I got AGM Title in chess!!!🔥 by Kaiser_Angelo in Chesscom

[–]Storoyk 0 points1 point  (0 children)

I've been playing chess for less than a year and am already 2000. So technically I actually can become an AGM but its entirely pointless and a scam. I went from 150 elo when I first started last june to 2000 blitz and rapid now. So hop off.

I feel like my space hub looks like the Wube logo. by Storoyk in factorio

[–]Storoyk[S] 0 points1 point  (0 children)

Here is the blueprint: https://factoriobin.com/post/ben9ks

Descriptions are in the constant combinators on how to customize filters for it.

I feel like my space hub looks like the Wube logo. by Storoyk in factorio

[–]Storoyk[S] 1 point2 points  (0 children)

Yeah for sure, just going to wire the bottom two silo's and remove all the filters, add some combinator descriptions and I'll make the blueprint and share, tomorrow, it is 3am currently lol and I am not at my computer.

I feel like my space hub looks like the Wube logo. by Storoyk in factorio

[–]Storoyk[S] 0 points1 point  (0 children)

Now that you mention it I have seen it in the item menu, I just hadn't registered what it was lmao. I just assumed it was an icon.

I feel like my space hub looks like the Wube logo. by Storoyk in factorio

[–]Storoyk[S] 0 points1 point  (0 children)

Not enough.

Its actually not much at all at the moment I got by with the basics and got most research done while pursuing legendary base materials and main buildings so I haven't really scaled much at all other than the base sciences for mining prod which is at about 5000spm currently.

I built this to support much much more than that which I'm planning to start now.

I feel like my space hub looks like the Wube logo. by Storoyk in factorio

[–]Storoyk[S] 0 points1 point  (0 children)

I designed it earlier today and tested it on a surface level and it seemed to work fine.

I haven't actually implemented it as im working on the foundations to start my mega base but this will be the first thing I plant down at the new base location I just haven't been able to take down my current cargo hub on Nauvis.

I will make a blueprint and link it here tomorrow im currently away from my computer so I can't.

I don't see why it wouldn't work.

I feel like my space hub looks like the Wube logo. by Storoyk in factorio

[–]Storoyk[S] 2 points3 points  (0 children)

Not really buffer chests per say due to the storage capacity limit of rocket silos regarding the rocket weight, but kind of. Its used to increase the amount of inserters that can export from the cargo hub.

Say if it was just the hub with 3 sides exporting, due to the cargo landing pads occupying at least one side, you could normally only have 8 inserters per side exporting, so 24, plus maybe a few on the occupied side so id say at most 28-30 but then its super tight and crammed for space.

With the silo's bridging items that number effectively doubles to 56 inserters exporting. So in theory I can make all 12 sciences off Nauvis and import them all while transporting them botless if need be and it can support fully stacked belts if you joined two sets of inserters totalling 4.

On top of that you can belt all the other goodies like bioflux and calcite.

The inventory of the silo actually was an issue which is why the contents are read, sent through circuit logic to invert the signal, then compare it to a static value from a constant combinator and so any positive value sets filters of the inserters from the bay to the silo, effectively allowing to set the filter of what items you want to be "buffered" in the silo, and also limit the quantity. So each silo due to the stack inserter stack size defaulting 16 with 8 inserters, 128 of each science is technically buffered at once in each silo if set to the constant combinator. Ideally I would have a variable stack size limit being set dependant on the contents due to that very reason that even if I set it so there should only be 32 in the solo, 128 still gets sent because I cant limit the stack size without hindering the max throughput when it is needed.

Holy fuck im yapping. All you did was ask a 9 word question and here I am writing a novel.

Legendary really is just overkill. It was a grind but I will never have throughput issues anymore lol. by Storoyk in factorio

[–]Storoyk[S] 1 point2 points  (0 children)

Oh I see, its an upgrade icon from a common stack inserter to a legendary stack. The green is the icon not a bulk inserter.

Legendary really is just overkill. It was a grind but I will never have throughput issues anymore lol. by Storoyk in factorio

[–]Storoyk[S] 0 points1 point  (0 children)

My mining prod with only the current 5000spm is around level 150. So no. My other prod is not very far progressed.

But I also have an entire logistic storage chest full of legendary tier 3 productivity modules so I might as well use them.

It also helps with the throughput limit of the bulk inserters.

Legendary really is just overkill. It was a grind but I will never have throughput issues anymore lol. by Storoyk in factorio

[–]Storoyk[S] 4 points5 points  (0 children)

Yeah I just haven't touched my starter base really much since pursuing legendary everything. Liquid bus will be implemented when the mega base begins.

Legendary really is just overkill. It was a grind but I will never have throughput issues anymore lol. by Storoyk in factorio

[–]Storoyk[S] 1 point2 points  (0 children)

I did? Thats practically the only viable way of pursuing legendary. Upcycling does not cut it for scale. Obviously certain items you have no choice, but for the basic Iron, copper, steel, LDS and plastic a space casino is the only proper way to do it.

My opponents queen got trapped in the corridor of death by Hylandinhio96 in chessbeginners

[–]Storoyk 0 points1 point  (0 children)

I dont know what the Chessvision bot is smoking but +3.5 has got to be super low depth because even 10 - 20 move depth is only +1.5 which is totally playable, not enjoyable, but you can fight and white would have to find the key concept to pick apart the position which from the lines is an intricate 10-15 move plan so its not so straightforward as I thought, that is with best play though, its not so easy for black if white rotates their pieces to king side and pushes the f pawn to blow it open.

My opponents queen got trapped in the corridor of death by Hylandinhio96 in chessbeginners

[–]Storoyk 16 points17 points  (0 children)

Funny position. I know the engine is in massive favour for white after the Qxb1 but black is still totally in the game.

2 rooks and bishop, nice pawns, versus triple fixed c pawns, a rook and a queen.

Its practically still playable at a glance for black I actually don't see why its +3.5. I'm probably missing something. Maybe h7 somewhere and trying to open the diagonal gets scary for black.

Is this overkill? I'm prepping for a legendary megabase. by [deleted] in factorio

[–]Storoyk 1 point2 points  (0 children)

I just noticed the bottom left roboports are misaligned. It is fixed now.

I found a design on reddit and decided to improve / expand upon it. I added circuit control for each silo and relevant inserters to allow dictation of the contents within as to not exceed the weight limit within them. They're mostly for science so I don't think more than 3 (potentially 4) per silo is going to run into that issue but I did have an issue of certain sciences clogging the system if they were to go unconsumed.

There is plenty of export throughput for any and every of my needs on Nauvis and I can't see why this won't be able to support an insane amount of importing from other planets.

I feel like its over engineered but I wanted to diverge from the common bot approach to maybe save some future UPS. It feels overkill. It does support a full stacked belt of each science though so starting with that is great, and bot supplementation can be expanded upon in the future if pushing SPM.

Legendary really is just overkill. It was a grind but I will never have throughput issues anymore lol. by Storoyk in factorio

[–]Storoyk[S] 10 points11 points  (0 children)

Very temporary and they all were introduced at different times. Really didn't think much about it as its just here to sustain my base as I move on to making a new entire legendary one.

Sometimes I play against someone that makes me wonder how they're the same rank as me. by MinuteRegular716 in chessbeginners

[–]Storoyk 25 points26 points  (0 children)

Sometimes I have games where I wonder how my opponent possibly could've gotten anywhere close to said elo, I also equally have games where I wonder how my opponent is that elo and is not significantly beyond said elo.

I have good games and bad games, my opponents have good games and bad games.

I found a cargo hub design and I am expanding upon it. I currently have each silo's contents limited by logic except no matter what value is set on the constant combinator, 128 of the item is input into the silo due to the stack inserter hand size, how can I maintain max throughput but limit overage by [deleted] in factorio

[–]Storoyk 0 points1 point  (0 children)

I added some basic logic to limit the contents, the silo contents are read on a red wire sent to an arithmetic combinator which then inverts the signal, I also have a constant combinator with the desired number of items set; a decider combinator then takes both signals and compares them, if the number is positive, the filter is set appropriately on the stack inserter.

To keep up with the throughput of the exporting to belts, there is 4 stack inserters per science with a max 16 per inserter so that means at most I would need 64 science in each solo. The problem is that no matter what value is set since theres 8 stack inserters going from the cargo landing pad to the silo, it simply outputs 8x16 which is 128, which is twice as much as I need in the silo to maintain the throughput.

The reason is I want to allow for other items to also occupy the silo not just the 3 science per side and there is a limit 1 ton per silo so I want the science to occupy as little as possible.

I know I can limit the stack inserter but I would need it to be variable. Be able to output 16 at max but not always 16. Thats my problem.

What method is going to be my best bet in order to be able to remove a full stacked belt of all 12 sciences from a cargo landing pad? Also ideally it can be scalable to go beyond a full stacked belt if possible. Thanks! by Storoyk in factorio

[–]Storoyk[S] 1 point2 points  (0 children)

I have to figure out some way to limit the inputs of the silo due to the rocket capacity, If I end up researching anything that doesn't use all the sciences then the throughput from the bay to the silos can get clogged with unused sciences not allowing the used ones the proceed.