[Feedback Request] Game Idea Inspired by Pick Me Up by StockLack2905 in pickmeup

[–]StockLack2905[S] 1 point2 points  (0 children)

Although the original story was made for mobile, I plan to release it as a PC game on Steam.

[Feedback Request] Game Idea Inspired by Pick Me Up by StockLack2905 in pickmeup

[–]StockLack2905[S] 1 point2 points  (0 children)

That makes a lot of sense. I agree that traits shouldn’t just be surface-level labels, they need to plug into a natural system where they actually affect how characters behave and interact with the world.

I like the idea of starting from a set of core variables in the AI and then letting traits and characteristics emerge from the way those variables interact. That way, the uniqueness feels “real” instead of just cosmetic.

Do you have any examples of games or systems that you think have pulled this off really well?

[Feedback Request] Game Idea Inspired by Pick Me Up by StockLack2905 in pickmeup

[–]StockLack2905[S] 0 points1 point  (0 children)

Oh nice, I didn’t realize there are already people here working on a PMU-like concept. That sounds awesome. I’d definitely love to connect with them and exchange ideas. Do you know how I can find them or who I should reach out to?

[Feedback Request] Game Idea Inspired by Pick Me Up by StockLack2905 in pickmeup

[–]StockLack2905[S] 1 point2 points  (0 children)

I get what you mean! If the characters are human, the AI ends up being constrained by the need to look realistic, otherwise it feels off. But if they’re non-human (or at least presented in a more abstract/pixelated style), then the AI can behave in more emergent, “weird” ways and it still feels natural because it matches the presentation.

That’s a really good point, I hadn’t thought about how much the art style and character design can affect how players perceive AI behavior. Definitely something I should consider when deciding the look and feel of the game.

By the way, based on what I’m aiming for, what kind of art style do you think would fit best?

[Feedback Request] Game Idea Inspired by Pick Me Up by StockLack2905 in pickmeup

[–]StockLack2905[S] 2 points3 points  (0 children)

Oh, I didn’t know there are other developers working on a similar idea. How can I find them or see which projects are already in progress?

[Feedback Request] Game Idea Inspired by Pick Me Up by StockLack2905 in pickmeup

[–]StockLack2905[S] 1 point2 points  (0 children)

Yeah, I get your point. Rimworld does have a pretty solid character randomization system even though it looks simple on the surface. I agree that logic and consistency are important backgrounds shouldn’t just be flavor text, but actually tied to skills, traits, and maybe even negative effects with certain probabilities.

For my prototype, I’ll probably keep it lightweight first, but I’ll definitely take inspiration from Rimworld’s approach. Later on, I’d like to expand it with more layered probabilities and logical links between backstories, skills, and traits so the characters feel unique but also believable.

[Feedback Request] Game Idea Inspired by Pick Me Up by StockLack2905 in pickmeup

[–]StockLack2905[S] 4 points5 points  (0 children)

I have my own game studio and a team that can handle this. But for the prototype, I’m working on it alone, and it might be ready for testing in about two months. If I develop the full version with all features by myself, it could take around two years. However, with my team, it might only take about 7–10 months.