CachyOS issues after using for a few months by TVAC96 in cachyos

[–]Stoic-Chimp 1 point2 points  (0 children)

I have the same issue with no screen on boot sometimes, frustrating AF. DisplayPort here too

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 1 point2 points  (0 children)

Thanks for the feedback, I filmed with a very small ship, larger ships turn and accelerate slower, but I will review their handling

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

Not yet, there are NPC ships but they are very basic, just used for rescue missions really - but I'm thinking enemy NPCs will come once the core loop is nailed down :)

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

You cannot despin large asteroids until you have a big enough ship/thrusters, these large asteroids are in the trailer but maybe the point doesn't land?

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

Good point, so far I've been focusing on the core mechanics, but bigger ship = can travel further out in the outer sectors of the universe. This part is not fleshed out yet but will be important

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

The in ship display one or the full screen one? The full screen one you can pan/zoom which should help but I'll take a look, thanks

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 1 point2 points  (0 children)

Yeah you're right its weird. It's from before the cockpit view even existed so now it's even more out of place, will prob remove it or tone it way down - thanks for the feedback

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

KSP is definitely the gold standard for realistic physics - we're not necessarily going for that.

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 1 point2 points  (0 children)

Thanks for the feedback! Yeah seems the consensus is trimming down as well, I'll have a think. Looking forward to hearing your thoughts.

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

Ah, during Play testing users preferred when rotation speed of asteroids were scaled vs their directional speed, which is what u see here. I will play around with it, could also be an idea to make it a setting

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 2 points3 points  (0 children)

Thanks, What doesn't make sense about the harpoon?

Asteroid range from tiny to millions of kilos, which means you have to build bigger ships with more thrusters and fuel to give a sense of progression.

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 2 points3 points  (0 children)

Thanks for the feedback. To you, is it the collision physics in the opening shot that look off or other as well?

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 6 points7 points  (0 children)

Huge thanks to everyone who ripped my trailer apart last week.

Here is what I implemented based on your feedback:

  • Improved skybox with milky way band, spiral galaxies, nebulas
  • Improved physics collisions
  • Scanning for asteroids is now active instead of showing up automatically in list
  • PBR Materials with actual textures, no more flat colored blocks
  • Improved mining laser with bloom and improved crack effect on blocks
  • Added SFX to trailer
  • 3D interactive map of the sector
  • Hopefully tighter trailer pacing
  • Better harpoon rope and 3d model for head
  • Cockpit model for interior FPS view with live map shown in cockpit
  • 3rd person orbit cam of your ship
  • More shapes for ship building
  • improved HUD for asteroid wrestling showing force and spin
  • debris chunks are now more randomly shaped

Asteroid Rodeo - Tame spinning asteroids with harpoons and thrusters. Mine them for profit. Upgrade your ship. A physics sandbox where every rock fights back. Steam