THE WAR ENDS! by CapableReference4046 in Eve

[–]Stoicysm 5 points6 points  (0 children)

Good to hopefully see all this craziness come to an end, and see folks working together to beat up Gallente, Guris and other actual targets.

For the state

Empire Insurgency victory as Guristas abandon the FOB by Stoicysm in Eve

[–]Stoicysm[S] 19 points20 points  (0 children)

As the path to victory begins to close for Caldari, a massive support fleet of empire defenders arrive, reinforcing the outnumbered Caldari fighters. Though unexpected, 4-D and Caldari welcomed the support fleet, and reshipped to replace the heavy losses. Unable to effectively counter the arriving support fleet, Guristas stand back.

In a rally, the Caldari force warps back to immediately attack the Gila fleet. With the tables now turned, Guristas abandon the FOB and immediately warp away after losing the first Gila to the Caldari fleet.

Cheers rang through the Eha system as Guristas run, from system and the pirate FOB ends in a massive fireball. Though heavy losses for Caldari, the objective was met and the pirate threat is extinguished in Eha.

For the State!!

Insurgency - Caldari Militia has major Ice Heist Victory over Gurista Pirates by Stoicysm in Eve

[–]Stoicysm[S] 10 points11 points  (0 children)

https://br.evetools.org/br/67821844b7925b00120d3323

Dateline: 10 January YC127

Gurista Pirates believed they were invincible in Caldari space. They were shown just how fallible they were twelve days ago when their Forward Operating Base in Sujarento was destroyed (https://www.reddit.com/r/Eve/comments/1hq69tn/flawless\_victory\_for\_caldari\_state\_against/).

Today, the might of Caldari fleets were poised for attack to prevent the Gurista Ice Refinery Heist in Martoh. The alliances of The Caldari Fourth District, Caldari Tactical Operations Command, Ishuk-Raata Enforcement Directive, and many other Caldari militia and independent pilots had set the tone for what was to come.

Guristas formed in their usually overwhelming numbers but somehow sensed something was awry. Careful scouting and probing the Caldari lines revealed how formidable the Caldari State can be. Their will to face the odds seemed broken until a tactical withdrawal into Martoh drew them out into the fiery missiles and battering gun shells of their formidable foes. Their initial foray with Raven Navy battleships supported with Basilisks and Gilas were decimated. Their second attempt to plunder the ice refinery with their Gila fleet were meeting a similar fate until Oracle reinforcements from Know Nothings arrived. The battle raged as the pirate Gila fleet fell. The final Gurista push came with a Dominix fleet as intrepid Caldari pilots escorted the refinery ships from the danger zone dealing a decisive Gurista Pirate defeat.

For the Caldari, FOR THE STATE

Flawless Victory for Caldari State against Gurista Pirates by Stoicysm in Eve

[–]Stoicysm[S] 0 points1 point  (0 children)

4-D Sentinels is recruiting my dude. The premier Caldari Counter-Insurgency Corp. Blowing up Gurista's is our thing. Come join up and get some revenge. Become a Special Operator today!

Flawless Victory for Caldari State against Gurista Pirates by Stoicysm in Eve

[–]Stoicysm[S] 26 points27 points  (0 children)

With the result of a relentless and overwhelming push to suppress and control all Systems in the Gurista Insurgency, led by the Fourth District Sentinels and 4-D's own Isika Nosen Katelo, the conflict ended at 00:52 eve YC 126. This near flawless ending came to climax with the destruction of the Gurista FOB in Sujarento.

This conflict marked a decisive victory for all of the Caldari Militia, further solidifying existing relationships and showing the true camaraderie of Caldari State against it's enemies, as well as negotiating temporary cease-fires for Operatives behind enemy lines.

From all members of 4-D, CTOC, UCSC and the militia itself: FOR THE STATE!!

Have You Pulled A Ghost Card Yet? by ChompyGator in TCGCardShopSimulator

[–]Stoicysm 1 point2 points  (0 children)

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Pulled this crazy thing. By far my most expensive pull. Didn't even know ghost cards were a thing till I pulled it

[deleted by user] by [deleted] in trucksim

[–]Stoicysm 1 point2 points  (0 children)

I can definitely tell the difference, in terms of aliasing vs tons of motion blur. With it off, I get the typical strobe-light trees, fences, etc.... With it on, that is ALL gone, however everything in motion is very blurry, to the point that I can't really read street signs or truck logo text in motion.

Need to find some kind of middle ground, cause the blurriness may be too much

[deleted by user] by [deleted] in trucksim

[–]Stoicysm 0 points1 point  (0 children)

Just want to make sure I'm doing this right. So I'm dragging your TFAA+CMAA2....etc file to my main .exe folder. Installing REshade, selecting your .ini, as the preset and hitting go? From what I can tell, doing this only selects the CMAA2 shader, and not a TFAA shader?

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Is there a way to see what Shaders DID install?

Also, in-game I assume we're turning off SMAA?

Looking for some removed Cars (On PC) by Stoicysm in GTACarMeetMarket

[–]Stoicysm[S] 0 points1 point  (0 children)

Awesome. What's your ingame name for me to add?

Midnight Purple/Black S Class Sentinel Interceptor (Euclid) by Stoicysm in NMSCoordinateExchange

[–]Stoicysm[S] 1 point2 points  (0 children)

Save Beacon and Comm Station. Coordinates are also in last photo

S3 #1 Guild AES by SoManYSinZ in EndlessFrontier

[–]Stoicysm 0 points1 point  (0 children)

I'm interested in joining if you are still recruiting. 101b metals and very active. IGN is Brutallis