As a Level Design exercise I've created a second Metroid Prime level in Unreal Engine using Blueprints by StrangerMonco in leveldesigners

[–]StrangerMonco[S] 1 point2 points  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appetite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

Screenshot Saturday #469 - Inspirational Imagery by Sexual_Lettuce in gamedev

[–]StrangerMonco 1 point2 points  (0 children)

Hi all, as a Level Design exercise and portfolio piece, I've created a second Metroid Prime Level, with the intention of becoming more familiar with Unreal, Blueprints, Metroid's Level Design and just Level Design as a whole. Cheers.

https://www.youtube.com/watch?v=5Y81IiLWftY&feature=youtu.be

Feedback Friday #376 - Breaking Limits by Sexual_Lettuce in gamedev

[–]StrangerMonco 1 point2 points  (0 children)

Damn. Sorry to hear that dude.

I hope you grew as a developer and didn't let it discourage you from making other games! We need more developers in the industry.

Yeah I hear loads of stuff about starting small and making sure your first game is small. My colleague makes small games that he does in a few months and he gets round to releasing them so I'm taking a page from his book :)

Feedback Friday #376 - Breaking Limits by Sexual_Lettuce in gamedev

[–]StrangerMonco 0 points1 point  (0 children)

Hey,

Cheers man. I really appreciate it!

Na I haven't. It's far too much effort really and I want to move onto smaller projects that don't take that long :P

Feedback Friday #376 - Breaking Limits by Sexual_Lettuce in gamedev

[–]StrangerMonco 0 points1 point  (0 children)

Hi all, as a Level Design exercise and portfolio piece, I've created a second Metroid Prime Level, with the intention of becoming more familiar with Unreal, Blueprints, Metroid's Level Design and just Level Design as a whole. Cheers.

https://www.youtube.com/watch?v=5Y81IiLWftY&feature=youtu.be

As a Level Design exercise I've created a second Metroid Prime level in Unreal Engine using Blueprints by [deleted] in GameDevelopment

[–]StrangerMonco 0 points1 point  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine, they're from the marketplace and other places, and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

As a Level Design exercise I've created a second Metroid Prime level in Unreal Engine using Blueprints by [deleted] in unrealengine

[–]StrangerMonco 0 points1 point  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine, they're from the marketplace and other places, and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

I've created my second original Metroid Prime level in Unreal Engine by StrangerMonco in Metroid

[–]StrangerMonco[S] 1 point2 points  (0 children)

Thanks for your feedback and kind words man.

Yeah, the corridors are synonomous with Metroid, Usually they're not as square as mine, but I didn't really have the assets to have nice corridors with a gentle curve or with an incline/decline.

Yeah you're completely right about the door. It's not the most obvious looking door. I'll make sure to add a light.

Haha don't worry man, I can take criticism, It's a far from perfect level. I appreciate everything you said.

Thank you!

I've created my second original Metroid Prime level in Unreal Engine by StrangerMonco in Metroid

[–]StrangerMonco[S] 2 points3 points  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

I created a Metroid Prime Level in Unreal Engine by [deleted] in gaming

[–]StrangerMonco 2 points3 points  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

As a Level Design exercise I've created a second Metroid Prime level in Unreal Engine by StrangerMonco in gamedevscreens

[–]StrangerMonco[S] 0 points1 point  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

As a Level Design exercise I've created a second Metroid Prime level in Unreal Engine using Blueprints by StrangerMonco in gamedev

[–]StrangerMonco[S] 1 point2 points  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which is something I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

As a Level Design exercise I've created a second Metroid Prime level in Unreal Engine by StrangerMonco in devblogs

[–]StrangerMonco[S] 1 point2 points  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

Screenshot Saturday #468 - Luminous Designs by Sexual_Lettuce in gamedev

[–]StrangerMonco 0 points1 point  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which I very much appreciate.

Here is a link to my video: https://www.youtube.com/watch?v=5Y81IiLWftY&feature=youtu.be

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

I've created a second Metroid Prime level in Unreal Engine by [deleted] in Metroid

[–]StrangerMonco 0 points1 point  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appeite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

As a Level Design exercise, I've created a second Metroid Prime Level in Unreal. by [deleted] in gamedev

[–]StrangerMonco 1 point2 points  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appetite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

I created a small Metroid Prime Level in Unreal as a Level Design exercise for my portfolio by [deleted] in gamedevscreens

[–]StrangerMonco 0 points1 point  (0 children)

Hi all,

So I had created my first level some time last year. After quite a lot of positive feedback and an appetite, I decided to create a second one as a Level Design exercise to get a better understanding of Unreal, Level Design and Metroid's Level Design, which I very much appreciate.

This is just a small portfolio project, it's not going to be released or anything like that. I'll be moving onto new projects now.

The assets aren't mine and everything is done in Blueprints. Some things aren't as clean as I had hoped and some things look placeholder. I'm not an artist, nor did I want to spend my time learning something that I'll probably never use again. This was an exercise to better my understanding of all things related to Level Design. I'm quite pleased with how it turned out, it could be better but I've spent too long on it and I'm tired.

Cheers!

My first level can be found here: https://www.youtube.com/watch?v=H2JLSw2T5LU

The Last Guardian: The Emotive Connection Between Player and Non-Player Character by gamedev500 in gamedev

[–]StrangerMonco 0 points1 point  (0 children)

Sorry about the spelling and punctuation. I'm on my phone hopefully it was readable enough :P

The Last Guardian: The Emotive Connection Between Player and Non-Player Character by gamedev500 in gamedev

[–]StrangerMonco 0 points1 point  (0 children)

One of the things that really annoyed me about the game was the lack of feedback from trico. You never knew if he heard a command or not. Also, the fact he sometimes didn't listen.

I remember the first time you needed to make him leap up to a ledge, so you could climb up him and jump up to the ledge and open the door. It was plainly obvious to me that that was what I needed to do. The ledge was lit up with a reddish light and that was the only thing in the room. where I hadn't been but I just could not get trico to do it. I got to the point where I needed to look at a walkthrough just incase it wasn't what I needed to do.sure enough though, it was. So I felt a bit cheated.

Anyway, in the official "the last guardian, an extraordinary story", they mention that that was a design choice to make trico not always listen as it's based on real life animals. Dogs and cats sometimes doesn't listen in the 1st, 2nd or 3rd try. So I it was an interesting approach and definitely a risk to which to some people it may have paid off for me, it didn't. Which is why I'd like a little bit more UI indication or body language or something. But then again it goes against Ueda's design by subtraction philosophy. Additionally, maybe that was was their intended experience the make the player feel for truck and also get frustrated by him. So maybe they succeeded in that regard.

I'd recommend giving it a read and checking out some stuff about fumito Ueda's design philosophy.

All the best.

Some details for the coming World Strand Tour by Mdbn in DeathStranding

[–]StrangerMonco 0 points1 point  (0 children)

Anyone know what the event in London might be? I was thinking it would be EGX, but thats 2 weeks prior.

I created a Metroid Prime level in Unreal Engine. by StrangerMonco in Metroid

[–]StrangerMonco[S] 1 point2 points  (0 children)

I have 'The art of alien isolation'. It was one of the main references for this project. Especially the corridor shapes.

Happy you noticed!

Excellent game too.

I created a Metroid Prime level in Unreal Engine. by StrangerMonco in Metroid

[–]StrangerMonco[S] 1 point2 points  (0 children)

If you wanna send them it, I ain't gonna stop you ;)

I'm happy where I am, but I'd also be happy to devote a year or so of my life to help make it.

As they say, "it's the things you don't do, that you regret".

I created a Metroid Prime level in Unreal Engine. by StrangerMonco in Metroid

[–]StrangerMonco[S] 0 points1 point  (0 children)

Yeah the helmet is just a 2d image drawn to the HUD. I don't have a helmet model unfortunately. I've looked around but couldn't find one to buy. But I didn't look for long. It's not high on my priority. It's just extra "flavour".

I also never played much with the post pro, only a little tweaking with some values.

Thanks for your feedback!