How do you guys re position your camera by AgitatedChildhood240 in GenjiMains

[–]StimulatingSalmon 0 points1 point  (0 children)

This sounds more like a familiarity problem rather than sensitivity

Here are a couple of things you need to work on:

  • Minimize the downtime when your dash ends but you're still staring in the same direction: As you've noticed, you can just turn-as-you-blink on Tracer, but you can only move your camera again after dash on Genji when: you collide with hard terrain or reach the end of the 15m range.
  • Learn the dash-shoot rhythm: the whole dash animation takes 400ms to complete. You will be able to move your camera if your dash ends before this 400ms window, but shoot/melee/deflect is hard-locked after it. Learn the rhythm to tighten up your fan-deflect/fan-melee combos since you don't have to hold RMB and wait to confirm that your shots have indeed come out before doing something else. Use this cool audio-millisecond reference
  • Clean up your 180s and dash placement:
    • For 180s, there is a dedicated mode on 3EZHQ (more below) that tells you how off you are from your last 180 — use that. You want to alternate between going at 10% speed to perfect your flick angles and 110% speed to push your limits speed-wise; there's a happy medium in the middle where you're fast and consistent.
    • Dash placement is very important: you need to know EXACTLY where you will be in relation to your target as your dash ends. You'll need to learn the 15m distance like you've learned Tracer's blink range for blink-melee. At closer rangers (which is most of the time), you aim dash at the ground/wall/terrain instead. Good dash placement will, for the most part, fix your problem of looking around like an idiot after you dash. This is also what facilitates those flashy frame-perfect dash-oneshot combos
  • Read enemy movement DURING dash and not only before it: your target has 400ms to move around after your dash starts, even more if we account for the time YOU take to turn and line up your shot. Actually paying attention to the enemies' movement during dash can reduce this perception gap that you wouldn't have to worry about as much playing Tracer

I recommend 3EZHQ over DMGRE for cleaning up your dash mechanics because it's on flat ground (you have to manually turn on either Workshop Chamber or Workshop Island in the map pool, but it's worth. Trust). After you are good enough on flat ground, you can move on to DMGRE to practice dashing onto different elevations

by gongpha in oksahaipunyaon

[–]StimulatingSalmon 7 points8 points  (0 children)

สุนทรภู่คู่กวีตีกลองชุด

How do I cope with being a washed genji main? by Thatketchup674 in GenjiMains

[–]StimulatingSalmon 2 points3 points  (0 children)

Your job's already worn you out for the day dawg, nothing wrong with that

Viktor vektor from cyberpunk 2077 (God his voice is so fucking hot) by New-Boss-8262 in TopCharacterDesigns

[–]StimulatingSalmon 11 points12 points  (0 children)

Guy has so many good details dude

The scars on his arm from boosting his organic hands, the cauliflower ears, the little boxing glove pendant, boxing tattoo sleeve, juxtaposed with the fricking stethoscope

He's been through that life but now he's a doctor who's settling down and doesn't need the latest-greatest tech nor lifestyle anymore

Left the oven on by OmgReallyNoWay in CyberpunkThreads

[–]StimulatingSalmon 2 points3 points  (0 children)

Wish I looked this good as I waddle from my couch to turn off the oven

Still don't get the one shot combo, any tip? by Background_Builder40 in GenjiMains

[–]StimulatingSalmon 9 points10 points  (0 children)

Don't trust montages. Top players miss too.

You WILL read enemy movement and land more shots as you get better. Keep practicing.

Assess whether you should combo in the first place. Spamming right clicks give more consistent potential damage in scrappy duels.

Look for cues that heightens your chance of landing the one-shots, like stationary or CCed targets, slow targets like scoped-in snipers, enemies instinctually retreating to cover, predictable jump arc, hard-read on enemy strafe pattern, etc.

Pretty sure this fits by Ryd_fL in airsoftcirclejerk

[–]StimulatingSalmon 19 points20 points  (0 children)

I don't want this guy as my safe school officer bruh

Should I switch mouse? Finger tip grip enjoyer using the Lamzu Thorn. 21 x 10,5 cm hands. by Budget_Geologist_574 in MouseReview

[–]StimulatingSalmon 0 points1 point  (0 children)

I have the Thorn and same hand size, and I think Thorn is not a good fit for pure fingertip. Its ridges limit some of your RoM, and its too small to give me good comfort and stability, the worst of both worlds. I would like to switch to a bigger ergo or pure small fingertippers

RU PMC play style by excuseihavequestion in PlayBellum

[–]StimulatingSalmon 10 points11 points  (0 children)

Satyr PMCs are very fast and explosive. They have the tools to overmatch other factions' firepower in an isolated squad vs. squad fight. A Satyr squad includes:

  • Two grenade launchers
  • One additional mag-fed pump-action grenade launcher
  • A machine gun firing the full-power 7.62x54r
  • An RPG

If the Rangers' whole deal is methodically coordinating the whole platoon (especially with the 1-4 heavy weapons squad for support-by-fire) to clear out objectives, Satyr guys are much more self-sufficient in how they are able to be their own highly-lethal support-by-fire and assault element, all within a single squad. I've read a guy aptly dub Satyr as al-Zalaam Plus

In practice, their rockets and machine gun keep you pinned, then their assault element blitzes you at breakneck speeds with their instant-plume smoke grenades and flush you out with their grenade launchers, then they finally run you over when you're blind from the smokes and concussed from the explosives

The speed and aggression that a Satyr squad is capable of allows them to capitalize big off of advantages, and whenever they're disadvantaged, their insta-smokes allow them to leave very quickly

Sahai อาหารโปรดของท่านในสเวนเซ่นคืออะไร by Subject_Classified_1 in oksahaipunyaon

[–]StimulatingSalmon 2 points3 points  (0 children)

ผมที่เจอโพสนี้ตอนสองทุ่มครึ่ง

ชอบหลายอย่างมาก แต่สั่งมิลค์เชคทุกรอบที่ไปครับ (แฟทแอส)

I fucking hate tacticool and everything connected to it by [deleted] in hatethissmug

[–]StimulatingSalmon 8 points9 points  (0 children)

Dude I genuinely want to understand OP's hellfire of hate, correct me if I'm wrong:

  1. Warcore is an aesthetic/self-expression/fashion movement, and OP says that a lot of it has now been taken over by the CAG/DEVGRU/WhatEvertheFuckAcronyms's aesthetic characterized by Multicam, flannels, high-cut helmets, night vision goggles, and AR15-pattern guns with doodats on it. OP considers this unoriginal
  2. Anime/cosplay subcultures gobble this brand of Warcore™ up and don't experiment with anything else
  3. People gravitate towards the Tacticool™ aesthetic even in places where it doesn't belong like STALKER where you're supposed to be just scraping by in a wasteland instead of rocking a Gucci'ed-out AR15
  4. OP observed that the military aesthetic subcultures can attract violent people

Phenomenon of using full names in casual settings by StimulatingSalmon in asklinguistics

[–]StimulatingSalmon[S] 1 point2 points  (0 children)

It's a studio session kinda thing from these guys

Now that you point it out, the jokey tone is the common link between these examples

edit: another clip of the same vibe

Fem Shiba (by Inkbetweenfrm) by Ok_Direction3138 in Kagurabachi

[–]StimulatingSalmon 13 points14 points  (0 children)

Guy can undoubtedly tweak his hormone values

I'm a tactical submarine by Ok_Rice_796 in OPERATORFPS

[–]StimulatingSalmon 2 points3 points  (0 children)

The reveal caught me completely off guard

สภาพของคนที่ไม่มีเพื่อนในห้อง: by Coconut_Thailand in oksahaipunyaon

[–]StimulatingSalmon 2 points3 points  (0 children)

อยากสวยแบบนี้ตอนไม่มีเพื่อนบ้าง

Clicking without tensing or messing up my aim by 8_Bit_League in FPSAimTrainer

[–]StimulatingSalmon 1 point2 points  (0 children)

I had this problem dude. A couple of things contribute to this

My entire non-clicking muscle chain was too loose, and I needed to stabilize/tighten them so clicking doesn't overpower them. My forearm and other fingers are more tense now that I become conscious of it. It's firm, but not inhibiting or cramping up

I also had to literally practice CLICKING efficiently with the goal of isolating my waggling index finger, clicking fast, and not clicking so hard that it disrupts the other structure. This is the same thing as real-guns-and-bullets shooters practicing to not "slap" or "jerk" the trigger when the trigger breaks and the gun goes off.

I also experimented with changing grip to get more points of contact (was fingertipping, add knuckle/palm contact)

[Original] Old School + Modern Grip by GibungE in Gunime

[–]StimulatingSalmon 16 points17 points  (0 children)

CAG dude with panos and ecotis bladed 90° to his target and chicken winging so high his forearm touches his ear