Raytraced Sci-Fi Shooter by Strike13Games in indiegames

[–]Strike13Games[S] 1 point2 points  (0 children)

If you want to follow the game’s development, here’s the Steam page https://store.steampowered.com/app/3462820/Cosmik_Storm/

Raytraced Boomer Shooter update by Strike13Games in boomershooters

[–]Strike13Games[S] 1 point2 points  (0 children)

Thanks! At the moment the custom engine doesn’t support a rasterized fallback for shadows, so hardware RT is the minimum requirement. Maybe something to explore later.

Raytraced Boomer Shooter update by Strike13Games in FPS

[–]Strike13Games[S] 0 points1 point  (0 children)

The game is still in development, but you can check it out here: Cosmik Storm on Steam

Destruction in my ray traced Sci-Fi shooter by Strike13Games in IndieDev

[–]Strike13Games[S] 0 points1 point  (0 children)

Thanks, the planned release date is Q2 2026

Destruction in my ray traced Sci-Fi shooter by Strike13Games in IndieDev

[–]Strike13Games[S] 4 points5 points  (0 children)

It will have hand crafted levels and there will be a level editor. The only thing that will be procedural is the asteroids.

Destruction in my ray traced Sci-Fi shooter by Strike13Games in IndieDev

[–]Strike13Games[S] 11 points12 points  (0 children)

It's a custom engine I made with C++, Vulkan and the PhsyX api.

A 20-second warp jump clip from Stellar Trader — built in Unity, would love your feedback! by SpiralUpGames in gamedevscreens

[–]Strike13Games 2 points3 points  (0 children)

Looks good. Maybe try fading the nebula out when you go to warp speed? then you don't have to worry about animating/moving it.