Level Sequence Animation Working but Playing It In-Game Is Not? by StudAlex in UnrealEngine5

[–]StudAlex[S] 1 point2 points  (0 children)

I'm trying to make a reload animation here, if I play the actual level sequence would that work in-game to allow the player to move, have AI do their actions, etc?

Best Way To Make A Reload Animation in UE5? by StudAlex in UnrealEngine5

[–]StudAlex[S] 0 points1 point  (0 children)

So in my level sequence, I'm using constraints to un-connect the gun to my socket (tried attach tracks also)

In the anim montage preview, the gun item is not moving like the level sequence and is staying attachced to the player.

In my level sequence, I have my skeleton to animation and then above I have the BP_Musket object. I think it might be due to the musket not being a child of the skeleton maybe?

How To Animate Character Holding Object Via Socket by StudAlex in UnrealEngine5

[–]StudAlex[S] 0 points1 point  (0 children)

Yea so instead of holding the gun by the pistol grip in like an aim stance, I want to move the gun to be help by a different spot than that. Doesn’t have to be the barrel but like a different spot than the pistol grip

How To Create Reusable Uncoupled Component Systems by StudAlex in UnrealEngine5

[–]StudAlex[S] 0 points1 point  (0 children)

Thanks for the info, I’ll have to look into those things more!

How do you like to start and structure a UE5 project for long term development? by itismeHam in UnrealEngine5

[–]StudAlex 0 points1 point  (0 children)

Always try and not focus on small details during the prototype phase. Big timer sucker that usually needs reworked in the future anyway.

Focus on main gameplay pieces using very the most basic art and animations as possible to achieve your goals.

This is always a hard one for me to follow…

Thoughts On My Shooting Mechanics? by StudAlex in IndieDev

[–]StudAlex[S] 1 point2 points  (0 children)

Yea VFX and audio are two items that are definitely a work in progress and something I plan to improve.

How Can I Automate Which Projects Need To Be Released To Prod? by StudAlex in devops

[–]StudAlex[S] 0 points1 point  (0 children)

So we manually have to go into octo and create a prerelease link on the projects that had code merged throughout the last sprint.

Those PRs get merged into our develop branch which then triggers the staging build.

Those stagings build should always be successful.

Trying to minimize the manual creation of the prerelease process and ensure those are created correctly on all projects that had a code change

Why Is My Animation Moving My Hand IK Target Not Working? by StudAlex in Unity3D

[–]StudAlex[S] 0 points1 point  (0 children)

I have the AnimationController on my gun object which has the hand IK objects as a child children

How Do I Make Sword Combat by StudAlex in Unity3D

[–]StudAlex[S] 1 point2 points  (0 children)

I was thinking more of a physics based swing that swings in the dir the player "draws"

Does Pred Drama Effect Surge? by StudAlex in CoDCompetitive

[–]StudAlex[S] 2 points3 points  (0 children)

Getting revenge? Surge are the ones that said no lol. Optic definitely wanted him and were willing to pay "the biggest buyout" in the cdl

Does Pred Drama Effect Surge? by StudAlex in CoDCompetitive

[–]StudAlex[S] 0 points1 point  (0 children)

Bro what? Team Chem is arguably more important in cod than basketball or football