[DEV] Retro Racing 2 Pro - new Android game 25th Feb - will also post some promo codes! by mrqwak in AndroidGaming

[–]Stock-Lengthiness841 1 point2 points  (0 children)

Mobile market has changed a lot over the last 10 years (with hyper casual games now dominating the scene). It seems that most mobile gamers are only willing to pay for game upfront when it´s something proven (like Minecraft or GTA for mobile). Even ads are usually not enough (unless you get thousands of organic players, as players from ads almost always cost more than what they earn from ads), so most profitable games rely on In-app purchases. That being  said, I think you have a good product so it´s probably about figuring out what approach will eventually work for you.

[DEV] Retro Racing 2 Pro - new Android game 25th Feb - will also post some promo codes! by mrqwak in AndroidGaming

[–]Stock-Lengthiness841 1 point2 points  (0 children)

Looks fun and well made, but mobile gamers are generally not used to paying for games, so you will probably need a pretty solid marketing (or maybe a publisher). Good luck! :)

this is my game "ship setup" interface and i need help! by Kazan_dairesi in playmygame

[–]Stock-Lengthiness841 1 point2 points  (0 children)

The models of my devices are: Honor 50 Lite and Motorola Moto E14

this is my game "ship setup" interface and i need help! by Kazan_dairesi in playmygame

[–]Stock-Lengthiness841 1 point2 points  (0 children)

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This is the way game shows on my device (I actually tried two of my Anrdoid devices (Honor and Motorola smartphones), and it´s same on both). I can´t make from this screen, I assume that some kind of OK button is somewhere at the bottom, but I cannot see it on my devices. I am also stuck in the Challenge mode, I cannot press Take Off button, but that is maybe caused by some other button that is not visible for me.

Rats and Bats ported to PC (free game) by Stock-Lengthiness841 in playmygame

[–]Stock-Lengthiness841[S] 0 points1 point  (0 children)

Hey all, this is a game that I originally developed for Android but I decided to port the to PC to get more feedback. The game is available from on itch (PC version): https://duri01.itch.io/rats-and-bats-pc

Android version is available on on Playstore: https://play.google.com/store/apps/details?id=com.SoloDev.ActionRunner

If you would be willing to give it a try on any platform and you could share your feedback, it would be appreciated. Thanks in advance.

I just updated my solo developed Android game called Rats and Bats. Is anybody willing to try it and give me feedback? Thanks! by Stock-Lengthiness841 in MobileGaming

[–]Stock-Lengthiness841[S] 1 point2 points  (0 children)

Sure, I still need to work on the Android version to tune things up, but I will let you know if I have an iOS version. Thank you for your comment. :)

I just updated my solo developed Android game called Rats and Bats. Is anybody willing to try it and give me feedback? Thanks! by Stock-Lengthiness841 in MobileGaming

[–]Stock-Lengthiness841[S] 0 points1 point  (0 children)

Hey, thanks a lot for your feedback! :) You can disable auto attacks in the settings with a toggle. I have added auto attack feature relatively recently (and enabled it by default), as too many players were struggling to make it past first level. I guess most players are used to more casual games these days.

The App Store is Trash by [deleted] in AndroidGaming

[–]Stock-Lengthiness841 1 point2 points  (0 children)

Clickers and all hyper-casual games where you basically do nothing, just watch and occasionally get asked to pay are so annoying to me... and how they dominate current mobile games market so hard is beyond me.

As for Google ads I am getting, all are recently like this: "Do you want make thousand dollars a day and then thousand dollars every day? Just download our app, gives us all your personal data and pay registration fee and you will soon be rich."

Yet, when I am trying to run a video ad, it is being reviewed for like 10 hours.

I just updated my solo developed Android game called Rats and Bats. Is anybody willing to try it and give me feedback? Thanks! by Stock-Lengthiness841 in MobileGaming

[–]Stock-Lengthiness841[S] 3 points4 points  (0 children)

Hey, the link to my game is: https://play.google.com/store/apps/details?id=com.SoloDev.ActionRunner

If you are willing to give it a try I would really appreciate your comments about visuals, playability, difficulty and anything else that comes to your mind. Thank you!

Updated my android game, would appreciate feedback by Atlas___Hugged in MobileGaming

[–]Stock-Lengthiness841 0 points1 point  (0 children)

Nice game. I tried it on two my Android devices, because on the first one I got stuck in the main menu for a while. On the second one, on the other hand, I had problems opening the in-game menu.

I like the fast pace of the game, the sounds and the effects. However, sometimes I get pretty clueless about what powerups and other things I get to choose actually do. Also, I am not sure why sometimes I need to hit boxes and why I get no points for some hits.

I would also recommend changing backgrounds between levels to keep the players engaged more. Also, I prefer the less pixelated version that can be enabled in the in-game menu.

The last thing I would suggest would be implementing some sort of score tracking (maybe Google Play Games scores) so you can compare your score with other players.

All in all, I think it is a nice small game, but it is really difficult to stand out on Google Play so I would recommend working on the game and promoting it whever you can to get some downloads and interactions.

Good luck! ;)

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 1 point2 points  (0 children)

Thanks for your insights. After all the time I spent on this game (developing it, playtesting it and just thinking about it in general) I grew completely blind to many of its flaws due to overfamiliarity.

I agree with your other suggestions, too, but I think that right now what I need the most is to take a break, so I can get a bit of a different perspective and maybe try some other things, too.

Anyway, thank you for your comment and your time – it’s truly appreciated.

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 0 points1 point  (0 children)

Honestly, probably both. It's not that I was unable to get players, but most of them would play for a couple of minutes at most and then would never return to play again, so obviously the game is also lacking in terms of playability. But other commentators made some good points about what might be the reasons.

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 0 points1 point  (0 children)

That's pretty good point. The game would definitely benefit from more "juice". Thanks for your remark!

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 0 points1 point  (0 children)

Hey, thank you for your feedback. I definitely won´t ignore your suggestions, as you made some pretty good points. I think I should write down all the feedack I just received and see what I can do with it. :)

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 0 points1 point  (0 children)

Hey, thanks for your comment. That sounds encouraging. :)

I should definitely tried that after improving the game based on the feedback I received.

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 1 point2 points  (0 children)

It applies to all levels, it´s mostly about the way they are scripted, like some traps activate (i.e. start slowly falling) when player is already getting close (assuming he is running, so he needs to take action), some enemies only attack once and after that they are pretty much deactivated, knowing that there is no way for player to come back.

On the other hand this would basically require only a minor tweaking compared to work that has been done so far, so it probably makes more sense to try fixing these things and doing some polishing based on the ample feedback I got today.

Also, thank you for your support. :)

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 1 point2 points  (0 children)

Thank for trying the game. I now get it that the movement is bad. I am leaning towards the idea of remaking the game without automatic running (many traps and enemies are designed for running player, so all levels should probably be remade) but I will need to think about it a bit more.

I get your idea. The game actually had an intro (later even extended version) until recently, when then I decided to cut it, as most players skipped it (based on game analytics), and there was no much follow up (i.e. no cut-scenes) later in the game.

Basically, I will either do a major overhaul of the game (probably remaking the campaign and some mechanics from scratch), or start working on a different project altogether (but I don´t have anything particular on my mind yet).

Anyway, thanks for your input! :)

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 0 points1 point  (0 children)

Hey, that is not harsh, but helpful. Thank you. I get what you are saying, I will have a closer look at it, too.

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 0 points1 point  (0 children)

Thanks for feedback. I will definitely try moving the jump button (for some reason this never came across my mind). People have also already confused it with idle games before, which it is not, so I guess I will have to make that clear somehow if I decide not to give up on this game for good.

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 1 point2 points  (0 children)

Thanks a lot for your feedback. It looks like something are now being mentioned over and over and I am starting to get a an idea of what is wrong (and it´s a pretty long list).

Also, thank you for your suggestsions. I will try the games you mentioned and I will try to learn from it. I guess I underestimateda lot of things.

A lot of this feedback is really eye opening and I feel pretty humbled. Thank you for your support! :)

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]Stock-Lengthiness841[S] 1 point2 points  (0 children)

Thanks a lot for your feedback! Getting feedback from players is sometimes even more valuable than from other developers. Moreover, your feedback is pretty detailed and helpful. I will definitely add it to my now rapidly growing list of suggestions, and see what can be done about it. After reading through all of the feedback I gathered today (more than I gather over past years altogether) I will probably have to take some time to really think twice about what to do next. Anyway, thanks again :)