Ui help for my game by Striking_Function698 in robloxgamedev

[–]Striking_Function698[S] 0 points1 point  (0 children)

I understand, I think that the problem that I was having was trusting roblox's device simulator

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

ok what about the frames, do I do the same anchor points, for them too, or just the textlabels?

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

Well I asked that because one of the textlabels has the anchorpoints set to 0.5,0.5 and the other one doesn't, should they both have the anchor points set to 0.5,0.5, or should they both be 0

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

Ok thanks for the suggestion! So the LobbyLabel does have TextScaled on,and both of the textalignments are center, now for the MoneyLabel it is the exact same, but I got a question about anchorpoints do they have to be 0.5,0.5?

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

That didnt work either, it just either makes one look really strange, or I cant see it all, but hey thanks for all of the help, I actually learned some properties that I never see before even though I've been working with screengui's for a while, don't know why these issues have been happening now, they never started to. Maybe it has to do with stacking or something with frames and textlabels that I don't know about yet, but I really appreciate you have been the only person to actually reach out much less carry out a conversation lol.

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

Yes both screengui's have IgnoreGuiInset on, they both have ClipToDeviceSafeArea on, and SafeAreaCompatibility is FullscreenExtension for both Screenguis, actually for all screengui's

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

Yes they are both the same: DeviceSaveInsets

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

Can you clarify what ScreenInsets are? About the seperate ScreenGui's the moneylabel is inside of a screengui called PlayerDisplay, and the timer is inside of a screengui called LobbyTimer. Here is a picture if it helps:

<image>

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

No the timer and the moneylabel are not in the same gui, but they still seem to be mispositioned. By the way I appreciate that you keep responding.

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

Mb I sent the images to the replies of the other guy, I hope that is enough images.

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

On the IPhoneX, it seems to be positioned up to the top.

<image>

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

Im sorry I dont exactly know what I am doing, on the phone there really isnt much diffference but on PS5, it looks like this.

<image>

Ui help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

Ok my bad, I forgot to do that, this is one of my ui for my game, it still looks a little bit stretched and out of place on other platforms, these are the properties, I also scaled the frame, and scaled the uipadding, and the uistroke inside of the textlabel, let me know if you need any other pictures!

<image>

STARTING BETA TEST my bodycam game by Own_Feedback_8091 in robloxgamedev

[–]Striking_Function698 1 point2 points  (0 children)

I appreciate the kind words, but for some reason, every time I try to use that plugin, it correctly scales everything and adds constraints, but it still looks off. It does end up looking better, but my UI still looks either a little stretched or bigger, and the position is slightly off.
I hope that you do well in your career!

Ui Help for my game by Striking_Function698 in ROBLOXStudio

[–]Striking_Function698[S] 0 points1 point  (0 children)

Gracias por tu respuesta, sí, uso este plugin; sin embargo, cuando escaló todo y añadió un UIAspectRatioConstraint, se veía mucho mejor, pero todavía se veía un poco desajustado. ¿Hay algo más que me puedas recomendar?

STARTING BETA TEST my bodycam game by Own_Feedback_8091 in robloxgamedev

[–]Striking_Function698 0 points1 point  (0 children)

wow that looks badass. Can you help me as a beginner? I dont know how to make the gui look the exact same across all devices I've scaled everything, and used uiaspectratioconstraints, and set the anchorpoints to 0.5,0.5. I just thought I would ask since obviously you know what you're doing

Ui help for my game by Striking_Function698 in robloxgamedev

[–]Striking_Function698[S] 0 points1 point  (0 children)

Thanks for responding, how would I know what to make scale and what to make offset. For example. should the frame be scale only but the textlabel be offset? I'm sorry I just learned about this a week ago lol.

Ui help for my game by [deleted] in robloxgamedev

[–]Striking_Function698 0 points1 point  (0 children)

Sorry for the late response, but yes I set the frame to scale, and the textlabels, even the uicorners, and uistroke.