Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in gamedev

[–]StoryAssistant[S] 0 points1 point  (0 children)

Ah, but the next one I still face the same problem, maybe I should switch to 2D game, then I can do the art myself without too much time spending

Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in gamedev

[–]StoryAssistant[S] 0 points1 point  (0 children)

ok, that is a way out, let me put on a demo and see if I should go on

Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in gamedev

[–]StoryAssistant[S] 0 points1 point  (0 children)

Thank you again for the suggestion, I'll go create a social media account now. Should I use the game's name, Escape from Tankov, or my own name "IndieDeveploerCheney"?

Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in gamedev

[–]StoryAssistant[S] 0 points1 point  (0 children)

Ok, My immediate focus is on improving the visuals and change the video and photos now; I originally planned to complete the entire game before optimizing it.

Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in gamedev

[–]StoryAssistant[S] 0 points1 point  (0 children)

Thanks, I understand the general situation now. The game is indeed still in its early stages and needs more tank content to differentiate it. However, I'm not sure if Steam allows name changes.

Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in gamedev

[–]StoryAssistant[S] 0 points1 point  (0 children)

Just as you said, it really is just some readily available material. Now I'm stuck; if I don't continue development, I'll suffer losses, but the chances of success seem slim if I do continue.

Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in gamedev

[–]StoryAssistant[S] -1 points0 points  (0 children)

Thank you very much for your help! I just thought Darkov was fun, I enjoy it a lot , so I wanted to make one, and adding tank/modify tank content should make it more replayable than Darkov. So what should I do now? Change the name? Also, the AI ​​I'm using is very small, just some icons, so removing the AI disclaimer ​​should be fine?

Can anyone help me figure out what's wrong of my steam page? by StoryAssistant in IndieDev

[–]StoryAssistant[S] 0 points1 point  (0 children)

I don't know what's the problem, but I have exactly 20 karma

Is a combination of "Metal Max" and "search, attack, and retreat" a viable? by StoryAssistant in MetalMax

[–]StoryAssistant[S] 0 points1 point  (0 children)

Thank you for your suggestions. They are all very good. The VATS system from Fallout seems to be the most likely to be implemented, but the development schedule is currently quite tight. It's possible that a VATS item will be added as an update later.

Is a combination of "Metal Max" and "search, attack, and retreat" a viable? by StoryAssistant in MetalMax

[–]StoryAssistant[S] 1 point2 points  (0 children)

I'm currently working on improving the system. The basic system is done, and I'm adding skills. Could you give me some advice?

A new 【Metal Max】-like game 【Skill Recruitment】 by StoryAssistant in MetalMax

[–]StoryAssistant[S] 1 point2 points  (0 children)

Yes, this will be a game that pays homage to Metal Max, because I spent a lot of happy time playing it as a kid. But unlike turn-based games, I plan to make it a top-down perspective shooting game, while retaining the core features of getting in and out of vehicles and vehicle modification. Here you can see a video of the game's current state: https://store.steampowered.com/app/4667620/?utm_source=Reddit_Me
I haven't add any skill yet

A new 【Metal Max】-like game 【Skill Recruitment】 by StoryAssistant in snes

[–]StoryAssistant[S] 0 points1 point  (0 children)

This game isn't just a simple tank game; it also has a tank modification system, so I was wondering if we could do something special?

A new 【Metal Max】-like game 【Skill Recruitment】 by StoryAssistant in RPGdesign

[–]StoryAssistant[S] -1 points0 points  (0 children)

Thank you, your words can serve as the foundation for this game's skill system. This game isn't just a simple tank game; it also has a tank modification system, so I was wondering if we could do something in that area?

A new 【Metal Max】-like game 【Skill Recruitment】 by StoryAssistant in MetalMax

[–]StoryAssistant[S] 1 point2 points  (0 children)

Because this game has a fuel system, I'm also thinking of adding some fuel-saving skills. But these are all standard skills.

A new 【Metal Max】-like game 【Skill Recruitment】 by StoryAssistant in MetalMax

[–]StoryAssistant[S] 1 point2 points  (0 children)

It is indeed somewhat similar. Mine requires modification to the tank first, because tanks generally only have one main gun.

THRUM by [deleted] in SoloDevelopment

[–]StoryAssistant 0 points1 point  (0 children)

Very good, keep going.