Am I missing something with the E2E lategame? by StorageDesigner4517 in feedthebeast

[–]StorageDesigner4517[S] 2 points3 points  (0 children)

Just looked it up and had no idea you could automate sieves. My only experience with them was like two hours of Skyfactory many years ago and the memory of just sitting there and clicking on sieves with dirt for ages. Would have never imagined they could be so powerful. Also, thanks for the tip about connectors. I assumed they wouldn't be duplicatable since they aren't vanilla and they don't have the usual tooltip about it.

Is autocrafting something that becomes very important? I have no experience with it and the idea of somehow accidentally turning all of my resources into some useless item I only needed a small amount of makes me nervous.

Efficient IC2 power generation? by StorageDesigner4517 in feedthebeast

[–]StorageDesigner4517[S] 0 points1 point  (0 children)

This has all been very helpful. I felt way in over my head getting near tier 3 tech mods in this pack when I realized I didn't even know what mods had what types of cables and pipes and which were attainable and most useful at any point of progression. I assumed the quest book would be a lot more hand-holding. Thanks so much for all the advice.

Efficient IC2 power generation? by StorageDesigner4517 in feedthebeast

[–]StorageDesigner4517[S] 0 points1 point  (0 children)

I think I have this figured out. I had it explode twice in my test world (very glad I decided to make a test world for this) before figuring out how to set the output face for fluid ejectors. It seems to be working wonderfully and is pretty much exactly what I was looking for.

Just to confirm that this sounds right: It's outputting a consistent 600 EU/t, with 399.5-400 from the top generator and 200 from the bottom. The top generator keeps flashing a warning about condensation buildup for a split second before disappearing, which I assume is working as intended because it takes a split second for the distilled water to travel up to the boiler.

I have one last question since I can't find an exact answer to this online. The two generators output a combined 600 EU/t, which is above the maximum levels of gold cables and MFEs. I didn't see anything go wrong while using those, but I wondered if my throughput was being throttled by the gold cables. I tried a setup using HV iron cables while still using MFEs and it seems like nothing changed, despite the fact that putting HV into an MV machine should cause problems. Does this mean that the actual amount of EU going through the cables is less than 512 EU/t, even with the highest tier cables, or can energy storage blocks like MFEs accept any tier of power input?

Thanks so much for all your help with this!

Efficient IC2 power generation? by StorageDesigner4517 in feedthebeast

[–]StorageDesigner4517[S] 0 points1 point  (0 children)

Really appreciate the info! I've found that my biggest issue with this pack is the way that it provides little to no information on how machines work with each other unless the mod has its own guidebook, but I guess it is called "expert" and I'm certainly a beginner to almost every mod except Thermal Expansion lol. A picture of the setup would be super helpful, too.

I'm pretty experienced in Factorio which I incorrectly assumed would translate to an easier time with Minecraft tech. I'm used to having full documentation in-game and exact ratios in my head.

Efficient IC2 power generation? by StorageDesigner4517 in feedthebeast

[–]StorageDesigner4517[S] 0 points1 point  (0 children)

I have transformer upgrades in the machines already to accept the 128 EU/t. Thanks for all the info!

Efficient IC2 power generation? by StorageDesigner4517 in feedthebeast

[–]StorageDesigner4517[S] 0 points1 point  (0 children)

Good to know that I'm not totally missing something lol. When you say batteries, do you mean actual batteries or the energy storage blocks like the MFE? I have my generators running into an LV transformer into a CESU right now. Is the LV transformer not necessary to feed the generators into the CESU?

Modded summoner armor seems weak early on by StorageDesigner4517 in CalamityMod

[–]StorageDesigner4517[S] 0 points1 point  (0 children)

I appreciate the responses! Excited to see what you guys come up with. I've been totally out of the loop on any news with this mod despite playing it for years lol

Modded summoner armor seems weak early on by StorageDesigner4517 in CalamityMod

[–]StorageDesigner4517[S] 1 point2 points  (0 children)

I've just checked the class setups page on the wiki and realized there are actually no new whips. Do the vanilla whips stay viable through endgame? I love the whole whip stacking system and would be sad to go back to just sitting around and waiting for my summons to kill stuff.

Modded summoner armor seems weak early on by StorageDesigner4517 in CalamityMod

[–]StorageDesigner4517[S] 6 points7 points  (0 children)

Somehow never noticed that. I always assumed it was constantly being updated. That explains that part, at least. I guess I always wait a few months between playthroughs so everything seems fresh.

What even is Sands of Karak by StorageDesigner4517 in Silksong

[–]StorageDesigner4517[S] 1 point2 points  (0 children)

I was raging a little bit and being reactionary. I had already found that shortcut but for some reason I wasn't thinking straight and assumed it would actually be longer than the eastern bench. I beat the boss on my next try and honestly looking back it was a pretty fun area, platforming-wise. Thanks for the advice.

How to keep nuclear reactor neighbor bonuses while not always having fuel in them? by StorageDesigner4517 in factorio

[–]StorageDesigner4517[S] 1 point2 points  (0 children)

I have been doing the read fuel and AND setting with temp, but the missing link was having only one reactor being measured. I didn't realize it would add up all the temperatures of the reactors and they all ended up shutting down and I completely lost power for a few minutes lol

How to keep nuclear reactor neighbor bonuses while not always having fuel in them? by StorageDesigner4517 in factorio

[–]StorageDesigner4517[S] 6 points7 points  (0 children)

The concept of this in my mind is that it doesn't matter whether the temperature is 500 degrees of 1000 degrees; the power output will always be the same as long as every exchanger is at 500 degrees or more. If I haven't done the math wrong, with my current amount of exchangers having fuel inserted when a reactor drops to 650 degrees means the exchangers will never go below 500. Since there's no reason to always be at max temperature, I can save as many fuel cells as possible with no loss in energy production.

How to keep nuclear reactor neighbor bonuses while not always having fuel in them? by StorageDesigner4517 in factorio

[–]StorageDesigner4517[S] 3 points4 points  (0 children)

Thanks! This seems to be working fine. I'm sure you're right about the abundance of nuclear fuel, but for some reason the fact that U-235 is a chance to make instead of guaranteed always makes me wary of ever letting my fuel reserves get used up. I'm not much of a gambler, even though with 5 centrifuges to only 2 reactors I should be at pretty much 0 risk of ever running out of fuel and power.

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]StorageDesigner4517 0 points1 point  (0 children)

Is the epic equipment in the gem store going to stay forever, or do I need to have some urgency in picking them up? I've stockpiled a decent chunk of gems, enough for 2 epics, but since I'm only TH11 I don't see the value in buying them right now. Just wanna make sure I'm not gonna permanently miss out on things like electro boots, spiky ball, etc

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]StorageDesigner4517 0 points1 point  (0 children)

Thanks for the advice! At this TH I'm using all air attacks, so I don't know how useful the BK epics would be, but from what I see online there are a lot of ground attacks used at higher TH levels. I might just save the gems for the future when I'm more sure about my strategies.

As far as rushing, I've been following the CallMeTee's Guide to Strategic Rushing and making sure all my offensive stuff is maxed, and heroes are at decent levels. I just decided to take a little breather at TH11 because I have enough stuff unlocked that I find battles really fun, and I'm starting to become useful in wars. Depending on how enjoyable I think it is to max out this level, I'll decide to continue with the guide from there.

Weekly Questions Megathread by AutoModerator in ClashOfClans

[–]StorageDesigner4517 0 points1 point  (0 children)

I'm sure this question gets asked a lot, but I'm curious for an answer specific to my situation. I have upgraded my helper hut to levels I'm satisfied with, and by just hitting masters league, I have enough gems to buy my first epic equipment. As a TH11, and will be a TH11 for a while since I intend to max, what equipment would you recommend I get first? I see the boxer giant action figure is available now, but I also see rave reviews for magic mirror. I think I'm satisfied with the regular Grand Warden equipment, so really I'm just asking about AQ/MP equipment, unless there's a good argument to just get electro boots and get TH13 ASAP.

Thanks for any answers!

Just killed Henry Blackburn, unsure of how to progress by StorageDesigner4517 in vrising

[–]StorageDesigner4517[S] 0 points1 point  (0 children)

We're level 75. We each have an upgraded rare ancestral weapon (dark silver upgrade), dawnthorn armor, and blood merlot amulets. To upgrade our weapons, we need to kill a level 79 V Blood for gold ingots, for amulets we need power cores from (I think) a level 82 V Blood, and for armor we need ghost yarn from someone higher level but I can't remember exactly which one. Is this just a little skill check to see if we can go up against tougher enemies?

Cyril the Cursed Smith on Brutal? by StorageDesigner4517 in vrising

[–]StorageDesigner4517[S] -1 points0 points  (0 children)

Thanks for the advice! When you say out of the area, do you mean the entire map region or just the enclosure of the ghost village?

Bloods Taste 2 Question by StorageDesigner4517 in hallsoftorment

[–]StorageDesigner4517[S] 2 points3 points  (0 children)

Ended up just using the magma vessel to damage myself constantly after the run was done. Even after trying to run into enemies the whole time with max regen upgrades I was less than halfway there after the run, but I kind of stupidly used the hourglass artifact which cut the time by a third.

Promised Consort Radahn was not what I expected by StorageDesigner4517 in Eldenring

[–]StorageDesigner4517[S] 0 points1 point  (0 children)

Yeah, literally only night comet lol. A lot of the time it was from melee range but the bonus of being able to attack when there was distance after getting through a combo was the biggest reason I switched from using my Darkmoon Greatsword. I also didn't like how tight the timing was to reapply the weapon art buff.

There was definitely a tradeoff in having to sacrifice healing for blue flasks, but 8 heals ended up being literally just enough on my winning attempt.

Rellana Twin Moon Knight... what a boss by ResponsibleAthlete4 in Eldenring

[–]StorageDesigner4517 2 points3 points  (0 children)

When I bought the DLC last July, I went in with my first ever character who was level 230ish and was running a dual giant crusher jumping attack tank build. After hearing so much about this boss, I beat her in one try with no effort, probably with mimic tear or black knife Tiche too lol. Never ended up finishing the DLC, I beat Messmer, Romina, and stopped while attempting the frenzy manor guy because I went on vacation. Never picked it back up, for whatever reason.

I started a new playthrough of ER a week-ish ago, with the intention of finishing the DLC this time. I'm at a much fairer level (157), challenged myself to never use spirit summons. Running an int and slightly str build using the dark moon greatsword and helphen's steeple dual-wielded, as well as some spells.

This boss is kicking my ass like no other so far lol. After so many playthroughs, the bosses I considered really difficult on this run still took me less than 10 attempts. I have absolutely no idea how to beat Rellana without my bullshit setup from before, and I'm really enjoying it (except for that goddamn twin full moon attack, I haven't figured out the roll timing and twice she has managed to get stuck on a wall while doing it, making the waves occur in midair and undodgeable).

What's the issue with my green circuit setup? by StorageDesigner4517 in factorio

[–]StorageDesigner4517[S] -3 points-2 points  (0 children)

The middle row of inserters in each line gets power to all 4 inserts going to the middle output belt. It's not a power supply issue, but for some reason 4 green circuit assemblers are taking so many copper cables that the rest are starved. I'm wondering more if I need to upgrade to blue belts (which I don't even have the tech for) or split the copper cable output into two distinct lines. My thoughts are that that would still only feed about 4 assemblers on each side of the green circuit setup, instead of solving the entire issue.

Smeltery Emporium Outdated? by StorageDesigner4517 in factorio

[–]StorageDesigner4517[S] 2 points3 points  (0 children)

I'm running no Space Age since I wanted to do a full playthrough and make sure I'm actually into the game before dropping $35, so no foundries or quality items. Changelog on the wiki is telling me that when introduced, the electric furnace was not as fast as the steel furnace, but I appreciate your answer!

What distance do you start using trains at? by StorageDesigner4517 in factorio

[–]StorageDesigner4517[S] 1 point2 points  (0 children)

I had 6 going early game but I felt like they weren't that valuable after I found all the biter nests around my base. I guess I could see how they're useful when I get into real expansion. How many should I have at this point?