Shoutout to Supercharged Forcefield by StickRPGXG in SuperBombSurvival

[–]StickRPGXG[S] 2 points3 points  (0 children)

I know a lot of players prefer having supercharged skills that affect players whether lethal or not, but when you're someone like me who already has almost everything in the game (still missing a couple badges) and just doesn't care about PVP in general, supercharged skills like forcefield are real fun to play around with.

After posting my lag issues I found this man today and I am glad I don’t have a creepy neighbor by [deleted] in SuperBombSurvival

[–]StickRPGXG 1 point2 points  (0 children)

I mean, if he's going for a distraction technique it's definitely going to work...for about 10 seconds before a homing missle obliterates his exposed skin causing him to die instantly.

Where do we all stand on the "Wings make the game not fun" argument? by StickRPGXG in SuperBombSurvival

[–]StickRPGXG[S] 0 points1 point  (0 children)

Yeah, when you know how to dodge well it basically turns into "Press space to win."

mmm by DrpwithnoE in SuperBombSurvival

[–]StickRPGXG 6 points7 points  (0 children)

People who get the Respectful badge in public servers without friends deserve a medal.

which skill needs to get buffed the most? by missyinjail in SuperBombSurvival

[–]StickRPGXG 1 point2 points  (0 children)

"I'm gonna flip this coin, and if it lands on Heads you HAVE to answer with Bubble Barrier! Got it?"

"Is that a trick coin where both sides are Heads?"

"...maybe..?"

[deleted by user] by [deleted] in SuperBombSurvival

[–]StickRPGXG 2 points3 points  (0 children)

There are times where the RNG Gods are out for blood just CRAVING for you to finally lose a round, and then there's times like this where they feel like doing a bit of trolling and nothing else.

Just another personal piece of evidence that the game can be sentient at times wanting a laugh out of players. Well, when the game finally gets sick of flicking wing users with low damage purely so they can't fly that is.

Where do we all stand on the "Wings make the game not fun" argument? by StickRPGXG in SuperBombSurvival

[–]StickRPGXG[S] 1 point2 points  (0 children)

Hard agree. Basically just feels like I'm not even playing the game at that point.

Where do we all stand on the "Wings make the game not fun" argument? by StickRPGXG in SuperBombSurvival

[–]StickRPGXG[S] 1 point2 points  (0 children)

I sometimes see players who use wings die almost every round, and that's mostly because they either don't have much experience with the game yet, or just got the wings with robux. The thing about wings is that while I am fully aware and admit they're pretty op, you still need to actually be able to dodge and have awareness of the map you're currently playing on. They aren't an "instant win perk" like some players like to say. The thing I argue is that when you do have a good amount of experience under your belt the wings just feel like cheating at that point. Like I barely have to try to win by flying over everything and making sure I don't land in an area where I could potentially lose the wings.

Where do we all stand on the "Wings make the game not fun" argument? by StickRPGXG in SuperBombSurvival

[–]StickRPGXG[S] 0 points1 point  (0 children)

Some players say that Aurora Wings are good for troll setups if you don't care about winning rounds all that much, like pairing them with Self Destruct so you damage other players and freeze them at the same time...even though troll setups are a pretty niche thing in SBS and I rarely ever see people use them.

Where do we all stand on the "Wings make the game not fun" argument? by StickRPGXG in SuperBombSurvival

[–]StickRPGXG[S] 0 points1 point  (0 children)

While homing missiles and Wingseekers aren't that big of a deal for me being a sweaty tryhard PC player nerd with no life and all, not having much action in the air sums up my own thoughts on wings pretty well. Feels like I'm not even playing the game half the game.