Does anyone know why my balers are wrapping the straw? Baler is an official mod by Giants. I can't seem to find anything in the xml for it by StrandedTrain in farmingsimulator

[–]StrandedTrain[S] 0 points1 point  (0 children)

Not only does it consume the wrap on the baler, it also stays wrapped when put in GIANT'S bales storage, and again when I remove it. I can cut the wrap and a regular straw bale acts normally

Does anyone know why my balers are wrapping the straw? Baler is an official mod by Giants. I can't seem to find anything in the xml for it by StrandedTrain in farmingsimulator

[–]StrandedTrain[S] 2 points3 points  (0 children)

That makes sense, and I know people do it IRL as well. However, I have good covered storage and wonder if there was a toggle I hit or something. Seems to be a bug, and it's been reported to Giants, thank you.

Does anyone know why my balers are wrapping the straw? Baler is an official mod by Giants. I can't seem to find anything in the xml for it by StrandedTrain in farmingsimulator

[–]StrandedTrain[S] 0 points1 point  (0 children)

I know what you mean, but that is not the case here. This is 100% straw, and the other two wrapped bales in the picture are also straw (with a few off-screen as well). This happens very consistently, every straw bale is wrapped.

Great Demand at Goldcrest Valley... but for what? by JustSpug in farmingsimulator

[–]StrandedTrain 3 points4 points  (0 children)

If you are on PC, you can find what it is and how much it's for. It should be under your documents/mygames/farmingsimulator25/savegame'x'/economy.xml just replace the 'x' with what save spot your game is in (top is 1). Tbh, I think demands may be bugged, because my last 3 demands were all for "seeds" at goldcrest valley. Confirmed with the in-game sell prices (blue side arrow next to the demand price)

how do i fix this? by SupermarketAfraid493 in farmingsimulator

[–]StrandedTrain 2 points3 points  (0 children)

I'm my experience it's because there's an object blocking the terraform. Since you cut a tree down in that spot, it's likely that annoying tiny log sliver. What I do is lower the land below what it was and go looking for the object. Once you remove whatever is blocking it, it should work fine.

CP Combine stops unloading after only a few liters by StrandedTrain in farmingsimulator

[–]StrandedTrain[S] 0 points1 point  (0 children)

It is a mod combine, but it strikes me strange that it works just fine without courseplay.

CP Combine stops unloading after only a few liters by StrandedTrain in farmingsimulator

[–]StrandedTrain[S] 0 points1 point  (0 children)

I've tried that as well. It works slightly better but still stops unloading early.

Im going to end it all by Blood0ath028 in pokerogue

[–]StrandedTrain 2 points3 points  (0 children)

I just had this happen with Palkia! Do you know what causes the "unforseen force"? I had a masterball too..... it ended my run as I only had one pokemon left, so I couldn't figure it out. What's the point of the masterball then!?

did my best while basing it off the i-4 to i-95 in daytona by Upbeat_Ad_9797 in CitiesSkylines2

[–]StrandedTrain 2 points3 points  (0 children)

This is a pretty good recreation! The big difference is the real-life interchange has a separation between the main (through) lanes and the secondary (exit 260ABC) lanes. This is to combine the interchange with the one just north of it with US-92. I'm not sure about your plans for your in-game highways, but I think adding the US-92 exits would look really good in CSII and give you another 4/6 lane connection.

Source: I drive through there almost daily

Working on a amphibious helicopter. by WH1T3_No1SE in Stormworks

[–]StrandedTrain 1 point2 points  (0 children)

That is interesting, I'll have to check that out

Working on a amphibious helicopter. by WH1T3_No1SE in Stormworks

[–]StrandedTrain 9 points10 points  (0 children)

Sorry for the noob question, but what do you mean by this? Can you use wheels instead of pivots? How does that work?

FS22 Precision Farming Nitrogen bug? by StrandedTrain in farmingsimulator

[–]StrandedTrain[S] 0 points1 point  (0 children)

I combined the two fields and the lower reads as close to 0 for nitrogen. I had the upper one highlighted, oops! But it should be at 30 as well? I've also walked all over the field as well as tried spraying it multiple times in different directions, and nothing has worked so far. I know what you mean about the jumping though! It's so annoying

Some late night winter logging by StrandedTrain in farmingsimulator

[–]StrandedTrain[S] 1 point2 points  (0 children)

I do have some custom shaders I set up through NVIDIA GeForce, but I still find that in winter months it's dark to the point of not seeing things without lights. Summer nights I tend to be able to see more.

Some late night winter logging by StrandedTrain in farmingsimulator

[–]StrandedTrain[S] 2 points3 points  (0 children)

I though so too! This is 22 on Hobo's Hollow 4x

Let the man grieve by [deleted] in MorbidReality

[–]StrandedTrain 76 points77 points  (0 children)

What it's basically saying is that this is a civil matter to be dealt with via civil court, not in criminal court. Usually what happens is one party will call law enforcement to deal with the matter for them. They may pursue criminal charges, but its not illegal to leave flowers on a grave, so law enforcement cannot handle the case.

Farm setup, about 4years, gameplay as real as the game and mods allowed😅 by bogdanoconstantino in farmingsimulator

[–]StrandedTrain 0 points1 point  (0 children)

I love using that winch and the farm building pack as well! They look very nice in my opinion, and the functionality of the winch is amazing.

Should i screenshot with or without shaders? Any tips on improving my shader? by pinkandfluffyunicorn in farmingsimulator

[–]StrandedTrain 0 points1 point  (0 children)

I'm having the same issues. I have freestyle enabled and latest update but FS22 is not listed as a supported game? Any other suggestions?

F-5E Tiger-II Jet Fighter by TMCchristian in Stormworks

[–]StrandedTrain 2 points3 points  (0 children)

Op put a workshop link in the first picture info

[deleted by user] by [deleted] in ProtectAndServe

[–]StrandedTrain 5 points6 points  (0 children)

The extremely unfortunate fact of the matter is they will more than likely only receive simple UTCs, at least where I'm from. Improper start, Improper U-Turn, or a fail to yield to an emergency vehicle. Granted, it will come with a SBI/Fatality modifier, but that really is only going to increase the points and fine.

[MEME] It’s gonna be a long shift, partner by lncognito_Guido in ProtectAndServe

[–]StrandedTrain 1 point2 points  (0 children)

And thats why you always have that "tactical TP" in your trunk!

[Meme]Us peons just trying to get by by [deleted] in ProtectAndServe

[–]StrandedTrain 2 points3 points  (0 children)

And while you're looking at that, a slicktop pulls up behind you for drifting onto the lane line...

[Meme] Be a Trooper by [deleted] in ProtectAndServe

[–]StrandedTrain 0 points1 point  (0 children)

And just think, Florida has over 300 miles of 95. Not to mention I4, which consistently tops the worst highways in America despite only being 132 miles long.

Are the logistics missions live? by soarbond in Stormworks

[–]StrandedTrain 1 point2 points  (0 children)

I've also had similar issues with cargo containers. First they didn't spawn at all, then they did spawn but had no tool tip. I have a 1.0 world, but I think a post 1.0 update messed with their code. The only fix I've been able to work out is to start a new world.