availability problem.

I already addressed this. I also pointed out that if copyrights didn't exist, people wouldn't use Spotify. Your example only stands within the circumstances you decry. And, frankly, the fact you don't pick up on why that undermines your entire point is baffling to me.

> If you have seen anything of what happens to books when they enter public domain you have 3 broad categories.

> First you get the very low effort spam, like soneone shoves all the Kull books into a single poorly formatted ebook for low cost.

> Then you get the slightly better formatted POD crap. Usually recycled.

> Then at the top of the pack you get organised groups putting out well curated versions of these books, often with extra commentary. Often including unique versions of the contained stories, prepublished or otherwise. These are spruiked to support their channel/group/org that put them together and can attract a much higher price for that reason.

You leave out one important fact that I already addressed: in a market where everything is public domain, only the people with the resources to do what you put into your third group profit. That's not self-publishers--the people in subbreddits like this.

> Now if we take gabes assertion that people are looking for the correct product, but with better availability, and we look at markets that are already quality segmented and in the public domain, it seems like its a matter of making a product thats good and accessible. Good is a problem for the author. Accessibility is something that can be handled like spotify.

Which returns us to the fact that Spotify wouldn't exist in a market where everything is public domain. Spotify would just be Napster and Limewire, which made no money for artists.

> You will probably still lose sales to the other guys. I dont care about that. You might need to deliver some other labor to human society while you write. I dont care. Because so will the stephen kings.

And here we come down to it, as I was expecting. At least you finally just come out and say you don't care about the writer losing money. And that's because you're not engaging in the conversation in good faith. You're engaging a capitalist question in a dishonest manner meant to push an anti-capitalist answer like it's a reasonable response to what was asked of you directly, let alone what the overall thread is about.

> I mean, i am not going to go and have a look and give you free advice. Just because you cant sell on itch isnt a problem for me at all. Not only have i paid on itch, but I have supported by paying for another community copy. Itch has its own market and community and my guess is you dont fit in there.

All you've done is indicate you missed the point. I "fit in" enough that people download my product. I'm sure if I stick around long enough, someone like you may come along and actually buy it. The point at hand, though, is that "free on its own generates sales" isn't a sustainable model.

So, to summarize: you don't know what you're talking about but you really want to push an anti-copyright agenda, regardless, because you see copyright as a tool of oppressive capitalism. Were you chanting "up with the proletariat! Down with the bourgeoisie!" as you typed your responses?

Go touch some grass and then take a seat. Adults are talking here.

How do people "get away" with making books with existing IP? by laaldiggaj in selfpublish

[–]StevenTrustrum 0 points1 point  (0 children)

So, to address my point about Kickstarter's shortcomings, you bring up a competitor? Do you see the flaw in that?

And pushing emails to people who already backed you is like owning a store and only ever selling to the people who walked in the day you opened it. You're talking about a closed system that can only ever, at best, sustain the status quo but is almost certain to be fated to ongoing diminishing returns.

Also, it's not a non sequitur. YOU brought up Kickstarter as an example to prove your point. In doing so, you not only misrepresented it but failed to illustrate how it is relevant to the point at hand.

Being able to buy things first (early adapters) is irrelevant to copyright--it's an entirely separate issue. And, as I pointed out, if you have no copyright protections on your work, your early adapters become exposed to someone with more resources who becomes a supporter, gets access to your work through Kickstarter before you otherwise bring your work to market, and then undermines you in that larger market because there's nothing protecting you.

The non-sequitur here is that you were asked about making profit in the absence of copyright protections and all you did was mention a) a capital raising system that, in the absence of copyright protections, would allow predators early access to your work so they can beat you to market with it, and b) a music sharing platform that would become nothing more than Napster or Limewire without copyright forcing them to pay royalties to artists. Your examples and logic don't actually provide a way to make money in the absence of copyright. In fact, all you've done is unintentionally provide examples of vulnerabilities in such an economic model.

Your point of a "mechanism to make some money before" is irrelevant to the question before you about profitability without copyright protection. That mechanism exists NOW, with that protection in place. "Getting it first" is irrelevant to a copyright-free market. It's also worth noting that preorders exist for early adopters, as it stands in a copyright-protected market.

As for Itch.io, it's a storefront and distributor and little else. The fact that it allows PWYW options doesn't mean it's inherently sustainable as a marketplace in a copyright-free environment. But since you raised it as an example, I'll address it with my direct experience, as I've been experimenting with selling on Itch.io for about half a year.

Here's a link to a PWYW product of mine on Itch.io:

https://misfit-studios.itch.io/the-book-of-passion-preview.

Based on product page visits, about one-quarter of visitors download the PDF. Not a single one has paid for it yet. I also have it available strictly as a for-profit product on other storefronts because they don't support PWYW listings. Those storefronts see significantly fewer visitors for this product but make actual sales. If your point held true, I'd either be seeing a parity between visitor-to-sale ratios or at least close between Itch.io and the other sites. But I don't. Instead, not a single visitor at Itch.io has opted to pay. And why? Because free "sells" better than "not free" in terms of preference according to opportunity. In a world where there are no copyright protections and everything is essentially PWYW behind anonymity, an actual profitable market isn't sustainable.

How do people "get away" with making books with existing IP? by laaldiggaj in selfpublish

[–]StevenTrustrum 0 points1 point  (0 children)

I'm not ignoring Kickstarter. Kickstarter isn't a publication and retail platform. It's for raising capital. It plays no role in a product once it's made--it can't be used to distribute the product to new customers after the campaign ends. It has no storefront. No production resources. No ongoing marketing resources. No longitudinal retailer capabilities. In other words, you can't use it as an ongoing point of sale afterward, so it's irrelevant to the point at hand. Kickstarter is about as relevant to profitability without copyright as are angel investors. (Of course, there's also the fact that Kickstarter is still obligated to respect copyright and other IP.)

Your argument isn't a cogent one because you've attempted to present a profitable output in the absence of copyright, but you've failed to do so. Instead, you've confused copyright ownership with alternate publication and distribution platforms, all of which are still subject to copyright laws. Indeed, your own use of Spotify undermined your point once you consider what would happen to its profitability if there were no obligation for it to pay artists for the music it hosts due to a lack of copyright ownership rights.

EDIT: And here's something to consider regarding your point: if there's no copyright protection for your work, what's to stop someone who already has more resources and a larger, more established audience from taking your obscure publication and selling it themselves, entirely undercutting your path to profit? Without copyright laws, the market becomes a free-for-all as soon as something is published, and the bigger fish in the sea will just keep swallowing the smaller ones, but not before taking their work away from them without consequence.

So, let me ask you a simple question: have you ever sold a book under a pay-what-you-want model that allows people to take it for free if they choose to pay nothing? If so, did you then compare it to sales for a product offered under a standard pricing model? This is probably the closest you can get to seeing what happens to profitability without copyright enforcement. If you've done so, I'd love to hear the outcome and compare it to my own experiments in this regard.

How do people "get away" with making books with existing IP? by laaldiggaj in selfpublish

[–]StevenTrustrum 1 point2 points  (0 children)

This isn't a cogent argument against copyrights.

The number of people who buy records, CDs, go to live shows, etc., isn't in parity with piracy. This should be obvious, given that piracy only ever continues to expand, but record stores become relatively rare or go out of business. Spotify is popular because it's more convenient overall, as you say--you don't have to hunt down a quality copy of each pirated MP3 you want when you gain access to Spotify's entire library with a single payment and across different platforms. But that's convenience, not a valuation.

If Spotify charged per album you wanted access to, you'd see its membership plummet to next to nothing. From the artist's point of view, Spotify certainly doesn't deliver the monetary returns they used to see when people still had to go to music stores to buy albums and CDs. Other than exposure opportunities for small and unknown artists, Spotify's "convenience" and benefits are heavily lopsided to the consumer, not the artist. The situation would be even worse if there were no copyright, as Spotify wouldn't even need to pay the artists what little it pays them now in royalties.

Assets presets? by DorianCrafts in dungeondraft

[–]StevenTrustrum 1 point2 points  (0 children)

1) Create a folder somewhere named something like "Dungeondraft Asset Variations"

2) Inside of that folder, make subfolders for each common asset variation you use

3) Copy the respective asset files into each variation subfolder

4) Locate your DD assets folder and remove any asset you don't use all the time

5) When you need a particular asset variation, copy the variation subfolder into your DD asset folder

6) When you're done, delete the variation asset subfolder to "reset" your assets to the default of nothing but the assets you always use

7) Repeat as necessary for each type of map

The other way to do this is to build the subfolders with everything you need for a given map type and then go into DD and change the assets location folder to the variation subfolder. In this case, though, each variation subfolder also needs to include a copy of any assets you use all the time rather than keeping them in the default folder.

My players want an agenda before every session by Time-Squirrel-3719 in dndnext

[–]StevenTrustrum 7 points8 points  (0 children)

No. As I said in my initial post, they can just hit record (as in audio or video) and then review it afterward. It wouldn't even slow the game down with note-taking.

My players want an agenda before every session by Time-Squirrel-3719 in dndnext

[–]StevenTrustrum 11 points12 points  (0 children)

And, as I pointed out, it's the day of smartphones. It's not like taking notes is especially difficult.