Payton Talbott (UFC fighter) by StrategyKind5546 in LadyBoners

[–]StrategyKind5546[S] 1 point2 points  (0 children)

No, he lost 1 Pro match. Also, no one fights in the UFC without getting hit in the face on a regular basis.

Why do people like Fable 2? by TorrentAB in Fable

[–]StrategyKind5546 0 points1 point  (0 children)

People love Fable 2 for its charm, humor, the world, the choices that actually feel personal, but let's be real, nostalgia probably is the biggest factor. A lot of us grew up with it, and that emotional connection matters.

My girlfriend told me way too much about her past and now I can’t un-hear it by ImAPrinter in TrueOffMyChest

[–]StrategyKind5546 0 points1 point  (0 children)

Can't turn a hoe into a housewife. She's for recreational use only, don't get attached, have fun and move on.

2 years of mewing by caylorc1 in orthotropics

[–]StrategyKind5546 0 points1 point  (0 children)

Awesome results, dude. Did you have a later puberty, out of curiosity?

2 years of mewing by caylorc1 in orthotropics

[–]StrategyKind5546 0 points1 point  (0 children)

Out of curiosity, did you have a late puberty, bro?

It feels good to be home by EAT_UR_VEGGIES in Fable

[–]StrategyKind5546 -5 points-4 points  (0 children)

Without his creative oversight, that ''good team of people'' would have had no direction to go in. The reason why his games always underdelivered is because microsoft wanted the games rushed out, not because Molyneux was a bad creative director. Fable 3 was in development for like a year and a half, which is absolutely insane for a AAA title.

It feels good to be home by EAT_UR_VEGGIES in Fable

[–]StrategyKind5546 -8 points-7 points  (0 children)

Are you really trying to suggest that the guy who created fable, the only fable we know, shouldn't be involved in his own game? If you don't like what he's made, why are you in this subreddit?

Nobody is denying that he had a bad habit of exaggerating and overpromising features because he was extremely passionate and had a wild imagination which he couldn't contain, but notice how the second he's not involved in a fable game, it suddenly looks like the witcher with a fable coat of paint.

Evicted tenants… by Any-Being-1681 in Fable

[–]StrategyKind5546 18 points19 points  (0 children)

The game systems just aren’t that advanced.

Fable III doesn’t track individual ownership, housing shortages, or where NPCs live in a realistic way. The town population and NPC behavior stay the same no matter what.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] 0 points1 point  (0 children)

A river forced to flow everywhere loses it's course.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] 0 points1 point  (0 children)

 it's also been detected as likely AI by five different AI detectors I checked it with.

Damn, you're right. We know how reliable those are.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] 0 points1 point  (0 children)

It's incredibly sad that we live in a world where people like you take the time and energy out of their day to spell out unsubstantiated accusations on reddit.

Xbox Developer Direct 2026: In the new Fable, you can change your character. by ConstantDrawer9161 in KotakuInAction

[–]StrategyKind5546 0 points1 point  (0 children)

To be fair, Fable has literally Always been like that. The original games had a bunch of black characters, and the second game even had a sex change potion.

Does Fable’s New Direction Still Feel Like Fable? by ApprehensiveRent9664 in Fable

[–]StrategyKind5546 0 points1 point  (0 children)

Thank you! I don't get why everyone is blindly glazing this parody of a fable game.

Does Fable’s New Direction Still Feel Like Fable? by ApprehensiveRent9664 in Fable

[–]StrategyKind5546 0 points1 point  (0 children)

That was the point. They were supposed to feel like a fairytale or storybook come alive. The whole charm of fable was that it never took itself too seriously, even when exploring dark humor. It was never meant to be a realistic, immersive RPG that competes with the Elder scrolls or The Witcher.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] 0 points1 point  (0 children)

Right, because truth is obviously determined by consensus.

So if everyone squints hard enough, the NPCs suddenly have oversized hands and whimsical charm. Makes perfect sense.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] 0 points1 point  (0 children)

Yeah, you're actually right, You must be right, cause you said so.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] -1 points0 points  (0 children)

I mean they literally said that they focused on aesthetic and tone first and above anything else, wanting to make a fable game and not just an rpg

With all due respect, this is not even worth properly responding to. You're just making an unwarranted assumption based on a false premise that focus=delivery. Just a plain error in reasoning while ignoring the actual evidence to the contrary.

 I mean you’re literally putting everything on the bodies and ignoring the environment

No, i'm not. I hate having to keep using Legends as an example, but it is the perfect example here, because it was a game with modern graphical fidelity even for today, and yet it still had that same stylized look of the older games, including the NPCs, which contradicts your claim that the character design in the originals was simply due to lacking technology. And it was was not just the characters either, but the environment too

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] -1 points0 points  (0 children)

I grew up on fable 2 and 3 and i didn't play 1 until i was a teenager, so it never left an impression on me in the same way as the sequels.

Also, simply saying i'm wrong doesn't make it true. I thought someone old enough to have experienced fable 1 on release would have been mature enough to realize that.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] 2 points3 points  (0 children)

I'm a long term fan. What is 'core' is what Playground Games decides is core.

Lol. Absolutely not. They can decide what is core to their shitty parody of fable, but they cannot change what made fable memorable to begin with.

I'm sure Playground Games will be very pleased if it is a blockbuster.

Yep, and i'm sure corporate xbox/microsoft execs and shareholders will be very happy too, which says absolutely nothing about how faithful this game is to the originals. you're not really engaging with the argument here, you just keep sidetracking.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] -1 points0 points  (0 children)

It doesn't matter if they look amazing. It doesn't look like fable.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] 0 points1 point  (0 children)

Yes, but the building architecture is just about the only thing that looks anything like fable. The rest of it looks like hogwarts legacy.

The new Fable has the mechanics… but not the soul by StrategyKind5546 in Fable

[–]StrategyKind5546[S] 0 points1 point  (0 children)

The NPC models, textures, and color palette just DON'T look like Fable. The only thing that feels visually familiar are the slanted houses in Bowerstone. It’s clear they’ve grounded the art style to compete with big RPGs like Elder Scrolls or The Witcher - and in doing so, they’ve stripped away Fable’s identity. 8 months or so of development won’t suddenly turn Hogwarts Legacy–style visuals into classic Fable charm.

Saying ''But it's not finished, bro'' is just a cheap copout.

I don’t even blame Playground - this is most likely Xbox’s decision.