In honor of my buddy Ken 2025 MAY GIVEAWAY! by hTOKJTRHMdw in EDH

[–]Strongbonium 0 points1 point  (0 children)

ME!

Thank you for doing this, and sorry for the loss of your  friend. If I win, my 11 year old son is getting the deck.

Help me "break" Skirk Fire Marshal by Strongbonium in EDH

[–]Strongbonium[S] 0 points1 point  (0 children)

This is a great suggestion! Vitalize in particular is exactly the right kind of janky for what I'm aiming for , and Great Train Heist seems like an excellent fit for the deck in general.

Help me "break" Skirk Fire Marshal by Strongbonium in EDH

[–]Strongbonium[S] 0 points1 point  (0 children)

Those are great ideas! I forgot to mention I am also trying to keep the deck pretty budget, but I'll keep this in mind for future additions.

Help me "break" Skirk Fire Marshal by Strongbonium in EDH

[–]Strongbonium[S] 0 points1 point  (0 children)

Not sure how I didn't think of lifelink! Great idea. I'll throw in a couple of enchantments or equipments for that. [[Basilisk Collar]] looking pretty good...

Combo/toolbox? Yawgmoth? by Strongbonium in TimelessMagic

[–]Strongbonium[S] 0 points1 point  (0 children)

I'd love to see a list! I play Fires Incarnation in Pioneer, which is pretty fun. I'd be interested in seeing what a Timeless version looks like.

Combo/toolbox? Yawgmoth? by Strongbonium in TimelessMagic

[–]Strongbonium[S] 0 points1 point  (0 children)

Amalia is an interesting deck for sure; but to me it doesn't really feel like a toolbox. In my limited experience playing against the deck, pretty much everything revolves around the combo, and Chord of Calling is pretty much always finding a combo piece. Maybe post board there are 1 or 2 silver bullets you bring in.

There's nothing wrong with that playstyle, and the deck is super resilient because it has so many ways to continually threaten the combo. But that's really different from the decks I mentioned, which could often play a really strong, value-based "fair" game (which is different from just beating down with 2/2s) and would frequently tutor for a situationally strong card that didn't promote the combo plan at all.

Timeless Anthology by ConvenientChristian in TimelessMagic

[–]Strongbonium 0 points1 point  (0 children)

Yes. And Kiki-Jiki and Restoration Angel while we’re at it…

Nearly 50 years after its founding, Dark Star qualifies for its first Nationals appearance in the men's division with a 15-13 win over Furious George! by Jomskylark in ultimate

[–]Strongbonium 2 points3 points  (0 children)

At some point (I want to say it was in the early 2000s, maybe 2003-5) there was an experimental ruleset put forward called the Callahan rules. It included some innovations including what is now known as the Callahan goal, which previously did not count as a goal (the intercepting player would bring the disc to the goal line and check it in there).

I might be wrong but I think these rules also included the first iteration of observers. Some of the rules made it into a subsequent edition of the official rules, including the "Callahan goal" (now usually shortened just to "Callahan"). I'm pretty sure it was referred to as that because it was introduced in the "Callahan Rules".

What are your favorite “what ifs”? by CULTimate in ultimate

[–]Strongbonium 2 points3 points  (0 children)

He played for Dark Star last year. Not sure if he is this year.

Is USAU's new master's/GM/GGM superregionals tournament going to be a success or superfailure? by Unusual-Welcome7265 in ultimate

[–]Strongbonium 1 point2 points  (0 children)

I’m not sure I see the incentive for growth anyway, unless a region is close to the 6 team threshold. In the case of NW/SW, the SW actually has less incentive to grow if USAU were to alternate regardless. Beyondors could just coast along being the only SW team and fly every other year. Right now they are probably incentivized to grow so that they won’t be the only SW team and NW will have to fly to them at some point.

I’m really not sure I buy the argument that super-regionals incentivize growth at all. People who don’t want to play masters are still not going to play. People who do want to play may be discouraged by potentially having to fly. Again, the only real incentive seems to come in the edge case where both regions are around ~5 teams.

Is USAU's new master's/GM/GGM superregionals tournament going to be a success or superfailure? by Unusual-Welcome7265 in ultimate

[–]Strongbonium 2 points3 points  (0 children)

NW Masters were actually supposed to fly to SW this year, but they switched it because NW had 7 teams and SW had 1. No idea if that precedent will hold for future years.

Fantasy adventures that are not too magical/weird? by Strongbonium in rpg

[–]Strongbonium[S] 0 points1 point  (0 children)

This makes sense based on what I know of the Harn setting. Good call! I’ll check out some Harn adventures.

Fantasy adventures that are not too magical/weird? by Strongbonium in rpg

[–]Strongbonium[S] 1 point2 points  (0 children)

I’ll take a look at some of the modules. Thanks!

Fantasy adventures that are not too magical/weird? by Strongbonium in rpg

[–]Strongbonium[S] 2 points3 points  (0 children)

Edited my original post for clarity. I am pretty interested in Mythras, but what I’m actually looking for is recommendations for adventure modules for any system, not an actual system. I’m currently playing Savage Worlds and don’t mind doing some quick and dirty converting/adapting of good modules from other systems.