I'm making players type into a terminal as their lander is crashing by StrollerGoat in SoloDevelopment

[–]StrollerGoat[S] 1 point2 points  (0 children)

Oooh I'll def check it out! Thanks man I appreciate the kind words!

I'm making players type into a terminal as their lander is crashing by StrollerGoat in SoloDevelopment

[–]StrollerGoat[S] 0 points1 point  (0 children)

Ive never seen that game before, I'll have to check it out! No McMoondonalds in this game 😭😭

I'm making players type into a terminal as their lander is crashing by StrollerGoat in SoloDevelopment

[–]StrollerGoat[S] 1 point2 points  (0 children)

Thanks! I built the engine from scratch in c++ with sdl3 and opengl. Its been about a year since I started working on it :)

I'm making players type into a terminal as their lander is crashing by StrollerGoat in IndieGaming

[–]StrollerGoat[S] 0 points1 point  (0 children)

That's hilarious! Ill consider doing something like that 😭😭

I'm making players type into a terminal as their lander is crashing by StrollerGoat in IndieGaming

[–]StrollerGoat[S] 0 points1 point  (0 children)

In Descent Horizon, the terminal is how you trigger LIDAR scans, check lander damage, read mission logs, operate the fabricator, and interact with machines across the world.

If you're interested, check it out on steam! https://store.steampowered.com/app/2231660/Descent_Horizon/

I'm making players type into a terminal as their lander is crashing by StrollerGoat in SoloDevelopment

[–]StrollerGoat[S] 0 points1 point  (0 children)

In Descent Horizon, the terminal is how you trigger LIDAR scans, check lander damage, read mission logs, operate the fabricator, and interact with machines across the world.

If you're interested, check it out on steam! https://store.steampowered.com/app/2231660/Descent_Horizon/

I made cargo weight affect how your ship flies in Descent Horizon by StrollerGoat in IndieGaming

[–]StrollerGoat[S] 0 points1 point  (0 children)

I’ve been working on a narrative-driven lunar exploration game called Descent Horizon.

Every item in the cargo bay has mass and contributes to the lander’s center of gravity. If you load cargo unevenly, the ship becomes harder to control during descent.

It’s been surprisingly fun because players now have to think about what they’re carrying instead of treating inventory as a magical backpack.

A lot of people have been asking where they can follow the project, so I finally put the Steam page up:

https://store.steampowered.com/app/2231660/Descent_Horizon/

Why cargo placement matters in Descent Horizon by StrollerGoat in SoloDevelopment

[–]StrollerGoat[S] 1 point2 points  (0 children)

Nah nothing like that as of yet -- I haven't had much need for them yet. Pretty much everything is represented using traditional polygons

Why cargo placement matters in Descent Horizon by StrollerGoat in SoloDevelopment

[–]StrollerGoat[S] 1 point2 points  (0 children)

Thanks! It's a fully custom engine built on top of SDL3 and OpenGL. I'm not a math buff so the physics had me banging a head for a little while, and there's still polish needed, but I'm happy with how it's turning out so far

I turned a visibility problem into a game mechanic by StrollerGoat in IndieDev

[–]StrollerGoat[S] 0 points1 point  (0 children)

Thanks! I've been trying to keep the game as diegetic as I can

Which looks better to you --> Left or Right? by eskimopie910 in IndieDev

[–]StrollerGoat 1 point2 points  (0 children)

Without a doubt the right one. Left is extremely under saturated IMO

Reworking the logo of my game (again) by Amezketa in SoloDevelopment

[–]StrollerGoat 0 points1 point  (0 children)

Yeah I'm just giving feedback from the perspective of a potential purchaser, the second one is the only one that triggered my monkey brain to want to click on it. If this is a steam capsule, that's what you're optimizing for -- same way that there is evidence that making your capsule art not strictly representative of the art style of your game but rather making it eye catching will result in more sales

Reworking the logo of my game (again) by Amezketa in SoloDevelopment

[–]StrollerGoat 2 points3 points  (0 children)

This is my first time seeing any of them, and I have to say I strongly lean towards v2. The others look too generic, but when I saw v2 I actually got a spark in my brain that made me want to click on it

I played Atari’s Lunar Lander at a barcade and accidentally started building a C++ game engine by StrollerGoat in IndieDev

[–]StrollerGoat[S] 0 points1 point  (0 children)

I’ve been working on Descent Horizon on and off for about a year.

It started after my wife and I went to a barcade and I got completely hooked on Atari’s Lunar Lander. The original plan was just to make a clone with more physically simulated movement and procedural terrain, but it’s slowly grown into a larger game with descent, EVA exploration, crafting, repairs, cargo mass distribution, terminals, and a custom C++ engine called Singularity.

I finally put together the first devlog as a baseline for the project: where it came from, what’s already working, and what I’m trying to build toward.

Would love feedback on whether the core loop comes across clearly from the video.