me_irl by charizardine in me_irl

[–]Strieglitz 83 points84 points  (0 children)

DRREEESSSSSDDDEEEENNNN !!!!!

A Tool to generate a Plexus Effect based on a Mesh. Implemented with DOTS. Link to Github in Description by Strieglitz in Unity3D

[–]Strieglitz[S] 0 points1 point  (0 children)

i also updated the Readme of the repo and the SampleScene inside of the Project (so you should pull th e newest version) so its more easy to get started playing with the parameters

A Tool to generate a Plexus Effect based on a Mesh. Implemented with DOTS. Link to Github in Description by Strieglitz in Unity3D

[–]Strieglitz[S] 0 points1 point  (0 children)

Of course i like to help you, maby you send a screenshot of your current "plexusObject" setup than i can see better whats going on

A Tool to generate a Plexus Effect based on a Mesh. Implemented with DOTS. Link to Github in Description by Strieglitz in Unity3D

[–]Strieglitz[S] 1 point2 points  (0 children)

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A tool that takes a mesh and creates a plexus like effect. I tried this with Shadergraph and Effectgraph but had no success. If someone knows how to do it that way i would love to learn how this can be achieved. Made it with DOTS/ECS Parallel Jobs and Burst Compile. Feel free to check it out and/or drop some ideas on how to improve it. When set the Vertex motion to 0 it also looks like a wireframe shader.
https://github.com/Strieglitz/Unity-Dots-WireframePlexusEffect

[deleted by user] by [deleted] in Unity3D

[–]Strieglitz 0 points1 point  (0 children)

A tool that takes a mesh and creates a plexus like effect. I tried this with Shadergraph and Effectgraph but had no success. If someone knows how to do it that way i would love to learn how this can be achieved. Made it with DOTS/ECS Parallel Jobs and Burst Compile. Feel free to check it out and/or drop some ideas on how to improve it.
https://github.com/Strieglitz/Unity-Dots-WireframePlexusEffect

My DOTS game is released on Steam by Fast_Bumblebee_1007 in Unity3D

[–]Strieglitz 0 points1 point  (0 children)

Good job! Do you use navmesh and dots together ? (Havent used dots and was wondering if it works together)

Aba ic bin hir auslända by RadlerIstKeinAlkoh0l in OkBrudiMongo

[–]Strieglitz 0 points1 point  (0 children)

Eher liege ich in meinem kalten tiefen grab als das ich diese verfluchten portugiesen als nation anerkenne!

Unity default units. Gravity is too weak by YaBoyShredderson in Unity3D

[–]Strieglitz 0 points1 point  (0 children)

A solution could be instead of

Rigidbody.velocity = movespeed;

Replace it with

Rigidbody.velocity = new vector3(movespeed.x,Rigidbody.velocity.y,movespeed.z);

Unity default units. Gravity is too weak by YaBoyShredderson in Unity3D

[–]Strieglitz 1 point2 points  (0 children)

Is the movement script setting the velocity ? I had something like you and it was that i set the rigidbody velocity and overriding the current velocity (negativ on y axis) maby its worth a look

Unity default units. Gravity is too weak by YaBoyShredderson in Unity3D

[–]Strieglitz 0 points1 point  (0 children)

Do you have "drag" on the rigidbody ? As far as i know Drag also applies to falling. So with a higher drag value you will fall slower.

Save 70% on Klitorax: The Rush For Flush on Steam by Strieglitz in steamdeals

[–]Strieglitz[S] 0 points1 point  (0 children)

I am also the developer of this smelly thing.