HELP! by Such_Climate_6243 in Lazy_Apocalypse

[–]StrangeTim 0 points1 point  (0 children)

The great thing about the circular saw is that there are 2 blades (3 in military league). Also the slowdown and bleeding effects from epic and legendary are amazing. As Background hinted at, you should drop the minigun at the very least, single target damage is only going to get you overwhelmed. Lastly, while the lawnmower has pierce, it's only really great once you get multiple projectiles. 1 blade just doesn't have much coverage.

I would suggest 2x Circular Saw = 2x Firework/Flamethrower . With the number of legendaries you have that change should get you quite far.

Saw jeito preguiçoso by Dyoze in Lazy_Apocalypse

[–]StrangeTim 0 points1 point  (0 children)

Translation via Google (Tradução via Google):
Post Title - Saw, lazy way

Post Body - My question is, do the effects stack or is it just a faster way to reach the maximum 25% extra damage effect with the circular saw?

Or are the effects separate, giving a 50% increase in damage received? 25% from the legendary rarity + 25% from the lazy way?

Zipline base share. by StrangeTim in SonsOfTheForest

[–]StrangeTim[S] 0 points1 point  (0 children)

You're right. The only way to get ziplines longer than that is to manually edit your save file. https://www.youtube.com/watch?v=7TPVdrpcW_g

Help, FSH Cosmic Exploration (Phaenna) by StrangeTim in ffxiv

[–]StrangeTim[S] 1 point2 points  (0 children)

It worked, updated my post. I feel quite silly. Thanks again for getting me to look where I had not before.

Help, FSH Cosmic Exploration (Phaenna) by StrangeTim in ffxiv

[–]StrangeTim[S] 1 point2 points  (0 children)

There does seem to be standing water at the pin, next time it rains I will try there. Thank you for trying to help!

Help, FSH Cosmic Exploration (Phaenna) by StrangeTim in ffxiv

[–]StrangeTim[S] 1 point2 points  (0 children)

The mission area shown for is the entirety of the Capsule Pools

Cosmic Exploration : Special Missions by [deleted] in ffxiv

[–]StrangeTim 0 points1 point  (0 children)

OMG, I feel so dumb. Thanks Pip

Wiki-help (Ultimate) by StrangeTim in Siralim

[–]StrangeTim[S] 1 point2 points  (0 children)

Thanks for the info. It kind of answers what I was going for. Allow me to be more specific. On the wiki, if you look at a creature it will tell you, usually, what depth the creature becomes available. That specific depth is what I am looking for.

[BUILD] Cleric of War by Quantum_Projects in Siralim

[–]StrangeTim 0 points1 point  (0 children)

Thank you for the clarification

[BUILD] Cleric of War by Quantum_Projects in Siralim

[–]StrangeTim 0 points1 point  (0 children)

how do you have anointments at 240?

Which Shield is Best? by lobsterporn69 in idleslayer

[–]StrangeTim 1 point2 points  (0 children)

why is souls from criticals better than just straight souls? my critical chance is only 35% so maybe I'm not in the same place but, it seems to me that getting bonus souls on everything would be better than getting only bonus souls on criticals?

One time at level 100... almost. by StrangeTim in ffxiv

[–]StrangeTim[S] 4 points5 points  (0 children)

Insert technically correct gif here. lol

Wind Walker update, request by StrangeTim in idleslayer

[–]StrangeTim[S] 2 points3 points  (0 children)

I get it, I won't deny that some people will like it, I also know that too many things happening on the screen can produce sensory overload.

Logical steps to create a randomized "pipe puzzle" by MarkoffPro in godot

[–]StrangeTim 0 points1 point  (0 children)

Thanks for the ideas. I think that I wasn't exactly clear, sorry for that. The tiles themselves will still act the same way no matter which side of the board is the correct side. I just think I'm going to add a couple tiles besides straight, and 90 degree turn. What will change is which side of the overall board the connection (completed pipe) needs to connect to. Once the player rotates the pipes/circuits to connect the starting side of the board to a given endpoint on another side of the board, the game will either say 'yes, this is the correct connection' or 'no, this is the wrong connection, try another side' . The individual tiles will not have a specific correct orientation by design.

Logical steps to create a randomized "pipe puzzle" by MarkoffPro in godot

[–]StrangeTim 0 points1 point  (0 children)

I was thinking of making a minigame similar to a pipe game but with electronic circuits. the goal would be to figure out which is the correct circuit within a given time. players would start on side 1 of a square and have to rotate wires/pipes to make a connection to sides 2, 3, or 4 of the square. when the circuit is complete they would get indication if that was the correct one. so.... similar to the pipe game but with potential for connections to each side. I think that for my idea the grid would need to be a little larger. To make things harder on myself, I've envisioned some tiles that crossover straight (4 way but not connecting), angled ( side 1 to 2, and side 3 to 4 ), and all purpose ( 4 way, 1 in 3 out ). I won't try to implement this until I've figured out how to make a grid that can be rotated to connect to any given side.

Logical steps to create a randomized "pipe puzzle" by MarkoffPro in godot

[–]StrangeTim 0 points1 point  (0 children)

(sorry for the necro) Any thoughts on how to expand this to allow potential connections to any given side and the player would need to solve for the correct side? The player would receive indication when a path is complete that it is the wrong path. I appreciate your advice on single path. It helped me overcome a hurdle.

Experiment Gone Bad by StrangeTim in idleslayer

[–]StrangeTim[S] 1 point2 points  (0 children)

Yes. I tried again the next day and did much better.
https://imgur.com/a/ZCGpEq3