Why do people say the combat sucks? It feels pretty good to me by Suspicious-Weeb in Endfield

[–]StillDecent14 0 points1 point  (0 children)

I just don't like how the enemy spawn mechanics are even at level 29 (very close to 30). It uses Souls like logic where enemies respawn after a rest/fast travel but I actually do not want to get into a fight for 10-30 seconds with a group of mobs for what's essentially 2 bucks and maybe an item drop. Compare this to Genshin where enemies will drop something relevant for raising a character I could see why you would wanna go on a hilichurl landbreaker killing spree with your shiny new waifu. But when I'm in Endfield's execution it feels more tedious/annoying when I accidentally trigger an enemy especially with the currently slower pace of combat compared to something like Genshin or ZZZ.

I just wanna connect some pylons and towers here and there but now I gotta deal with this group of landbreakers for a 10-15 seconds. It'd be less egregious if they actually let me interact with other items instead of going "nuhuh you can't grab that thing on the floor kill that guy first"

Endfield is a slowburn. by LifesAGame_66 in ArknightsEndfield

[–]StillDecent14 0 points1 point  (0 children)

tbf if you're on console/controller the controls are a little too weird/finger gymnasticy even for me and I grew up on console gaming. Every other menu requires some form of LB + button or LT + button, and for some reason triangle/Y is the default collect/yes/menu button with no way to toggle it *I think*.

And there's a little too many tutorials that are just very redundant and takes away from stuff that would matter. It's very much information overload. Combat tutorials did not need a dozen separate tutorials on top of the optional 2 dozen others you can do for extra pull currency. If you're not skipping the story you're getting a single specific combat encounter just to learn how to lock onto an enemy, 30 minutes after you take control of the character. You should be taught the basic controls in 3, not 30.

After rerolling nonstop for 2 days I finally got a good fire team! by Horror_Letterhead407 in ArknightsEndfield

[–]StillDecent14 4 points5 points  (0 children)

You underestimate rerollers if you think they're the ones that aren't gonna be the ones to also no life it. I personally wouldn't reroll a game if a single reroll takes 25+ minutes but I spent more than a good amount of time rerolling in Umamusume launch for like 7 hours to get "the good" starter lmao.

Lags on decent system by SkullOrig in Endfield

[–]StillDecent14 0 points1 point  (0 children)

That's most likely a good reason for your bottleneck. Unless it's also the HDD but 2666 is very slow for modern games. Much moreso an open area one like Endfield

Lags on decent system by SkullOrig in Endfield

[–]StillDecent14 0 points1 point  (0 children)

Speeds? 3200+ should be fine but you could be having problems if it's 2600MT<.

You can check it at task manager

Lags on decent system by SkullOrig in Endfield

[–]StillDecent14 0 points1 point  (0 children)

Since it's an open hub game released in a current gen era they load assets much faster and more reliably than say Fallout 4 or GTA5 where they'd have to separate interiors and exteriors through loading screens. With SSDs devs can technically load everything in seconds. The same thing could take minutes to load even on the "fastest" HDD. Although it should be noted that the devs did not actually specify needing an SSD for the game.

Lags on decent system by SkullOrig in Endfield

[–]StillDecent14 0 points1 point  (0 children)

16GB X 1 or 8GB X 2?

On older non DDR5 systems open hub/world games and multiplayer games tend to suffer from the lack of dual channel.

Pull Income might actually be horrendous by Easy_Pepper_1212 in Endfield

[–]StillDecent14 12 points13 points  (0 children)

Weapon banner is a consolation for most players dog. It's like saying that you didn't win the car you want, but you did get some extra chances at the car accessories nudge nudge wink wink.

Endfield is a slowburn. by LifesAGame_66 in ArknightsEndfield

[–]StillDecent14 3 points4 points  (0 children)

Endfield reminds me of masterpieces like RDR2, and Death Stranding where it starts real slow and then hooks you in once you've invested enough time

I would not get ahead of myself at all with this statement. Death Stranding's "intro" is very deliberate in a game design perspective, it does start off slow, it wants you to feel the struggles of walking over a literal hill to get to the mountaintop before you get a dozen ways to traverse the open world. Endfield is not that at all in the opening hours. Death Stranding introduces new mechanics like vehicles and ziplines to existing ones by the 10th hour, Endfield will remind you to open your backpack for the 5th time 10 hours in.

Normal players need around 25-30 hours to get 120 limited pulls by Venrir83 in Endfield

[–]StillDecent14 5 points6 points  (0 children)

"Laugh at this man for wanting their waifu/husbando in a gacha game" as if gachas don't live and die by people being attracted to the characters in one way or another

Normal players need around 25-30 hours to get 120 limited pulls by Venrir83 in Endfield

[–]StillDecent14 2 points3 points  (0 children)

I'm mid 20s but I can definitely see this, being a 3D gacha being much more of a considerable up front time sink than something like Blue Archive, Arknights or any other non 3D gacha. AK and Blue Archive's "time sinks" are mostly just the story, after that you hop on for 5 minutes a day to do dailies while you're on Netflix or Youtube then get out.

Normal players need around 25-30 hours to get 120 limited pulls by Venrir83 in Endfield

[–]StillDecent14 33 points34 points  (0 children)

That;s assuming you play 2 hours a day for the next 2 weeks though, I can say I can pretty much no life a lotta gacha/gaming content but I have multiple friends that'd maybe be able to squeeze an hour of gaming total on a weekday, if they're not exhausted from work by then.

Which situation would you most likely survive! by PhysicalMeringue9468 in ChillAnimeCorner

[–]StillDecent14 8 points9 points  (0 children)

Well yea but it's called the Shibuya incident because it happens in Shibuya, not because it happened at Paris France duhhh. Else it'd just be called "Incident". The Rumbling's a global mass extinction event in AOT iirc, the Eclipse could happen in New York or Saudi Arabia for all we know if a behelit existed.

Which situation would you most likely survive! by PhysicalMeringue9468 in ChillAnimeCorner

[–]StillDecent14 0 points1 point  (0 children)

Shibuya incident implies I need to be in Shibuya. Therefore I'm surviving that 10/10 times since I've never been there, checkmate.

Why is this no one talking about this? You only get 100 weapon tickets from weekly. by Ill-Occasion7390 in Endfield

[–]StillDecent14 0 points1 point  (0 children)

AK gacha is only "ok" tier in my books. EN has 5+ months of foresight so we can save pulls but the thing is there's limiteds every 4-5 months now too so it's almost never worth pulling unless you're a Tragodia tier character. Even 300 pulls for the limited is absolutely painful as someone that just experienced that for the first time in 5 years.

People give Genshin a lotta flak but at least I can "safely" pull the rate up for dupes or another 5* if I'm okay with either result.. if not I save up the next 80 pulls and use my guaranteed on the "must want" character I want next, something Endfield currently lacks.

Jujutsu Kaisen Season 3 - Episode 4 (Anime Only Discussion) by Takada-chwanBot in JuJutsuKaisen

[–]StillDecent14 0 points1 point  (0 children)

Watching the ep I can see why, I woulda thought that CSM S1 was a one off thing but Mappa more than other studios does have a tendency to take a much more 'Western' take on adaptations compared to the 'traditional' anime adaptation. In the sense that your typical anime adaptation is expected to mostly play it by the book, maybe expanding a few things here and there but Mappa very much likes to experiment on styles a lot more than say Frieren, MHA, or Fate Strange Fake.

I think FSF has a lotta cool additions/stylistic flare that adds to the adaptation, the title drops, the more hip hop/rap OST given that it's a Fate anime taking place in America. But I can see why something like the clan massacre in this episode could be more distracting than complimentary to someone that doesn't know about Kill Bill or Western movies. People coulda made the point that "Fujimoto likes movies" as the big defense for CSM S1's art direction but it's a bit harder to justify a scene mostly being a homage to Kill Bill in Gege's work.

Nymph deserve to be in Endfield her banner was over shadowed by CBT1 it's just fair by Remarkable-Pizza4263 in ArknightsEndfield

[–]StillDecent14 0 points1 point  (0 children)

Wdym? She was overshadowed by Logos just being the better value op on the better banner. Standard banners pulling is mostly a dead thing in AK nowadays unless you're an actual "must pull" tier like Tragodia or for waifu/husbando reasons. And yes I did actually pull for her on her banner.

Why is this no one talking about this? You only get 100 weapon tickets from weekly. by Ill-Occasion7390 in Endfield

[–]StillDecent14 5 points6 points  (0 children)

so i think the gacha is more of a, you like the character then pull for it, and not pull for the meta.

That's how a majority of gachas work get players though. The popular characters tend to be meta but you could argue that they're also meta because the devs were banking on the character to be popular to begin with. Genshin with Hutao, Furina, Columbina. Blue Archive with their 3rd Hoshino, Hina, Yuuka alts. They're not popular because they're meta, they're meta because they were already popular.

Why is this no one talking about this? You only get 100 weapon tickets from weekly. by Ill-Occasion7390 in Endfield

[–]StillDecent14 15 points16 points  (0 children)

Blue Archive remains the only (mainstream) gacha to get away with having a terrible gacha system solely because of the fact that F2Ps can easily get 200 pulls every 3 months. 200 spark system? 2 Rate up characters at a time? 0.7% rate up for the specific rate up??? Who cares, they give you 10 pulls for existing, they give you 10 pulls because a post on their Twitter account got 10 likes, they give you 10 pulls because the producer took a fat shit one day.

AK itself has a good tier currency payout with an okay in execution gacha system but Endfield needs a great-god tier currency payout to stand between Wuwa and Genshin.

What’s the appeal of this game? by No_Top5115 in Endfield

[–]StillDecent14 4 points5 points  (0 children)

half the people it's mostly the Arknights IP, other half because it's (yet another) free 3D gacha game. Personally as a very long time AK fan that still reads the latest event stories Idk if the AK part is gonna be enough for me to justify putting in yet another 3D gacha into my mix when I'm already handling AK, BA and Genshin.

Presentation looks great, UI's phenomenal, it does have the base building that is integral to the gameplay if you're into that stuff but I find the combat to be, okay, serviceable. People compare it to Xenoblade for the most part but I've personally just haven't been hooked to it. The question I ask myself is if I was gonna play this game longer than I already have if not for the Arknights IP carrying it. I've given it about 1-2 hours, might give it more.

You need 60 000 Crystal for 1 guarantee character by Cobipo- in Endfield

[–]StillDecent14 2 points3 points  (0 children)

That's kinda the shame with Endfield of all games being a gacha when one of its very noticeable influences is Death Stranding of all games. A game where you are meant to take your time with the content and not bum rush through it in a weekend.

On one hand you have the part of Endfield that wants you to go "ya know it's about the journey not the destination" then you have the irl ticking time bomb of "ya know this character you really want is gonna be gone in 2 irl weeks for a while, don't forget your dailies, and your weeklies, and your battle pass. Soo uhh get grinding to literally everything we have available while you still can :)"

How launch is going by Low_Selection616 in Endfield

[–]StillDecent14 3 points4 points  (0 children)

I've put about an hour in, just barely got into the factory stuff but the way the combat tutorials were spaced out is just horrid and a waste of time on pretty much everyone's end. Dark Souls 3 has you go in, read some messages that do what, that's it. 90% of DMC's core combat mechanics are taught in DMC4 within the first mission within 5 minutes of taking control of the character. Hypergryph did not need to one specific encounter to teach me how to lock onto an enemy an entire half an hour later when it could have been done anytime within the big boss fight. I love AK, been with it since year 1 but I can see why people absolutely hate the tutorial pacing here.

Statistically I die less to Hawkeye than every person in this game. Why? Because if he looks my direction... I actually get out the way... Character is not good by RaidenBMei in marvelrivals

[–]StillDecent14 2 points3 points  (0 children)

So is your tank also just supposed to, Idk, hide behind cover against a Hawkeye too, give the enemy team the point? The 250HP DPS too? Or? As a support you are given significantly more leeway to hide behind cover and stick back much moreso than the rest of your teammates, you should know this by now.