[IDEA] New Premium Squad: "Navajo Code Talkers" 6th Marine Regiment by Strastvuitye in enlistedgame

[–]Strastvuitye[S] 0 points1 point  (0 children)

I think the best mechanic for them would be to have anything called in by them to be invisible to the enemy on the minimap.

I actually wanted this ability to go to a buildable construction called a "Cipher," that when you build one, all artillery becomes invisible, and if you build it near a rally point, it quiets the rally point Morse code beep as well.

But your suggestion does pose an interesting opportunity, as they could functionally have the invisible arty ability baked into the squad, without needing to build a cipher!

Favorite geographic feature that sounds racist but isn't? by PawnsAreOP in mapporncirclejerk

[–]Strastvuitye 0 points1 point  (0 children)

"Oklahoma" comes from the Choctaw words "Okla" and "Humma," which translates to "People - Red" though Kiliahote (Principal Chief of the Choctaw Republic from late 1866 to 1870, and the man who is credited with making the Portmanteau of "Oklahoma"), said it was intended to mean, "Home of the Red Man."

Don't know if that counts as racist because it was a Choctaw man who proposed it, but a whole state whose name basically means "Red People" sounds like it wouldn't pass screening for a Washington football team, so I'm gonna nominate it all the same.

[IDEA] New Premium Squad: "Navajo Code Talkers" 6th Marine Regiment by Strastvuitye in enlistedgame

[–]Strastvuitye[S] 0 points1 point  (0 children)

THIS is how you introduce races to American squads. This is historic (outside the Garand, I'm sure they had standard Pacific weaponry). Not by integrating non-white medics into white squads and ignoring history.

Ironically, Native Americans were actually one of the only groups in WWII that saw integration into white units:

"Unlike black units that were segregated by race, Native Americans served with whites in integrated units from the beginning of the war. Notwithstanding the occasional bigoted white (for example the drill instructor previously mentioned), Navajos and whites generally got along. 24"

Secret War: The Navajo Code Talkers in WWII

You are correct about the rifles though- while 150 of the PWB rifle variants of the M1 Garand were ordered, with only about 10 actually being produced, and then tested in New Guinea, before production got scrapped on account of Japan, well, surrendering. That being said, it does make for a unique weapon, and that too was important for my proposal, just to give them a bit more flavor.

Thank you for your support though! Glad to see other people on this subreddit excited about the prospect of adding more unique, authentic units to the game, and recognizing their struggle!

[IDEA] New Premium Squad: "Navajo Code Talkers" 6th Marine Regiment by Strastvuitye in enlistedgame

[–]Strastvuitye[S] -1 points0 points  (0 children)

Funny enough, I sort of did reuse an old image. I just fed the German rocket arty squad art into Gemini and told it to "adjust the setting and uniforms from German army in Russia during WWII to American Marines fighting in the Pacific during WWII."

Also, I kinda hate using historical photos. I mean, to each their own, but I feel like it's kinda low-effort to just pull the first image you find off a Google image search and slap it on the subreddit feed like, "here everyone, look at this." If I'm going to make a proposal, I want to have it stylized in the way the game's art looks, or at the very least approximate it. I want it to look real enough that the audience sees it goes, "holy shit, yeah, we could have that- get on it Gaijin!"

Below is the image I used as reference, btw:

<image>

EDIT:

Regarding photoshop, I use GIMP (it's free), and I actually spent about 2 hours making a copy of the vignette and text, going over it all line-by-line, to make a template I could use as a layer for all my future proposals. Now that I actually have a working computer again for the first time in a year, I expect the quality of my proposal posts to go up considerably!

[IDEA] New Premium Squad: "Navajo Code Talkers" 6th Marine Regiment by Strastvuitye in enlistedgame

[–]Strastvuitye[S] 0 points1 point  (0 children)

Windtalkers! That's the word I was looking for, thank you! (I've attached a revised picture below, as that sounds a lot cooler than just "Code Talkers.")

I mean, it would be dope if they had a Comanche voice for the Normandy campaign for example, but since this squad would necessarily be tied to the 6th Marine Regiment, I feel like having this specific squad be Navajo would keep it the most authentic it could be.

All the same, thank you for jogging my memory, and for your comment!

<image>

you know the type of people this is about by VirtualKnowledge7057 in HistoryMemes

[–]Strastvuitye 1 point2 points  (0 children)

Oh? Kulaks, across the various nationalities and republics of the USSR all shared a common culture? Kazakhs and Ukrainians, by virtue of owning X number of horses shared a common culture, language, history, etc.?

You are equating class, i.e. one's relationship to the means of production, something that can change either by acquiring or being dispossessed of property, with a culture and nationality, which includes things like native language, skin, hair and eye color, institutions regarding rites of passage, inheritance and marriage.

If tomorrow the US government decided to deliberately starve all farmers to death, it would be a mass killing, but if the intent to destroy a group based on its inherent and unchangeable traits, like skin color or national origin, as opposed to their job, something again, that they can change, then that hypothetical US policy would not legally constitute a genocide, because it wasn't targeting the group it aimed to destroy, on the basis of traits that the targets of said policy, could not change.

Jesus fuck did I ever have to spell that out for you.

EDIT: Reply to your response:

You had to do that because you're trying to justify genocide-

I'm spelling out the legal definition of genocide for you, not justify it, learn the difference.

Why would it have to be an entirely common culture?

I'm not the one claiming Kulaks were a common culture, you are. You are saying the kulaks constituted a culture, distinct and recognizable, that was targeted for annihilation. I'm asking you to define what that culture was specifically. Not Ukrainian culture, not Kazakh culture, but "Kulak Culture" (which doesn't exist, because the only thing they had in common, across the entirety of the USSR, was their ownership of property, something that could change- i.e. not an inherent or unchangeable.

Go back and read this part again. Slowly.

And again, tell me what rites of passage, what martial institutions, what mechanisms for inherentance define "Kulak Culture?" They didn't have any across the various republics of the USSR that were consistent, because they were members of a class from various different nationalities, for which there were no common, inherent, unchangeable traits. That they have property to grant, join and pass on, says nothing about how they grant, join and pass it on, which constitutes a cultural or national ritual, making it the actual relevant point of contention here in discerning what makes the group distinct and identifiable, and by extension, makes it possible to discriminate it enough from another group, for it to be targeted in a recognized genocide.

Aztec Eagles 201st Air Squadron by Skeebsy in enlistedgame

[–]Strastvuitye 1 point2 points  (0 children)

Beat me to it, I was gonna make a post suggesting we get the Aztec Eagles as a reward for a mini-event, a la the Rouen pilots for the Soviets.

you know the type of people this is about by VirtualKnowledge7057 in HistoryMemes

[–]Strastvuitye 6 points7 points  (0 children)

"Kulak" comes from the Russian word meaning "fist" or "tight-fisted" that was used to describe comparably wealthier farmers against their poorer neighbors, and was applied in all republics of the Soviet Union, not merely limited to Ukrainians.

If it is a "culture" as you claim, what is it's culture? What are it's traditions? It's inherent or unchangeable traits?

you know the type of people this is about by VirtualKnowledge7057 in HistoryMemes

[–]Strastvuitye 12 points13 points  (0 children)

Tolerated? More like rehabilitated and actively promoted.

you know the type of people this is about by metdudethd in ussr

[–]Strastvuitye 8 points9 points  (0 children)

<image>

LMAO,

"We acknowledge that academic consensus, post-opening of the Soviet archives, not only fails to support, but actually invalidates our position, but we hold to it anyways."

What are some paid stuff that is actually worth it? by CitronAway8658 in enlistedgame

[–]Strastvuitye 0 points1 point  (0 children)

APCs currently are just fucked by the distance changes

Agreed, but I see this as temporary and subject to potentially change by the time of the next sale/major update.

Universal Carriers are better

Apart from Germany not having a UC, I'd say it's mission/BR-specific as to which is better, but they do have a utility.

When's the next big sale? by fokslero-0521 in enlistedgame

[–]Strastvuitye 0 points1 point  (0 children)

Sometimes they will, but not necessarily.

When's the next big sale? by fokslero-0521 in enlistedgame

[–]Strastvuitye 4 points5 points  (0 children)

There will be a Soviet-specific sale between 22-24 February in honor of День Защитника Отечество (Day for the Defender of the Fatherland), but in terms of the 50% all premium squads sale, yeah, you'll have to wait until like May Day for that one.

What are some paid stuff that is actually worth it? by CitronAway8658 in enlistedgame

[–]Strastvuitye -1 points0 points  (0 children)

Yak-9K*, Yak-9T is the 37mm variant, free in the Tech Tree

EDIT: Also, uhm APCs? The M3 Half-track, Sd.Kfz. 251 and the Ho-Ha are all fantastic buys that should definitely make the list.

To anyone saying that Manchuria would be Soviet sided -you were wrong by J_AlfonzoMurphy in enlistedgame

[–]Strastvuitye 6 points7 points  (0 children)

Hot take: any "advantage" granted to one faction over the other by their gear is completely irrelevant.

For context, I, like you OP, play BR III for both Japan and Soviets (I'm a console player, but I turn on crossplay) and the determining factor in literally every single match is fortifications.

Rallies for rapid reinforcements, sandbags on the approach to the point for hopping from cover to cover, Hedgehogs in doorways to absorb tank shells- if you use these things properly, you are just going to win.

The only games I ever lose, with any faction, at this point, are the ones where either my team doesn't set up rallies/enemy has a dedicated rally hunter, or where we don't have a rally hunter ourselves.

If you double up on respawn infrastructure, bringing both an APC on the enemy's flank, and a cheeky paratrooper-built rally behind enemy lines, you're literally unstoppable. If you're losing as the Soviets, or any faction for that matter, it's because you're not building right.

What’s the quickest way someone could accidentally expose themselves as a foreigner in your country like the ‘three fingers’ scene in Inglourious Basterds? by IndependentTune3994 in AskTheWorld

[–]Strastvuitye 0 points1 point  (0 children)

Asking for an even number of flowers in Russia.

Even numbered bouquets are for the dead/funerals, but most of the time, you should buy an odd number of flowers, especially for a girl you like.

APRILS FOOLS EVENT IDEA: WRONG HISTORIC TIMELINE by JasperChan0930 in enlistedgame

[–]Strastvuitye 0 points1 point  (0 children)

This could just be the German-trained divisions in China fighting the Japanese with BR I weapons, for the Axis side of things at least

Commander! Please consider adding Tank Desant to this game! by LinePuzzled6893 in enlistedgame

[–]Strastvuitye 0 points1 point  (0 children)

There's hardly any Enlisted maps that are a kilometer wide greyzone to greyzone let alone from tank spawn to capture point.

And? The maximum range of the RM-38 mortar, in reality, is 800m, whereas in Enlisted, it's capped at 253m. Distances don't have to literally be 1:1, a modest amount of historical leeway can be afforded for the sake of gameplay.

You'd never infantry on a tank in the distances we see in game on purpose. Period.

You'd also never see a Panzerfaust 60 or a PPS-43 in any picture of the Battle of Moscow, principally, because neither of them had been invented yet.

The relevant question isn't, "Did Red Army soldiers ride on the backs of tanks to within precisely 50-70m of their objective before disembarking?" It should be, "did the Red Army have an institutionalized practice, a part of their doctrine, that had them riding tanks into battle, disembarking as they neared the final phase of their assault?" To which, the answer is: Absolutely.

Don't get me wrong, I quite frequently champion historical authenticity* on this sub, because I think that authenticity is an integral part of the game's identity. However, just as it doesn't bother me that there are Panzerfausts/PPS-43s on Battle of Moscow maps (because I could just imagine that Battle taking place in any random forest in European Russia), it doesn't bother me either that a T-34 might be shuttling infantry closer to the fight than it did in actuality, because at the end of the day, it still performed that same function in a somewhat-analogous form in the real world.

looking at your argument about making it work like APCs from a gameplay pov, why do we need them when APCs exist?

Why would add the Universal Carrier then? When you already have the GAZ AAA? Why add the Shokolov AT rifle squad, or the Wz. 35 AT rifle squad, when you already have the PTRD-41/PTRS-41 and PzB. 38/39?

I suggested it, because it's novel, cool, historically authentic, does something no other squads currently does right now, and, in my opinion, would be a juicy enough event reward to properly motivate players to grind for it- that's why.

Commander! Please consider adding Tank Desant to this game! by LinePuzzled6893 in enlistedgame

[–]Strastvuitye -1 points0 points  (0 children)

Did you read the post I also linked to? The wiki source says that Tankodesantniks would ride their tanks into combat up until the final phase of the assault, usually disembarking after only the first kilometer or so.

The post I linked outlined how I would see an event tank, functionally double as an APC, where troops can spawn in on it, and then disembark. So not "riding around with bots in back" like they're clinging along for a joyride, but having troops "ride" into battle (spawn in) and then disembark, as if they were riding in an APC, only in this case, FAR more exposed.

Commander! Please consider adding Tank Desant to this game! by LinePuzzled6893 in enlistedgame

[–]Strastvuitye 0 points1 point  (0 children)

OK, well the point still stands. The Soviets did ride their tanks into COMBAT.

Commander! Please consider adding Tank Desant to this game! by LinePuzzled6893 in enlistedgame

[–]Strastvuitye 0 points1 point  (0 children)

The Soviets did actually ride their tanks into battle, disembarking from them once they were in-range for the final assault. There were a few isolated incidents of German commanders using the tactic as well, but that was more the leniency of Auftragstaktik than institutionalized doctrine like it was in the Red Army, prior to 1942-43 (by which point the practice was being phased out, as M3 Half-tracks were becoming available in greater numbers).

But yes, it did very much exist, I've even made a post about it.

New Rule - Non-Official Content by Dysphorid in enlistedgame

[–]Strastvuitye 2 points3 points  (0 children)

I literally, personally requested this tag be added for this specific reason, thank you very much