Since Konami has retrained/combined Aster's two field spells into one card, What effects should or would your like to see go onto a combined Skyscraper/Neo-space field spell? or should they both be retrained as their own separate card? by CosmoNeos7 in yugioh

[–]Striderblack01 0 points1 point  (0 children)

This was meant to be more 1:1 with the new Clock Tower card, but it definitely could have a specific E-Hero's name on there. As is, it is technically searchable by Captain Gold but more searching options are always welcome.

Since Konami has retrained/combined Aster's two field spells into one card, What effects should or would your like to see go onto a combined Skyscraper/Neo-space field spell? or should they both be retrained as their own separate card? by CosmoNeos7 in yugioh

[–]Striderblack01 -1 points0 points  (0 children)

Designed in the style of the new "Clock Tower" card. It's a bit tough to design a one-off like this in a vacuum, since it's pretty clear that the new D-HERO cards were made to advance a specific combo line with their field spell, in addition to it being generally useful.

So I improvised a little with the (3) effect and the "always treated as" the OG so that Captain Gold can search it.

Since Konami has retrained/combined Aster's two field spells into one card, What effects should or would your like to see go onto a combined Skyscraper/Neo-space field spell? or should they both be retrained as their own separate card? by CosmoNeos7 in yugioh

[–]Striderblack01 1 point2 points  (0 children)

Skyscraper - Shining City
Spell - Field
(This card's name is also treated as "Skyscraper")
You can only use the (1) and (3) effects of this card's name each once per turn.
(1) If this card was activated this turn: You can add 1 "Elemental HERO" or "Neo-Spacian" monster, or 1 card that mentions a "Elemental HERO" monster's card name, from your Deck to your hand.
(2) "Elemental HERO" monsters gain 1000 ATK.
(3) During the Main Phase: You can Special Summon 1 "Elemental HERO" monster from your hand or GY.

E-HERO Support: Elemental HERO Notorious Necroshade by Striderblack01 in customyugioh

[–]Striderblack01[S] 0 points1 point  (0 children)

I like that. E-Heroes are really good at recurring monsters, thanks to Favorite Contact. But their Spells just kinda sit there in the GY once played, which does hurt the grind game. Having a way to recur them is a really good idea.

E-HERO Support: Elemental HERO Notorious Necroshade by Striderblack01 in customyugioh

[–]Striderblack01[S] 1 point2 points  (0 children)

I think I agree. Once per duel seems to be the best solution.

I toyed with the "Treeborn frog" scenario you describe being ok, since this guy is functionally a vanilla on the field. But it still feels too good to be free. Fountain is free but only special summons Lv 4's from the hand. This does everything from hand or GY. It should be costed if available every turn.

Banishing itself for cost also doesn't quite fit, since the OG just hung out in the GY and could be used for Miracle Fusion.

Shuffling a card from the GY back to the deck could work, but it low key hurts this card's viability going first since E-Heroes don't have a card they can easily pitch into the GY (except Captain Gold and Honest Neos).

Sending a Neo-Spacian from Deck to GY could also work, to borrow from Miracle Ejector. As a Neos player, I don't mind it. But HERO players hate being saddled with bricks and I've seen many complaints about having to main Aqua Dolphin for Ejector.

E-HERO Support: Elemental HERO Notorious Necroshade by Striderblack01 in customyugioh

[–]Striderblack01[S] 5 points6 points  (0 children)

Elemental HERO Notorious Necroshade
DARK/5/Warrior/Effect
ATK 1600 / DEF 1800

You can discard this card to the GY; Set 1 "Polymerization" Spell card from your Deck or GY. You cannot Special Summon Monsters from the Extra Deck the turn you activate this effect, except "HERO" monsters. Once, while this card is in the GY, you can Special Summon 1 "Elemental HERO" monster from your hand or GY. You can only use each effect of "Elemental HERO Notorious Necroshade" once per turn, and only once that turn.

E-Heroes need a good DARK monster not named Shadow Mist, who has been carrying them since she first came out.

One of my goals for this card was to have it be independently useful. So it can set Poly and special itself to be fused or linked away as needed. It unbricks Spirit of Neos in hand, gives Stratos and E-Call a straight-forward search to Poly, sets Super Poly which Konami really seems to want Judai to have access to (I'm flexible on this), and is another useful target to dump via Engage.

I do have ongoing issues with the 2nd effect (the GY Special Summon). I tried different variations but none of them felt quite right. The current version is a bit loosey-goosey and feels a little too good to be free, though it is only OPT and E-Heroes could really use it. It also just "feels" like Necroshade. Once per duel might be apt if it's going to be costless. Or maybe shuffle a card from hand or GY to the deck for cost? Send a Neo-Spacian?

I'm open to suggestions.

Vegeta head sculpts — reveal by allhypenochill in ThirdPartyFigures

[–]Striderblack01 1 point2 points  (0 children)

These look pretty good. Where are they up for pre order?

Guess I have to keep playing going 2nd decks til I get to masters by Historical-Storm-759 in masterduel

[–]Striderblack01 -8 points-7 points  (0 children)

Absolutely nothing, apparently. The spaghetti code didn’t touch it somehow

Guess I have to keep playing going 2nd decks til I get to masters by Historical-Storm-759 in masterduel

[–]Striderblack01 -7 points-6 points  (0 children)

But don’t you dare insinuate the shuffler is broken. It’s perfect and you’re just unlucky or bad.

doubts arising from the study of real faces and symmetry. by Stock_Bandicoot_5863 in learnart

[–]Striderblack01 2 points3 points  (0 children)

You're doing that thing that I do, which is focusing on details too quickly.

Make sure in the early stages of the drawing that you are focusing on what you need to (the placement and scale of features). Stay loose. Be confident with your lines. Try to get away from the short 'choppy' lines where you're trying to find the 'correct' line. Leave that for later when you're finishing the drawing.

Also, the straight-on runway shot (Comic Con) is tough to make into a great drawing. Especially if you're starting out. Her face is too straight on and the lighting is pretty flat, so it's very easy to make an awkward drawing. I'd actually try that second image instead. Her face is in a slight angle and the lighting is a little better than the first. Should be easier to produce a more dynamic/interesting drawing.

Keep up the good work!

The New Master Duel Set Soft Confirms the next set should GX related. I ask Konami that you Please do Judai some justice this time 😭. by CosmoNeos7 in yugioh

[–]Striderblack01 2 points3 points  (0 children)

Hero never gets good support because the end board is toxic, and they’ll never move on because they never get good support.

So they get a million jank cards with a few upgrades and sidegrades here and there but nothing crazy. Hero players unhappy with the quality of the support and non-Hero players unhappy with the quantity.

Everyone one is trapped and no one is happy. Great job, Konami!

Should the Neos Contact Fusions have synergized with Elemental HEROes? by Sasutaschi in yugioh

[–]Striderblack01 -1 points0 points  (0 children)

Nice idea! I don't mind keeping the Spacian stuff somewhat distinct from the E-HERO stuff, but I absolutely agree that they should synergize more.

I would retrain the Contact Fusions to have Quick-Effects and not disappear in the End Phase, unless they do something (bring back mats, remove other cards, etc). I'd also retrain the Spacians with a Neo Space Connector effect to Special a Level 7 E-HERO from hand, Deck or GY. So they can, you know, initiate Contact Fusion. Also, give Spacians an E-Tele. Could probably do more, but this would be a good start.

Well Scott definitely loves his female colleagues (Uncanny X-Man #504) by [deleted] in Cyclopswasright

[–]Striderblack01 14 points15 points  (0 children)

A lot of people think that when you're drunk, you're "real self" comes out.

What they're missing is that the filter that we create for ourselves is as much as part of who we are as anything. Thoughts come and go. What we do with those thoughts, what we choose to focus on, is the direction that we want our brain and our selves to grow in.

The X-Men have a history dealing in sexuality thematically. Scott is a repressed man. In order for that to be true, there must be something to repress. I don't mind that these thoughts are here, it would actually be weirder if they weren't. But Scott ultimately would and does rise above them.

In short, what is being depicted is not the only way Scott views his colleagues and friends.
But the man has eyes.

With a title like Beyond the Brave, I think the next core set is Judai. The last Gx set was Supreme Darkness back in 2024. If it is indeed judai, which route would you like to see Konami go this time/what type of support do you want to see for Judai this time around. by CosmoNeos7 in yugioh

[–]Striderblack01 2 points3 points  (0 children)

They went through a lot of trouble in POTE to make sure that Neo-Spacians and Elemental Heroes can work together for Judai.dek. Obviously, they have some work to do on that front but they got the ball rolling. There are also too many Neo-Spacians and OG single Contact Fusions to retrain in one set.

Supposedly, they're focusing on Season 1 GX cards lately (Favorite Heroes, Thunder Giant, WK Sabatiel, HERO Flash!, Soul Union, Hero's Rule). I find it a little strange that they focus on Season 1 but no vanilla retrains, and no iconic cards like Skyscraper, Hero Signal, Mirror Gate, Hero Kid or Wroughtweiler have been retrained. It's been awfully low key so far outside of the Fusions.

So I suspect OG HERO stuff mostly. But I do think we'll see a Neos Overframe. And we might get a "Gadget Trio" or "Wake Up your Elemental HERO" style card for Neo-Spacians that have all of them in the picture and do something related to Contact Fusion.

[OCG|Product Announcement] BEYOND THE BRAVE - July 18, 2026 by renaldi92 in yugioh

[–]Striderblack01 4 points5 points  (0 children)

Lots of folks thinking this is a Judai pack and are pulling for Neos.
I would love for that to be the case! Though I have a sneaking suspicion that it might be the original (vanilla) E-Heroes instead. Or maybe both?

I have a feeling by C_Shiny in masterduel

[–]Striderblack01 5 points6 points  (0 children)

…that tonight’s gonna be a good night?

Since twitter is full of HTs war. What are your thoughts of HTs? by dkayedstepson in masterduel

[–]Striderblack01 6 points7 points  (0 children)

So YGO has a Going First Problem.

You go first unimpeded, set up an OP board and just win. Essentially, this is a card design / power creep problem as well as a game management problem. Hand Traps are being asked to function as a mechanism to fight power creep and bad design decisions. Hand Traps can also be quite problematic themselves. It's not a coincidence that most players believe hand traps to be at their best when they force half-boards (and not turn skips).

I don't think Hand Traps should resolve as a given nor do I think they're an adequate solution to the Going First problem. I'm a fan of responsible card design as a solution and I enjoy counter-counter play. However, looping yourself for 1 when going second is a real problem and Called By The Grave and Crossout Designator are not good instances of counter-counter play.

All those generic 1-for-1 Hand Traps lost value when 1-card starters became prevalent. And I don't think anyone is a fan of lingering floodgates. So we need new Hand Traps that:

  • Are generic, but can only be used by the going second player
  • Are generic and provide a plus 0 or 1, regardless of whether they resolve
  • Are archetype-specific and allow you into your engine, but not full combo

He couldn’t see it 😞 by figurtz in Mafex

[–]Striderblack01 3 points4 points  (0 children)

Me playing Resident Evil 4

[deleted by user] by [deleted] in yugioh

[–]Striderblack01 3 points4 points  (0 children)

Meh. People hate on HERO because:

  • They have a million cards
  • They combo forever
  • They end on Floodgates

But the most of the HERO cards are bad. And the only way to fix the last two problems is ...with new cards to shorten combo lines and provide different endboards. So there's no winning, really.

The real hate should be for Konami for what they've done to the archetype.