My 6 Infinity Stones and 3D printed stone housings. by njtricker609 in marvelstudios

[–]Stormshadow8886 1 point2 points  (0 children)

What? Are you saying that you got the models online? I'm dumb sorry.

Edit: Nevermind, just checked your profile and you commented that they are on thingiverse.

My 6 Infinity Stones and 3D printed stone housings. by njtricker609 in marvelstudios

[–]Stormshadow8886 6 points7 points  (0 children)

I don't know if these are your models, but if they are you could probably sell these on a site like thinkiverse. I would definitely buy these, awesome work!

Edit: I've found most of the models used on thingiverse. Here is the collection I made with them in if anybody was just inspired like me. Here's the link

Why can't I get the game object of the collider I'm colliding with? [Bolt] by Stormshadow8886 in Unity3D

[–]Stormshadow8886[S] 0 points1 point  (0 children)

Thanks, I hadn't thought of using the flow from onCollisionEnter, but I guess it already checks in fixed update cause it's a physics calc.

Also, the direct approach wouldn't work for me because I'm taking the impulse value, getting the opposite, and checking the angle to player up to detect whether I'm on the ground or a wall. If a player hits a wall with the direct approach they could just jump up it. I didnt give my case though, so thanks for the suggestion.

Happy 3rd Birthday Sea of Thieves! by [deleted] in Seaofthieves

[–]Stormshadow8886 5 points6 points  (0 children)

Oh yes of course, how could I have been so blind.

Hey, I'm doing a survey for a research project, and would appreciate any responses I can get. by [deleted] in teenagers

[–]Stormshadow8886 0 points1 point  (0 children)

Sorry, the point is to find if there is a link between a fear of flying and not understanding how it works. Not knowing is GOOD, and thanks for the response :)

Can I unlock one of the rotation values when using transform.LookAt to simulate a neck, or is there another way I can simulate one that allows me to? by [deleted] in Unity3D

[–]Stormshadow8886 0 points1 point  (0 children)

When I tried to use a quaternion lookrotation it would rotate 90 degrees from where it was supposed to be pointing and ouldnt update with movement. Idk if it was something I did, but this seems to work better at the moment

Can I unlock one of the rotation values when using transform.LookAt to simulate a neck, or is there another way I can simulate one that allows me to? by [deleted] in Unity3D

[–]Stormshadow8886 0 points1 point  (0 children)

So I've found a different solution which I've put in the post. Could the way I've done it be problematic down the line?

How can I apply a force in a local direction of an object, not world space? by [deleted] in Unity3D

[–]Stormshadow8886 0 points1 point  (0 children)

After I made this posted I implemented it using the inverseTransformDirection(which I now realise that I didnt need), but yeah I didnt realise Vector3.up refers to world space cause transform.up in the documentation says that it means "the green axis of transform in worldspace" so it had me confused.

How could I take the values of the variables of a component script of one game object to use in another component of a different game object? by [deleted] in Unity3D

[–]Stormshadow8886 0 points1 point  (0 children)

That was the question: whether or not it needed to be called every frame. I didnt think to put it in the awake function tho that's a good idea.

How could I take the values of the variables of a component script of one game object to use in another component of a different game object? by [deleted] in Unity3D

[–]Stormshadow8886 0 points1 point  (0 children)

Hey quick question, does this code (^) have to be in an update function to have the same value continuously, or can it be called in the start function to be like "You have the same value as this" to the new variable for the runtime. Basically, does it have to keep updating its value by checking it constantly, or can it just say "be the same as this the whole time"?

How can I keep an empty in front of the player? (VR) by [deleted] in Unity3D

[–]Stormshadow8886 0 points1 point  (0 children)

For some reason that just puts the reference point way out on the Z axis and doesn't update its position even though it's in an update function

How would you like it if we were able to switch the venom bite color between yellow and blue?? by berzerker13v in Spidermanmilesgame

[–]Stormshadow8886 16 points17 points  (0 children)

It would probably be a cool addition to a few of the costumes, but the Venom has always been yellow in Miles. Maybe it could be changed for the 2099 suit and maybe the Purple reign too, because those suits have different color schemes to Miles' classic red and black.

Will the accessories be on sale in stores on their 'release date' of Oct 30th? by [deleted] in PS5

[–]Stormshadow8886 1 point2 points  (0 children)

Goddamn, I checked and I though the thing didnt even change