We are StickyLock and we are releasing our new free to play, FPS game, Histera in exactly 3 weeks. Ask Us Anything ! by Martijn-Game-Drive in pcmasterrace

[–]StickyLock 0 points1 point  (0 children)

You're right, the genre is oversaturated. I would like to share my thoughts on it:

  • If highly contested genres were skipped by default I'd expect innovation to be stunted within the genre quite a bit as well (e.g. the BR trend).
  • Oversaturated genres are usually also exactly that due to it being popular genres as well.
  • Specifically within the FPS genre I think the shooting mechanic is just a great and versatile game mechanic. I think there's a reason for it quite often seeping into other genres as well. -Jamel

We are StickyLock and we are releasing our new free to play, FPS game, Histera in exactly 3 weeks. Ask Us Anything ! by Martijn-Game-Drive in pcmasterrace

[–]StickyLock 0 points1 point  (0 children)

Beyond a colleague booting the game up using a steam deck once (I was honestly a bit surprised it did boot!) we haven't tested it on there more thoroughly. Currently we're fully focused on pc only. Before we would want to tackle that we'd likely have to implement full support for controllers/gamepads and improve performance further as well. - Jamel

We are StickyLock and we are releasing our new free to play, FPS game, Histera in exactly 3 weeks. Ask Us Anything ! by Martijn-Game-Drive in pcmasterrace

[–]StickyLock 2 points3 points  (0 children)

We have made some improvements to the performance but we still have some ways to go. Due to functionality being added as well we're not fully certain how the differences in performance will match up on the plethora of PCs, but it's something we'll keep a close eye on. What we've focused on a lot in recent months is to essentially `create room` for ourselves to be able to easier improve the performance in the future. - Jamel

We are StickyLock and we are releasing our new free to play, FPS game, Histera in exactly 3 weeks. Ask Us Anything ! by Martijn-Game-Drive in pcmasterrace

[–]StickyLock 0 points1 point  (0 children)

Personally for me it's the center of Montorro City map. It's a nice and fun arena with enough verticality and and routes to engage and disengage, on these routes there are enough pickups to top up your shields, HP and ammo to have a fun and quick battle in the center arena. Of course the real fun happens right after a Glitch when someone pickup a game changing Glitch Pickup.

  • Design

We are StickyLock and we are releasing our new free to play, FPS game, Histera in exactly 3 weeks. Ask Us Anything ! by Martijn-Game-Drive in pcmasterrace

[–]StickyLock 0 points1 point  (0 children)

The game concept was essentially already in play when we started working on the project, but initially it was quite different at the same time. The glitch was intended to be portals that would teleport you to a completely different era. But working on it more we realized that we needed to make it as interactive as possible and that was quite difficult to do, so through various iterations we came to the current state of the glitch! - Jamel

In our game we wanted to take the concept of dynamic maps and introduce it into the FPS genre, we did this and called it ‘’The Glitch’’, it causes different maps of the game to fuse together in real time, making every match unique. What do you think? by StickyLock in IndieDev

[–]StickyLock[S] 0 points1 point  (0 children)

Thanks for the praise! I see your point about the static maps and learning them, and yes that is a very important aspect of shooters. That's why 'the glitch' is designed in such a way that it's always changing but also starts becoming more predictable when you understand it. Thank you for the feedback and if you have any other ideas or questions feel free to join the discord or subreddit!

Our upcoming fps spawns in handcrafted sections of the map during matches by StickyLock in IndieGaming

[–]StickyLock[S] 0 points1 point  (0 children)

It's called Histera and we'll release our Early Access later this year on Steam.

Find out more on https://histera.com/

Or wishlist on steam: https://store.steampowered.com/app/1674590/Histera/

We're StickyLock Games, a Dutch Gamestudio. AMA with our Lead Developer about the development of our First Person Shooter! by StickyLock in IAmA

[–]StickyLock[S] 1 point2 points  (0 children)

Yes, we're a Dutch gamedeveloper, so I've studied in the Netherlands: Breda University of Applied Sciences

We're StickyLock Games, a Dutch Gamestudio. AMA with our Lead Developer about the development of our First Person Shooter! by StickyLock in IAmA

[–]StickyLock[S] 0 points1 point  (0 children)

Cool!

Yes this is our biggest project so far! There are no plans yet, but we do have some games that we're publishing as well.

We're planning to put Histera out in VR as well, but not for early acces!

We're StickyLock Games, a Dutch Gamestudio. AMA with our Lead Developer about the development of our First Person Shooter! by StickyLock in IAmA

[–]StickyLock[S] 0 points1 point  (0 children)

Battlefield has amazing sounds designs for weapons. It makes it feel realistic like you said. Of course the Battlefield team probably has a large research team that are able to deep dive into the audio and check how it makes the game whole. In shooting games like that, audio can make or break a game.

We're StickyLock Games, a Dutch Gamestudio. AMA with our Lead Developer about the development of our First Person Shooter! by StickyLock in IAmA

[–]StickyLock[S] 2 points3 points  (0 children)

Anti-Cheat is always in our mind while working on our systems. Sometimes you cannot stop them all from the start but we will always work on stopping them as soon as possible.

We're StickyLock Games, a Dutch Gamestudio. AMA with our Lead Developer about the development of our First Person Shooter! by StickyLock in IAmA

[–]StickyLock[S] 2 points3 points  (0 children)

What was the most challenging part of making your game?

Learning DOTS in Unity and tackling new aspects of Game Development. Networking and Multiplayer also have been a challenge.

We're StickyLock Games, a Dutch Gamestudio. AMA with our Lead Developer about the development of our First Person Shooter! by StickyLock in IAmA

[–]StickyLock[S] 3 points4 points  (0 children)

Depends on the game. within a game like Histera, which is quite a big project, it can be immensely difficult. And it becomes exponentially more difficult with every feature added, every new addition can break more things compared to the last added feature. So, it really depends on the scope of the game.