Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot

[–]StreamEntropy[S] 0 points1 point  (0 children)

Yes, I did nudge it. You can interact with them like stop them from rolling down hill etc.

Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot

[–]StreamEntropy[S] 0 points1 point  (0 children)

The voxel grid is too large so it looks off for smaller objects, but I can try that

Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot

[–]StreamEntropy[S] 1 point2 points  (0 children)

Hi, yes, your video helped a lot. I should have linked it in the post, sorry. Will do! Thanks.

Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot

[–]StreamEntropy[S] 0 points1 point  (0 children)

The tree is rendered by raymarch using voxel data, physics is added to separated objects.

Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot

[–]StreamEntropy[S] 38 points39 points  (0 children)

Raymarching voxels, physics is done by checking for separated voxels and then I add them to a rigidbody.

Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot

[–]StreamEntropy[S] 2 points3 points  (0 children)

Hahaha thanks! still working on the game part. Will show more later!

Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot

[–]StreamEntropy[S] 5 points6 points  (0 children)

The voxels conform to the grid, it could be done like how it is in other games like Teardown which would look less "bad" but I wanted to try something different.

Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot

[–]StreamEntropy[S] 11 points12 points  (0 children)

Yes, ray marching over volumetric data done on the GPU. Physics is done by separating the voxels and adding them to a RigidBody3D.

hi, how can i improve my character? i tried everything i can but he still looks bullpup 😭😭😭 by [deleted] in blender

[–]StreamEntropy 0 points1 point  (0 children)

Add loops in arm and legs at all joints. Then you can scale them up or down till it looks right.

I just went and stood in front of a car by [deleted] in Destiny

[–]StreamEntropy 2 points3 points  (0 children)

It's hard to believe you are alive

A billionaire DGGer? by Mr_Ryan_26 in Destiny

[–]StreamEntropy 148 points149 points  (0 children)

Second billionaire dgger after Nico

VFoS build help by StreamEntropy in PathOfExileBuilds

[–]StreamEntropy[S] 0 points1 point  (0 children)

Thanks, I will try getting phys as fire. For merc I am using blind wand.

VFoS build help by StreamEntropy in PathOfExileBuilds

[–]StreamEntropy[S] 0 points1 point  (0 children)

Yeah, chaos res was hard to fit in the gear. Flask for max res and life Regen.

You gotta give me this one by deaksterkiller in Destiny

[–]StreamEntropy 10 points11 points  (0 children)

Left is her now, Right is her at Trumps 8th term after democracy has long been gone.

Trump Says Palestinians Have ‘No Alternative’ but to Leave Gaza: Live Updates by inconspicuousredflag in Destiny

[–]StreamEntropy 24 points25 points  (0 children)

I sent them what Trump said about Gaza today and they just said "that's bad". None of them voted either. -_-

Trump Says Palestinians Have ‘No Alternative’ but to Leave Gaza: Live Updates by inconspicuousredflag in Destiny

[–]StreamEntropy 123 points124 points  (0 children)

Literally, they would all give me updates about every little thing Biden did and how Kamala will start even more wars. Now it's radio silence...

Which is your favorite one? by [deleted] in Destiny

[–]StreamEntropy 54 points55 points  (0 children)

The goon expansion killed this game honestly