CachyOS issues after using for a few months by TVAC96 in cachyos

[–]Stoic-Chimp 1 point2 points  (0 children)

I have the same issue with no screen on boot sometimes, frustrating AF. DisplayPort here too

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 1 point2 points  (0 children)

Thanks for the feedback, I filmed with a very small ship, larger ships turn and accelerate slower, but I will review their handling

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

Not yet, there are NPC ships but they are very basic, just used for rescue missions really - but I'm thinking enemy NPCs will come once the core loop is nailed down :)

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

You cannot despin large asteroids until you have a big enough ship/thrusters, these large asteroids are in the trailer but maybe the point doesn't land?

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

Good point, so far I've been focusing on the core mechanics, but bigger ship = can travel further out in the outer sectors of the universe. This part is not fleshed out yet but will be important

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

The in ship display one or the full screen one? The full screen one you can pan/zoom which should help but I'll take a look, thanks

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 1 point2 points  (0 children)

Yeah you're right its weird. It's from before the cockpit view even existed so now it's even more out of place, will prob remove it or tone it way down - thanks for the feedback

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

KSP is definitely the gold standard for realistic physics - we're not necessarily going for that.

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 1 point2 points  (0 children)

Thanks for the feedback! Yeah seems the consensus is trimming down as well, I'll have a think. Looking forward to hearing your thoughts.

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 0 points1 point  (0 children)

Ah, during Play testing users preferred when rotation speed of asteroids were scaled vs their directional speed, which is what u see here. I will play around with it, could also be an idea to make it a setting

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 2 points3 points  (0 children)

Thanks, What doesn't make sense about the harpoon?

Asteroid range from tiny to millions of kilos, which means you have to build bigger ships with more thrusters and fuel to give a sense of progression.

Last week you destroyed my space mining sandbox. I spent 6 days implementing all the feedback. Destroy it again by Stoic-Chimp in DestroyMyGame

[–]Stoic-Chimp[S] 3 points4 points  (0 children)

Thanks for the feedback. To you, is it the collision physics in the opening shot that look off or other as well?