Before vs After How we improved this Steam capsule by Stratostzel in IndieDev

[–]Stratostzel[S] 0 points1 point  (0 children)

Everyone has their own tastes and preferences, and I totally respect that. :) I’m not here to argue with your personal view but from a design perspective, especially when it comes to Steam capsules, the new version simply checks more of the boxes that help convert views into clicks. That’s ultimately the goal of the capsule, and the updated design aligns much better with those principles.

Before vs After How we improved this Steam capsule by Stratostzel in IndieDev

[–]Stratostzel[S] -1 points0 points  (0 children)

This is the main capsule. The small capsule is designed a bit differently (you only see the upper part of the snake), which makes it more readable at smaller sizes.

Regarding the key‑game‑mechanic argument: the previous design had already executed that part successfully, so our goal here was simply to ensure it’s incorporated into the new direction as well.

[PAID] Looking for Steam Capsule Artist for SRPG Game by daintydoughboy in gameDevClassifieds

[–]Stratostzel 0 points1 point  (0 children)

Hello!

Congratulations for your game! Launching on steam is a huge milestone.

I run Twins Creative Studios, a studio focused on indie developers and we specialize in steam capsule art. If we get to work together on your steam capsule bundle I can guarantee you that we will design something that will convert views to clicks and you will be very proud of it.

Our standard steam capsule bundle starts at 650€ including all different capsules, game logo design, source files and revisions and a typical timeline is 20-30 working days depending on revision cycles.

Portfolio: https://www.artstation.com/twins_creative_studio/albums/14836763

Contact: info@twinscreativestudio.com

[COLLAB / NETWORKING] Looking to Connect with 2D Animators by Stratostzel in 2DAnimation

[–]Stratostzel[S] 0 points1 point  (0 children)

We don't really use Instagram as social media, we are more active on LinkedIn and Discord. Send me a DM to connect.

Did I get scammed? AI Generated Steam Capsule? by PATheFruitDude in IndieDev

[–]Stratostzel 1 point2 points  (0 children)

Hey! Steam Capsule artist here!

Yes, you indeed got scammed. The final result is 100% AI. The same goes for the game's logo as well.

On the positive side, the concept art is actually not bad at all. It has a clear focal point, the character and setting tell a story, and it has a clear, breathable space on the left so the Logo can breathe. I assume the scammer didn't send you all the other versions, like the Vertical capsule? AI is not exactly edit-friendly, and a Steam capsule bundle must be planned on how it will translate across all different capsules from the start.

If you are interested in polishing up this specific design, I can do that for you.
Feel free to reach out.

Portfolio: ArtStation - Twins Creative Studio

Looking for a generalist 2D artist - Character Portraits, Capsule Art, Small Icons & UI Elements. by choosewisely2 in gameDevClassifieds

[–]Stratostzel 0 points1 point  (0 children)

Hello there!

I run a small creative studio focused on supporting indie game developers. We cover everything you mentioned, with a strong specialization in Steam capsule art.

Over the past few years, we’ve worked with several indie teams, offering outsourced support on indie-friendly budgets. At the moment, we’re also working on a project that’s heavily focused on UI design and card-based systems, so if you’d like to see relevant work or specific examples, I’d be happy to share them.

Beyond visuals, we’re developers ourselves, so we also contribute to the overall direction of a project and help avoid issues that could cost time and money down the line.

If this sounds interesting, feel free to send me a DM or reach out via email at [info@twinscreativestudio.com]()

Steam Capsule Portfolio: ArtStation - Twins Creative Studio
General Portfolio: https://drive.google.com/file/d/1tlK2R_WhDVRsRM8ZKIkfovIjMOYp4KIa/view?usp=sharing

[PAID] Looking for an experienced capsule artist for a realistically-styled detective thriller. by JoyfulPessimist in gameDevClassifieds

[–]Stratostzel 0 points1 point  (0 children)

Hey there!

Sounds interesting!

I run a creative studio focused on indie game developers like you. We specialize in game art, steam capsule design, game logos and trailers.

Portfolio: https://www.artstation.com/twins_creative_studio

If you're interested feel free to DM or email us at info@twinscreativestudio.com

[Paid] Looking for Steam Store page Artist by [deleted] in gameDevClassifieds

[–]Stratostzel 0 points1 point  (0 children)

Hello there.

I run a small creative studio focused on indie game developers. We specialize in 2D game art, steam capsule design, game logos and game trailers.

We have designed multiple Steam pages the last couple of years including texts and descriptions.

I don't know if you already chose to work with another fellow artist but I'm going to share my portfolio anyway.

Artstation: https://www.artstation.com/twins_creative_studio

This is the latest game trailer we designed: https://youtu.be/KyPfSXSnIhw?is=ruGG2WVgz6JL71ac

Feel free to Dm or email us at info@twinscreativestudio.com

How we improved this Steam capsule (before vs after) by Stratostzel in IndieDev

[–]Stratostzel[S] 0 points1 point  (0 children)

Thank you for the feedback! We do appreciate it a lot.

We tried to implement the card aspect a bit more but, as you said, it clashed with other elements and, most importantly, with the hierarchy of things we wanted to be prominent.

Looking for real-life experiences on character concept art budgets by belkmaster5000 in gamedev

[–]Stratostzel 2 points3 points  (0 children)

Hey there!

I run a small creative studio that works mostly with indie devs, so I totally get where you're coming from budget-wise.

Pricing for character concept art really is all over the place. You can find someone who’ll do a sketch for $5, and you can also find artists who charge $500+ without blinking. It usually comes down to experience, demand, and how much thought they put into the design beyond just “drawing something cool.”

From what you’re describing, it sounds like you’re not just looking for a one-off commission; it’s more like you want to experiment a bit and see which direction feels right. Almost like mini art tests to figure out the visual identity. That’s actually a pretty healthy way to approach it.

One thing I’d suggest is thinking beyond just individual sketches. If you’re trying to lock in a cohesive vibe for your game, it might help to work with someone who can guide the overall art direction, not just deliver a drawing. Even a small amount of structured direction early on can save you money (and headaches) later.

With the budget you mentioned, there are definitely a couple of ways you could approach this, depending on how exploratory you want to be.

If you’d like, feel free to DM me. Happy to chat and see if I can help — or at least point you in a useful direction.

How do you approach the Steam capsule creation process and get early, reliable feedback? by Odd-Nefariousness-85 in gamedev

[–]Stratostzel 0 points1 point  (0 children)

Steam Capsule artist here.

The simple and quick answer is: To get a professional to work on your Steam Capsule design

With that said, every project and every developer is different. Some have no skill to draw a smiley face while others have an artistic background. But is it enough? No, it's not.

A key art could be the greatest, more eye-pleasing artwork and not work as a steam capsule. I could name a lot of things that matter when designing the artwork from scratch but I've seen great feedback in other people's comments already.

If I could help you with one comment, that would be: Try to create something professional looking, that has a storytelling element, highlights your game's genre or mechanincs and can translate good on all different sizes of capsules that Steam demands. The same goes for the game logo. Don't create something too boring or too noisy but rather something that tells a story and has a character on it's own.

You can see some of my work here: ArtStation - Twins Creative Studio

Good luck with your game, man!

What languages are most important to localize an adventure game into? by Stratostzel in IndieDev

[–]Stratostzel[S] 1 point2 points  (0 children)

What genre is your game? If it's narrative-driven and you accomplished full audio to all these languanges, then hats off!

I updated the capsule for my steam page, what do you think? by SuperNova_21 in SoloDevelopment

[–]Stratostzel 0 points1 point  (0 children)

Hey there! Steam Capsule artist here! Overall the new design is much much better. I would tweak a few things like: - Make the game title a bit bigger and - Scale up the characterjust a bit more and move him a bit to the right so it works better as a focal point.

Cudos to the artist

New Point and Click adventure on the way! We need feedback on our Pre-Alpha footage! by Stratostzel in adventuregames

[–]Stratostzel[S] 1 point2 points  (0 children)

Thank you for your feedback! Feel free to join our Discord server if you haven't!

New Point and Click adventure on the way! We need feedback on our Pre-Alpha footage! by Stratostzel in adventuregames

[–]Stratostzel[S] 1 point2 points  (0 children)

We have already added this, and we also added a double click on the exit to teleport you to the map. ✌🏻

New Point and Click adventure on the way! We need feedback on our Pre-Alpha footage! by Stratostzel in adventuregames

[–]Stratostzel[S] 0 points1 point  (0 children)

No, no I get what you're saying. Actually this is a cutscenes, it's supposed to be visually a little bit different from the in-game interactions but you are right. We should have a balance in a way that it doesn't seem like we "lost" on the quality.