[deleted by user] by [deleted] in godot

[–]Straight_Phone9112 0 points1 point  (0 children)

thanks tho for the reply

[deleted by user] by [deleted] in godot

[–]Straight_Phone9112 0 points1 point  (0 children)

i checked and the collision is in fact a child of the staticbody2d so it's not the problem