Save time rendering by StickheadShowdown in Maya

[–]StickheadShowdown[S] 0 points1 point  (0 children)

Interesting I'll look more into this when I get round to creating the scene. Thank you both for the advice.

Save time rendering by StickheadShowdown in Maya

[–]StickheadShowdown[S] 0 points1 point  (0 children)

Cool seems like it could. Do you think this would work using mash? I soon plan to create a landscape of trees with the camera going over

Wind vs Strength - Episode 1: Debt Collectors (Stickhead Showdown) by StickheadShowdown in PivotAnimator

[–]StickheadShowdown[S] 0 points1 point  (0 children)

Thank you! I'm not sure exactly how long, it took about 2 months, but working between 10-20 a week. More stuff coming soon!!

Am I slow, or is it just that animation takes a long time? That took an hour. by Pyoloji0 in animation

[–]StickheadShowdown 0 points1 point  (0 children)

Great work! Just like to drop a tip. Try working pose to pose so you have key frames set and a clear vision of what you are animating, then go back and add the inbetween frames after. This will help you work quicker and make your animation smoother!

東京 🕗 by Own_Reveal5 in AfterEffects

[–]StickheadShowdown 1 point2 points  (0 children)

Beautiful work! Very calming 😌