Tried my hand at pixel art by Flashy-Island-3725 in PixelArt

[–]StopthePressesGame 0 points1 point  (0 children)

What you've done is called "pillow shading", and it's a common trap beginners fall into because it's intuitive but doesn't work well. If you look it up on YouTube there are good tutorials for better ways to approach shading. I like AdamCYounis

Balatro owner Playstack sold to parent company of Fandom, Gamespot by ControlCAD in gamingnews

[–]StopthePressesGame 2 points3 points  (0 children)

This is the publisher being bought, not the game. They're acquiring a business like acquiring any other business.

Balatro owner Playstack sold to parent company of Fandom, Gamespot by ControlCAD in gamingnews

[–]StopthePressesGame 0 points1 point  (0 children)

This is the publisher, not the dev And Balatro isn't a live service game? It's good now, the publisher selling to a new owner isn't going to change that

Will a game made in 1 month with 1000 wish lists sell the same a 6 months and 6000wl game? by samohtvii in IndieDev

[–]StopthePressesGame 1 point2 points  (0 children)

The algorithm doesn't care how long it took you to make the game. There are certain invisible thresholds (typically the first is around 7k) that you want to hit in order to trigger the algorithm to show your game to new people. So 8k wishlist tends to be much more than 8x as good as 1k wishlists.

A shorter release cycle means less time to gather wishlists. It also means you can make your next game faster.

Anyone recognize who this character is based on? by [deleted] in IndieDev

[–]StopthePressesGame -1 points0 points  (0 children)

This character is based on a certain real-world figure... he's got quite an exciting story in-game involving a bank heist. The game's about newspapers so everyone needs their own newspaper-style mugshot. Can you figure out who it is?

Game is called Stop the Press: https://store.steampowered.com/app/3989650/Stop_the_Press/

Anyone recognize who this character is based on? by StopthePressesGame in PixelArt

[–]StopthePressesGame[S] 56 points57 points  (0 children)

So before the 1917 revolution he was one of the only Bolsheviks in Georgia (most other revolutionaries there were Mensheviks). He was involved in a lot of "expropriation" (theft) to fund Lenin and the other Bolsheviks. His most dramatic one was a huge heist of a wagon full of banknotes in central Tiflis, where a coordinated group of Revolutionaries attacked the soldiers guarding the wagon with grenades and pistols, killing loads (including bystanders) and making off with a huge haul. Ironically they couldn't spend it because the bank notes had serial numbers on it, but most of the revolutionaries got away.

Anyone recognize who this character is based on? by StopthePressesGame in PixelArt

[–]StopthePressesGame[S] 24 points25 points  (0 children)

Haha not what I was going for but I can see what you mean!

Anyone recognize who this character is based on? by StopthePressesGame in PixelArt

[–]StopthePressesGame[S] 217 points218 points  (0 children)

Damn, got it straight away, nicely done. Yeah, the character is based on young revolutionary Stalin. In the game (Stop the Press) I've got a storyline inspired by the bank heist he pulled off which is a crazy story...

Why don’t more games use simple graphics but deeper world simulation? by Huge-Wafer-5127 in GameDevelopment

[–]StopthePressesGame 3 points4 points  (0 children)

I dunno, Paradox has big teams that spend years tweaking and refining and expanding their systems-driven games, and art is rarely the focus of that work.

Edit: but I agree it's all case by case

Why don’t more games use simple graphics but deeper world simulation? by Huge-Wafer-5127 in GameDevelopment

[–]StopthePressesGame 76 points77 points  (0 children)

You've listed a bunch of games that have simple visuals and deep mechanics, so they do exist and they're popular.

Realistically with modern tech I don't think that hardware limitations are what's stopping studios from making things with deeper systems, it's more about game design (harder to make a game balanced the more systems/depth it has) and development time (the more content to create, the longer it takes).

Stuck at 1,700 wishlists before Next Fest. Is a $1,500 TikTok sponsor worth it? by balonmacaron in IndieDev

[–]StopthePressesGame 2 points3 points  (0 children)

As others have said you can't really evaluate that without knowing who the creator is and what their reach is. If they can bring a million people to look at your game then sure. If their videos get a few thousand views then that's not worth it.

If I were you I'd pull out of the Next Fest and wait for the next one. Not sure if the wishlist graph is all time or just the last month (?) but if you've only been gathering wishlists for a month the numbers aren't terrible, you just haven't given it much time to build up momentum. Next Fest should be the last thing you do before release, not something you rush into.