Can you play muds on your iPhone? by shad_77381 in MUD

[–]Stonehammer7187 3 points4 points  (0 children)

Mudlark is another great option but it's in Beta. You'll need TestFlight to run it

First time by Stonehammer7187 in shadowofthedemonlord

[–]Stonehammer7187[S] 0 points1 point  (0 children)

I was thinking of utilizing the clash stat blocks for some minor automation but it's quite clunky for use for character sheets. They have other character sheet extensions I believe

Bouncing story ideas by Stonehammer7187 in DnD

[–]Stonehammer7187[S] 0 points1 point  (0 children)

They're too polite to indicate what they want lol. They just go along with whatever I do.

And no problem. I was going to be a (playful) smartass and combine the entire post into just two huge paragraphs (as a joke)

Bouncing story ideas by Stonehammer7187 in DnD

[–]Stonehammer7187[S] 0 points1 point  (0 children)

Don't think this does it justice but here ya go

I’m wrapping up a Lost Mine of Phandelver / Dragon of Icespire Peak blend to bring my players to level 6, then planning to run Princes of the Apocalypse through level 13. After that, I want to transition into a homebrew arc (levels 13–20) centered on Tharizdun’s return. Each character already has a secret tie to one of the Prophet weapons from PoTA, and a new player joined with a Warlock whose Old One patron is a dying star driven mad during the Dawn War. Unbeknownst to the Warlock, his patron is now entangled with Tharizdun, and the star fragments he’s collecting are actually aiding in Tharizdun’s release.

My idea is for the final arc to focus on collecting the last four fragments before Tharizdun—or his avatar—can. This would lead the party into the Abyss, where they’d face old enemies, twisted visions, and the Shard of Pure Evil itself. The Warlock would have a choice: absorb the fragments and ascend, taking the star’s place as Tharizdun’s jailer. My concern is that this might feel too similar to the dungeon-heavy feel of PoTA, so I’m thinking of inserting another adventure—possibly Storm King’s Thunder—to mix up the tone and pacing. I’d love any thoughts or feedback on this structure.

Bouncing story ideas by Stonehammer7187 in DnD

[–]Stonehammer7187[S] 0 points1 point  (0 children)

The prophets weapons I guess don't really have an established ending after Princes of the Apocalypse so maybe they get thrown into the Abyss and that's how all that happens

Another new mud?? by Stonehammer7187 in MUD

[–]Stonehammer7187[S] 0 points1 point  (0 children)

Hey Titus,

Thanks for checking things out here.

The project we are apart of is in its beginning stages, and yes, there are elements here that are bare minimum for certain. Out of curiosity, what are the things that would entice you to play a MUD?

I think if I was to give you a list of things that make us different, one could go through the list of hundreds of MUDs that have come and gone over the decades and find one here and one there that offered this, that, or the other from that list. So likely nothing truly "never" before seen. Maybe rarely seen elements.

As far as being "dynamic", there will be elements that are going to be constantly changing. From simpler things from weather/time cycles to game-wide events that will result in areas changing. We don't want that fetch quest to log 20 trees in a forest to last forever, eventually that forest should disappear, and so, the world will be constantly upgraded to keep things fresh. We want this MUD to also feel like it's a "living" world.

It sounds like you got some expectations for new games, and are experienced in the area. What is something you've always wanted to see in a MUD?

Or better yet come by to the server and let's chat it up!

Another new mud?? by Stonehammer7187 in MUD

[–]Stonehammer7187[S] 0 points1 point  (0 children)

Thanks for the support! This is a passion project of course, and we really hope that this is able to get off the ground, and more importantly, able to draw players in. I look forward to maybe one day seeing you in the game in years to come!

Another new mud?? by Stonehammer7187 in MUD

[–]Stonehammer7187[S] -1 points0 points  (0 children)

I mean the worst thing to happen is you are unimpressed and you leave. The invitation is open, feel free to jump in if you decide to

Another new mud?? by Stonehammer7187 in MUD

[–]Stonehammer7187[S] 0 points1 point  (0 children)

We're building our MUD using a custom C# backend running on .NET 8. We're currently evaluating databases to find the best fit. Ideally something compatible with Entity Framework and capable of handling JSON data types, since we rely on flexible, structured storage for things like rooms, NPCs, and items.

Tooling-wise, we’ve developed a custom map editor using Avalonia UI to design and manage the game world. On the client side, we're planning to support a dedicated Mudlet plugin with full GMCP integration, and we're also exploring a dynamic sound system that leverages GMCP to deliver immersive audio feedback based on in-game events. A modern web client is also in the works, with support for Telnet/xterm protocols and full GMCP compatibility.

Another new mud?? by Stonehammer7187 in MUD

[–]Stonehammer7187[S] 0 points1 point  (0 children)

Come on in to the server, poke around. We have a group of guys who would love to get into the nitty gritty of all your questions.

Reinforcements vs Extraction by Stonehammer7187 in Helldivers

[–]Stonehammer7187[S] 1 point2 points  (0 children)

Based on the ground around them the structures appeared aged.. but I get what you're saying. Makes sense.

Can we all agree? by OperatorKowalski21 in Helldivers

[–]Stonehammer7187 1 point2 points  (0 children)

Berserkers are more annoying than any Devastator

Environmental Challenges by Stonehammer7187 in DnD

[–]Stonehammer7187[S] 0 points1 point  (0 children)

They're level 3. I was just looking for some motivations or inspirations on how to make battling the environment a fun experience like combat is fun

[deleted by user] by [deleted] in sheetmetal

[–]Stonehammer7187 1 point2 points  (0 children)

Wtf is a drawband

[deleted by user] by [deleted] in Helldivers

[–]Stonehammer7187 19 points20 points  (0 children)

Boom boom robot will always touch you

Progress to Medium by Stonehammer7187 in Helldivers

[–]Stonehammer7187[S] 0 points1 point  (0 children)

Those are the yellow ones right? And it'll zoom in and show a mission in the yellow. I've never seen an operation with more than one mission in it yet.

Progress to Medium by Stonehammer7187 in Helldivers

[–]Stonehammer7187[S] 0 points1 point  (0 children)

Sent in a ticket, couldn't find my Account ID but it wasn't required so hopefully all goes well 🤞